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Enemies (especially melee type) need the ability to climb/jump.


Feindfeuer
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There is something that bothered me for a while now, but that realy showed in the last infected defense mission i played. Once you get unto high ground, you're untouchable by melee enemies. They can't climb the same walls that a warframe is capable of climbing so they just run against the wall or hop around a bit with no chance of ever hurting you. This makes melee enemies a non-threat, especially in Defense missions where there are a lot of crates to jump on.

I actually didn't even plan on beeing untouchable by my enemies, i just wanted a good vantage point for picking off enemies with my latron. Turned the mission from thrilling into weird and meh.

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