Ced23Ric Posted January 10, 2013 Share Posted January 10, 2013 (edited) DISCLAIMER DUE TO PEOPLE MISREADING THE POST. This is not "Runners are hard and I have problems dealing with them." This is "Runners are negative gameplay taking away player control, making them unengaging and annoying." __________________________________ Oh hai, The problem is not that they are not survivable. Runners hardly do any damage, other than smear my screen with their intestines. The problem is that they are negative gameplay. Because they explode in sequences as they get through the crowd, Runners can put you in a stunlock that you have almost no way of getting out of until they all popped. Such a stun sequence can go on for easily 15 seconds, if there is a huge blob. 15 seconds that I cannot control my character, repeatedly through a level, cause negative gameplay. They take away from choice, disable my character and all I can do is sit there and hope that there is a split-second between their explosions. I highly recommend revising them. For example, give them more damage, but take the stun away. The stun is equal to a critical hit stagger on mobs, it seems - almost no one else can inflict that state, and if, they are singular enemies - not a chain of 15 or so. Another option would be obscuring vision - cover the screen with slime. But the negative gameplay needs to go, or it will always evoke these feelings of bleak sighs once you are in stunlock again. It's not theatening, unless you are fresh out of the gate. It doesn't kill you. It just annoys you. And that is not a good design element. ;) Edited January 10, 2013 by Ced23Ric Link to comment Share on other sites More sharing options...
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