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Update 7.7.3: Level Expansions And New Weapons!


[DE]Rebecca
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Not really.  Strafe around and slide and as long as you're not running around in a crossfire between 30 grunts you won't take much damage at all :|

 

Sorry not my experience. You can be wall running and backflipping all you like and the aimbot grunts will still hit you with their constant streams of lead. More than 10 of them and you're going down. 

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Nice changes so far, but...

the new Corpus Defense Map (like the new Kilikin) is unplayable, because of it's no fun.
You spend 95% of the time for waiting or finding the last bugged Mob. So that ~20minutes / 5 Waves are way too long.

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Hey Steve, looks like the Map Marker is completly drunk in Assasination missions.

It looks like it would be constantly "on" your Target instead of showing you the next door you need to go through.

 

Ended up running to the boss in 2 minutes, killing him in 3 and then looking for the way out for 30 minutes until people decided "Screw it, im out of here.."

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Mods are good and bad. My rare mods were BRUTAL to upgrade taking a bunch of cores and resources and what about my fire mod that I upgraded half way? So are you telling me to waste more resources to upgrade another one or should I tough it out and try to finish off my current mods?

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Good update overall, but the Grineer seem to be waaaaaay more dangerous almost to the point of being overpowered. Not to complain but they seem to take down my shields in under a few seconds (640 shield currently) ,so it gets a bit annoying. Again, lots of good additions to the game, and great job to the developers!!!   =D

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Tenno, behold new weapons and explore new terrains!

 

New Ether Melee Weapons and Twin Vipers will devastate the enemy. New Level Expansions to be explored and conquered await you, Tenno!

HNuChZa.jpg

ADDITIONS:

- New Weapon: Twin Vipers

- New Weapon: Dual Ether

- New Weapon: Ether Daggers

- New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets

- New animations for Infested enemies

- New Grineer helmets for Trooper, Seeker and Commander

 

 

CHANGES:

- Banshee blueprints moved to the uncommon pool

- Quiver and arrows for the Paris now properly apply colour customization

- Half of the active players in a squad must reach extraction before extraction timer starts

- Effect added to revive from bleedout

- Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun.

- Sentinels can now properly shoot crawling enemies

- Shade sentinel will now cloak as well when casting Ghost

- Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge

- Melee enemies will no longer attack the sentinel when sentinel is out of range

- Increased weapon critical chance for all weapons

- Buffed Rifle mods to bring them closer to Pistol and Shotgun mods

- Laser door traps no longer deal health damage, will still damage shields and knockback

- Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction

- Removed red overlay from Ember’s World on Fire power

- Increased the DoT for Ember’s Fireball power

- Increased the spread range of Saryn's Venom power

- Saryn's Moult power will no longer expire after a set time, must be destroyed

- Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden.

- Shifting mod rarity to balance the the distribution better (too many rares before).

 

FIXES:

- Fixed frame-rate affecting weapon fire-rate. Some weapons will have different stats in the UI: don't panic, the baseline values had to change when the frame-rate dependency was fixed.

- Fixed network-related bug that enabled parry damage reduction even when you weren't parrying.

- Fixed selling recipes into a negative amount

- Fixed akimbo pistols firing from the offhand while wall sliding

- Fixed an issue with Sgt Nef Anyo remaining in cloak mode permanently

- Fixed an issue with squad chat breaking when exiting and re-entering a lobby

- Fixed an issue with bogus alerts appearing on Terminus

- Fixed an error when trying to whisper a user with a hyphen in their name

- Fixed enemy/loot radar not kicking in for existing players when new player joins mission in progress

- Fixed an issue where Clients were attempting to replicate thousands of objects causing severe performance issues

- Fixed charged Paris shot that would be spent without the player releasing the shot

- Fixed profile picture showing as default on profile screen, and added support for showing friend's picture when viewing profile 

- Fixed energy colour not showing properly for Clients

- Fixed sentinel re-equipping itself when returning from a mission

- Fixed an issue with AI becoming inactive after a host migration

- Fixed an issue with the contacts list not properly updating and leaving large gaps intermittently

- Fixed an issue with host migration not occurring if host quits after objective is completed

ma come faccio a scaricare l'aggiornamento?? grazie

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KEEP the grineer fire rate, at least for higher level maps!! I feel more ninja-like, having to dive behind cover instead of walking out in the open like a bullet sponge.

 

the new weapons make me drool @_@

I disagree. I feel less ninja like because I have to take cover constantly rather than using my mobility to close the distance. I feel more like I'm playing Master Chief with a sword.

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New defense map in Valefor is bad, very slow, i quit at wave 20, its soooo slow and mobs stuck in doors and walls there, too big, take alot of time to find ammo far far away and to find mana balls, fail. Going back to xini , 100000x faster :D

Yeah, I think they should remove half of that map. It takes waay too long for the enemies to run at you from their spawn points.

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