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[DE]Rebecca

Update 7.7.3: Level Expansions And New Weapons!

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YES! THE SHADE WILL SELF-CLOAK! OH HOW I LOVE YOU ALL :D

EDIT: ALL CAPS BUT I DON'T CAAAAARE :3

Edited by Bionicme
  • Upvote 54

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Awesome, that'll teach me though i failed the rank up test about 2 hours ago!

 

Still, gives me more time with those swanky new weapons!

  • Upvote 7

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AWESOME! what about clan update?

- Saryn's Moult power will no longer expire after a set time, must be destroyed +900000000

Edited by Gryphticon
  • Upvote 16

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Thanks for the cool update!

I really hated using World on Fire because of the red overlay. It really was unnecessary.

  • Upvote 12

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- Shade sentinel will now cloak as well when casting Ghost

- Melee enemies will no longer attack the sentinel when sentinel is out of range

- Laser door traps no longer deal health damage, will still damage shields and knockback

 

THANK YOU, THANK YOU, THANK YOU!

  • Upvote 22

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yeah ! great works :p ! Need the dual daggers <3

 

 

Shade can self cloak...! Pretty awesome :O

Edited by SupaRedz
  • Upvote 10

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YES. i love this!

 

you guys deserve some tacos for making the game alot better!

Edited by TheSuperTaco
  • Upvote 13

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- Increased weapon critical chance for all weapons

 

What about the critical chance and damage mods ?

 

How can we know which and how this affect each weapon ?

 

 

Great patch nonetheless thanks.

  • Upvote 6

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Awesome fixes. Loving the sound of rifle mod buffs and duel vipers!

  • Upvote 2

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The melee weapons, looks one one dagger set and one sword set? Will have to examine the market when update finishes downloading. Nice look in the blurb picture, though.

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