Stravix Posted July 25, 2014 Share Posted July 25, 2014 (edited) So, one thing that has been bugging me so far is how the power efficiency stat is currently being handled. As of right now, both fleeting expertice and streamline have been added to the list of mandatory mods for any mid-late game player. This is becasue, unlike every other stat modifier in the game, power efficiency scales exponentially instead of linearly. For example; if you were to add 50% power efficiency you would be able to cast your abilities twice as often, but by adding half more, you can now cast them four times as often. This makes maxing out power efficiency a must for any later build warframe, thus leaving Blind rage with almost no usability. As it stands a pure power efficiency build will do more damage per energy than a build that has both efficiency mods with both strength mods. 2.20 / 0.65 = 3.52 < 4 = 1 / 0.25 This needs to change. a simple rearrangement of the way power efficiency is calculated could bring power efficiency in line with every other stat. As is power useage is determined by; Base Cost * (1 - Power Efficiency) In order to make the graph of ability uses per set energy a linear one one would simply need to modify the equation to be; Base Cost / (1 + Power Efficiency) If such a change were made two other small changes would also have to be implemented; firstly the arbitrary 75% cap on power efficiency would need to be removed and fleeting expertice should be brought in line numerically with the other corrupted mods at 10 ranks for +9% Efficiency and -5% Duration per rank Any feedback / suggestions / counter-arguements? EDIT: Due to the comments talking about how if DE were to remove PE it would break certain things I say, do you see anything here about removing PE, this is a thread on how to rework to calculations for balance sake, not a rage thread saying that it should be removed. Thank you. Edited July 25, 2014 by Stravix Link to comment Share on other sites More sharing options...
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