DZ1JMeyer Posted July 28, 2014 Share Posted July 28, 2014 (edited) There isn't much I can add to the thread at this juncture, but I'll say this: I'm shocked - SHOCKED - that our only option for permanently freeing up a Kubrow slot is "starving" them to death. Pay up, or watch this digital creature waste away. As a lifelong pet owner and general animal lover, this is completely unsupportable. I'd really love to make an impassioned argument, but frankly I don't think one is even necessary. We're meant to make an emotional investment in these creatures. We can watch them hatch from eggs, listen to their energetic puppy noises and watch them jump around. A lot of care went into making Kubrows that we can suspend disbelief to invest in. Once that job is accomplished, DE is asking us to fork over our cash or starve an animal to death. What kind of request would that equate to in the real world? It upsets me beyond the bounds of rational, courteous discourse, and I think it should. I've buried four dogs in my lifetime. One was my self-appointed protector from my birth until his passing. Two were sisters; one passed of old age and the other couldn't keep going without her litter-mate. The fourth was just months ago. He followed me every afternoon from the back door to the garden gate, and ran a full lap of the garden every time that gate swung shut behind me. In his last days, he could only walk that lap, but he pushed his body on with all the effort his eager spirit could supply. He rests now, underneath the honeysuckle patch he helped water for fifteen years. Now, DE has given me the option to pay up or watch my Kubrow starve and die like an unloved and unwanted child. It disgusts me. It disgusts me because the illusion works, and that is about as abusive as game mechanics can get. Please think about that, DE. For your own good and for your community. I'm pretty sure DE mentioned in multiple livestreams plans for players to be able to release Kubrows. Unless they've since publicly changed their minds, I'd assume that that aspect of Kubrows is simply still under construction (Coming Soon™), and the delay is down to them prioritizing stability and making Kubrows actually function properly in the first place (e.g., fixing the perma-death bug that was present on release, trying to diagnose and fix the cause of the stasis slot bug, etc.). One thing to remember is that in a developer like DE, the changes brought about by hotfixes are not necessarily coded/produced by the same people—the color change, general stability fixes, and Dark Sector Conflict changes in 14.0.9, for example, were not necessarily done by the same people whom will be responsible for the Kubrow release option, and therefore do not necessarily constitute additional wait time for the promised feature. Edited July 28, 2014 by DZ1JMeyer Link to comment Share on other sites More sharing options...
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