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Would You An Oberon?


(PSN)DesecratedFlame
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Would you play Oberon if his healing skill had infinite range, applied instantly, filled health to full immediately upon activation, was spammable, and removed status effects from all of your teammates, but did NOT effect shields or grant damage reduction/invincibility?

Edited by (PS4)DesecratedFlame
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Would you play Oberon if his healing skill had infinite range, applied instantly, filled health to full immediately upon activation, was spammable, but did not effect shields or grant damage reduction?

That feels like a weaker version of the original Blessing, so I think players may not be too hot about that (especially with the argument going on about whether or not DE(L) should bring back Trinity's old Blessing). 

 

I think I would like it if: 

 

1. Projectile speed increased to 200 m/s (and pass through walls). 

2. Heal all status effects while being immune to status effects for a period of time, increasable by mods. 

3. Slightly faster healing over time. 

 

EDIT: And I think this might be more appropriate in the General Feedback section.

Edited by Renegade343
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if it would also instantly erase status effects on teammates, sure

Stealing

 

That feels like a weaker version of the original Blessing, so I think players may not be too hot about that (especially with the argument going on about whether or not DE(L) should bring back Trinity's old Blessing). 

 

I think I would like it if: 

 

1. Projectile speed increased to 200 m/s (and pass through walls). 

2. Heal all status effects while being immune to status effects for a period of time, increasable by mods. 

3. Slightly faster healing over time. 

 

EDIT: And I think this might be more appropriate in the General Feedback section.

You mean invulnerability?

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That feels like a weaker version of the original Blessing, so I think players may not be too hot about that (especially with the argument going on about whether or not DE(L) should bring back Trinity's old Blessing). 

 

I think I would like it if: 

 

1. Projectile speed increased to 200 m/s (and pass through walls). 

2. Heal all status effects while being immune to status effects for a period of time, increasable by mods. 

3. Slightly faster healing over time. 

 

EDIT: And I think this might be more appropriate in the General Feedback section.

Its even up for dicussion?

God I hope they don't bring it back. It was a terrible idea in the first place.

On topic: the removal of status effects would be a good idea. Its an area trin doesn't cover already and currently only saryn has that ability which only applies to her.

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Its even up for dicussion?

God I hope they don't bring it back. It was a terrible idea in the first place.

On topic: the removal of status effects would be a good idea. Its an area trin doesn't cover already and currently only saryn has that ability which only applies to her.

I think you may not have seen the two "Trinity Nerf?" threads that popped up today. 

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Nah, i would not play oberon like this...

 

oberon doesnt need to be buffed... just get trinity...

 

if it was spammable. it would be OP...

 

trinity used to be OP ;P

How would making him a white mage make him not worth using?  Trinity heals shields and has the damage reduction angle, right?  Being able to spam heal and remove team status effects would make him a contender without making him to similar to trinity. Trinity allows team mates to tank. This Oberon wouldn't.

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I WOULD play Oberon if his Renewal would still revive stuff...but since it doesn't anymore...no thanks, that was the ONLY reason I even built Oberon to begin with, for the epic death prevention he had, even min-maxed him for it with least amount of duration possible so the effect heals for only like 1 HP per sec but the buff lasts for like 30 seconds, so that's 30 seconds where I wouldn't have died, but DE decided to ruin it, because why not.

Edited by Sebastianx
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I think you may not have seen the two "Trinity Nerf?" threads that popped up today. 

I have not seen them. A good thing too.

I don't want to involve myself in threads regarding trins nerf anyway.

It was a good thing and had to happen. I'm 99% sure its never coming back.

 

 

 

How would making him a white mage make him not worth using?  Trinity heals shields and has the damage reduction angle, right?  Being able to spam heal and remove team status effects would make him a contender without making him to similar to trinity. Trinity allows team mates to tank. This Oberon wouldn't.

I like your idea. But remember Oberons focus isn't healing as such. Renewal needs buff and making it focus solely on instant healing and status removal is a nice idea and covers a different area to trin.. Making it spammable wouldn't matter so much because if a player has no shields and you heal them they are still in trouble, which means it wouldn't be too OP. although A small cool down would be a good idea.

