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Alternative Mechanic For Kubrow's Daily Health Decay


Cray
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Rather than requiring players to spend 100,000 credits every 12 days just to maintain the health of their kubrow, why not this: Have neither attribute decay over time, and on death, have a 50/50 chance of losing either 40% loyalty or 20% health.

 

This way, it shifts the difficulty from 'having to earn at least 8,334 credits a day in order to break even' to 'letting your kubrow die can be costly'.

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For people with access to void missions or sechura, 100k credits every 12 days is nothing.

However, for new players, procuring 100k credits is not easy. I agree for the sake if new players, there needs to be some balancing done, even if just lowering the price of the dna stabilizers

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There is an option... it's called stasis... and it has that stupid "3 hour recovery" bs that doesn't make a single piece of damn sense, just another way to make people spend platinum on pointless options that annoy everyone...

 

At least there is no period of time you need to wait in order to get doge into the freezer. Be happy for that.

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Is it so hard to do 5 waves and 5 missions of Pluto Dark sector defense? I mean you get 22,000 credits from it. But for new players yeah they could use this

 

The credit problem is a new/low rank player problem. DE obviously didn't intend Kubrows to be easily maintained by that level of players.

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