AlvaroXDM Posted July 25, 2014 Share Posted July 25, 2014 (edited) So, everyone has pretty much made a new Ember from scratch in order to fix her. Yet, I think her skills are good as they are. If she isn't meant to be a tanky warframe, she shouldn't be made a tanky warframe. She's made to be a caster, and here is where my suggestion kicks in. The suggestion: Make Ember's energy pool the highest to date (200). Even when she does have a nice energy pool, if you raised it by 50 (200 base), you would end having a total Energy pool of 300. And, if you add a Flow, you would end with 600 Energy. How would this affect Ember? Spamming skills: Well, first of all, she could be able to more consistently spam her Accelerant, either for huge damage, or for the CC. Plus, having more Energy means spamming more skills, and thus, raising her overall damage. A true glass cannon, kill her if the doesn't burn you to ashes first with a combination of her most powerful skills! Quick thinking: Yeah, she's not about sheild, and her pityful health doesn't even stand a chance against toxin. Yet, with 800 Energy, her "energy health" would skyrocket to 1440. I think that the fact that she would always need a mod to be efficient is enough drawback, AND, the buff alone (the 50 extra energy) doesn't seem overpowered, at all. So, you would buff her damage, AND her defense (Yet in game, you would have to choose between spending all the energy, or keep some for survivial, a more than interesting and game-varying choice). Edited July 25, 2014 by AlvaroXDM Link to comment Share on other sites More sharing options...
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