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I have another idea to make Renewal slightly more useful: 

 

If the healing projectiles pass through an enemy, then it will still pass through, but the healing strength (healing amount, amount of healing over time etc.) of the projectile will increase based on how many enemies it has passed through before it reached its target. 

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Making it spammable wouldn't matter so much because if a player has no shields and you heal them they are still in trouble, which means it wouldn't be too OP.

That is the idea.  You are not making them immortal.  You are just able to buy them some time.  Being spammable means you can do it for multiple people as they need it, even if that happens in quick succession, letting you focus primarily on being a healer if you want, while still being different than trinity.

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That is the idea.  You are not making them immortal.  You are just able to buy them some time.  Being spammable means you can do it for multiple people as they need it, even if that happens in quick succession, letting you focus primarily on being a healer if you want, while still being different than trinity.

But at least have a small cooldown so that players may not be disorientated by the massive number of healing projectiles flying all over the place while searching their target. 

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I play Oberon and I feel like he doesn't super huge buffs because I don't torment myself with pointless 2 hours survival. You can still play him in T4 and last to at least 40 minutes if you know what you're doing (and Reckoning levitate abusing).

 

He needs buff alright but not buffs like this. He just need more part of his skills to be usable and more reliable. Stuffs like "Health orb when killed" isn't usable after lv 30 because it can only kill the weaker corpus in a single cast. Also some utility. Trying to copypaste part of the other frame skill into him isn't a great idea.

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I play Oberon and I feel like he doesn't super huge buffs because I don't torment myself with pointless 2 hours survival. You can still play him in T4 and last to at least 40 minutes if you know what you're doing (and Reckoning levitate abusing).

 

He needs buff alright but not buffs like this. He just need more part of his skills to be usable and more reliable. Stuffs like "Health orb when killed" isn't usable after lv 30 because it can only kill the weaker corpus in a single cast. Also some utility. Trying to copypaste part of the other frame skill into him isn't a great idea.

Oberon is fine for high stuff if you know what you're doing, no despite there. But renewal as it is, is a bit underwhelming and doesn't scale to well into the higher end content. all his skills need a bit of tweaking to an extent. Its not copy and pasting because its serves a differnt role to trinity and is no where near as powerful as blessing.

Edited by StinkyPygmy
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I like these ideas. I havn't played oberon recently. Healing projectiles? Did DE change renewal a bit?

Last I remember it was always just a general heal overtime for anyone nearby.

Projectiles is already in the initial version of Renewal. 

 

It is just that it is so painfully slow to reach its target. 

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Projectiles is already in the initial version of Renewal. 

 

It is just that it is so painfully slow to reach its target. 

 

Natural Talent greatly boosts the speed but people will complain "Band-aid mod" whenever that is suggested despite it adding variety into the mod system.

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Natural Talent greatly boosts the speed but people will complain "Band-aid mod" whenever that is suggested despite it adding variety into the mod system.

I do not have one, and without having one, I had times where the projectile reaches the player after they have been downed from a shield-bypassing damage source (when they are on low health as well), which is why I prefer the projectile to be quicker than it is now. 

 

In fact, why not make the projectile speed faster as the player ranks up his/her Renewal? That would make sense. 

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Projectiles is already in the initial version of Renewal. 

 

It is just that it is so painfully slow to reach its target. 

I've played Oberon since he was introduced and renewal never had any projectiles. It was a straight healing aura.

Thats why I'm assuming its be changed relatively recently? If thats the case its sounds like renewal got nerfed, which is weird because he is one of the next frames on the list to get a buff and be tweaked.

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Natural Talent greatly boosts the speed but people will complain "Band-aid mod" whenever that is suggested despite it adding variety into the mod system.

I've heard people call handspring and similar mods bandaid mods because they kind of are as those are things that should be skill based. But natural talent? That has a legitimate use and can't really be connected to skill. Never heard anyone hate on it. I use it for some builds.

Edited by StinkyPygmy
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