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Update 7.7.3: Level Expansions And New Weapons!


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Tenno, behold new weapons and explore new terrains!

 

New Ether Melee Weapons and Twin Vipers will devastate the enemy. New Level Expansions to be explored and conquered await you, Tenno!

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ADDITIONS:

- New Weapon: Twin Vipers

- New Weapon: Dual Ether

- New Weapon: Ether Daggers

- New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets

- New animations for Infested enemies

- New Grineer helmets for Trooper, Seeker and Commander

 

 

CHANGES:

- Banshee blueprints moved to the uncommon pool

- Quiver and arrows for the Paris now properly apply colour customization

- Half of the active players in a squad must reach extraction before extraction timer starts

- Effect added to revive from bleedout

- Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun.

- Sentinels can now properly shoot crawling enemies

- Shade sentinel will now cloak as well when casting Ghost

- Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge

- Melee enemies will no longer attack the sentinel when sentinel is out of range

- Increased weapon critical chance for all weapons

- Buffed Rifle mods to bring them closer to Pistol and Shotgun mods

- Laser door traps no longer deal health damage, will still damage shields and knockback

- Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction

- Removed red overlay from Ember’s World on Fire power

- Increased the DoT for Ember’s Fireball power

- Increased the spread range of Saryn's Venom power

- Saryn's Moult power will no longer expire after a set time, must be destroyed

- Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden.

- Shifting mod rarity to balance the the distribution better (too many rares before).

 

FIXES:

- Fixed frame-rate affecting weapon fire-rate. Some weapons will have different stats in the UI: don't panic, the baseline values had to change when the frame-rate dependency was fixed.

- Fixed network-related bug that enabled parry damage reduction even when you weren't parrying.

- Fixed selling recipes into a negative amount

- Fixed akimbo pistols firing from the offhand while wall sliding

- Fixed an issue with Sgt Nef Anyo remaining in cloak mode permanently

- Fixed an issue with squad chat breaking when exiting and re-entering a lobby

- Fixed an issue with bogus alerts appearing on Terminus

- Fixed an error when trying to whisper a user with a hyphen in their name

- Fixed enemy/loot radar not kicking in for existing players when new player joins mission in progress

- Fixed an issue where Clients were attempting to replicate thousands of objects causing severe performance issues

- Fixed charged Paris shot that would be spent without the player releasing the shot

- Fixed profile picture showing as default on profile screen, and added support for showing friend's picture when viewing profile 

- Fixed energy colour not showing properly for Clients

- Fixed sentinel re-equipping itself when returning from a mission

- Fixed an issue with AI becoming inactive after a host migration

- Fixed an issue with the contacts list not properly updating and leaving large gaps intermittently

- Fixed an issue with host migration not occurring if host quits after objective is completed

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- Shade sentinel will now cloak as well when casting Ghost

- Melee enemies will no longer attack the sentinel when sentinel is out of range

- Laser door traps no longer deal health damage, will still damage shields and knockback

 

THANK YOU, THANK YOU, THANK YOU!

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- Increased weapon critical chance for all weapons

 

What about the critical chance and damage mods ?

 

How can we know which and how this affect each weapon ?

 

 

Great patch nonetheless thanks.

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