SleepStriker Posted April 14, 2013 Share Posted April 14, 2013 Make love with me lotus for this post Link to comment Share on other sites More sharing options...
Baldemort Posted April 14, 2013 Share Posted April 14, 2013 Ya i love the new weapons added to this update Link to comment Share on other sites More sharing options...
Rorschachous Posted April 14, 2013 Share Posted April 14, 2013 (edited) Okay, it's nice to make a crit chance bigger. But. How do we know what the weapon's base crit chance is in the first place? There's no way telling in game. And the Warframe Wiki doesn't have crit chances for all the weapons. Come to think of it showing charge damage for melee would be great, too. And, yes, it'd be supernice if someday you're gonna make weapon stat change as you load it with mods to really see that it's changing with your playstyle and how. Speaking about stats… What I'm really missing is Warframe's Health and Shields meter in the Arsenal menu. It's just feels lacking a bit without it. But maybe it's just me… About Valefor again. I noticed that there are 4 tilesets there. And it's random when you join the game. But I personally keep joining the bugged half of the time (even more, in fact). How about keeping all 4 (even the overly slow bugged one) with the original included and allow us to make a selection like this: Europa => Valefor => Classic Snow Dale Snow Dale 2 The Overly Slow Bugged One And the last thing I want you to fix eventually -- but I'm thinking nobody will like this idea I'm having -- the last bugged enemy every couple of waves in Defense mod. Now, they always tend to be stuck in the wall, over the door, under the train thingy in Xini, so on and so forth. What about just make an algorithm which determines if they are not moving more than 10 seconds when there's no one left from their faction, so then this poor soul just teleports to a random player and here's the twist, the player now can kill it within 2 seconds and if he succeeds he gets some reward (an Achievement maybe, when there are Achievements in the future) like bonus money or a lap of applause, whatever. If it is killed after 2 seconds, no reward, but no delay either. This way it won't be so long, actually trying to find bugged out last enemy that stops you from going to next wave. I wonder if somebody even gonna read this… :P Edited April 14, 2013 by Rorschachous Link to comment Share on other sites More sharing options...
Prometheus117 Posted April 14, 2013 Share Posted April 14, 2013 (edited) Big thanks to the deveopers for creating such a good game, it has a very high potential......one of the few MMO games i really like.KEep on the good work and continue on making the tenno universe bigger :)Im sure you will make very good games in the future, and i will buy them ;) great work! Edited April 14, 2013 by Prometheus117 Link to comment Share on other sites More sharing options...
dreamingfurry Posted April 14, 2013 Share Posted April 14, 2013 good job Link to comment Share on other sites More sharing options...
SolarisFlare Posted April 15, 2013 Share Posted April 15, 2013 A pvp mode would be awesome! Link to comment Share on other sites More sharing options...
Gezus Posted April 15, 2013 Share Posted April 15, 2013 Not sure if this is a new bug but I noticed when using my secondary weapon, which right now is twin vipers, on my ash and then use blade storm, coming out of the blade storm animation causes you to hold both your melee weapon and twin vipers. I am using the dual ethers, if that matters. Link to comment Share on other sites More sharing options...
Tiig_Ol_BittieZz Posted April 15, 2013 Share Posted April 15, 2013 Ahh no love for the stealth players yet.. /: Link to comment Share on other sites More sharing options...
Sand-Raker Posted April 15, 2013 Share Posted April 15, 2013 When is the clan dojo update expected? Link to comment Share on other sites More sharing options...
Luthiel Posted April 15, 2013 Share Posted April 15, 2013 Woohoo Ember buffs! Link to comment Share on other sites More sharing options...
RawGritz Posted April 15, 2013 Share Posted April 15, 2013 (edited) There is no need to give credentials if you just want to use the RSS feed from Twitter: https://api.twitter.com/1/statuses/user_timeline.rss?screen_name=WarframeAlerts You evil EVIL man! This works on the LCD for Logitech keyboards. I am getting Warframe alerts sent to my keyboard in real time. I work from home, damn you! My productivity just &!$$ed itself. Edited April 15, 2013 by RawGritz Link to comment Share on other sites More sharing options...
ROSING Posted April 15, 2013 Share Posted April 15, 2013 Not sure if this is a new bug but I noticed when using my secondary weapon, which right now is twin vipers, on my ash and then use blade storm, coming out of the blade storm animation causes you to hold both your melee weapon and twin vipers. I am using the dual ethers, if that matters. It's a pretty common occurrence, it happens to me all the time. Link to comment Share on other sites More sharing options...
SpooterCat Posted April 15, 2013 Share Posted April 15, 2013 Like the changes and additions, keep up the great work the games amazing! :D Link to comment Share on other sites More sharing options...
Gezus Posted April 15, 2013 Share Posted April 15, 2013 It's a pretty common occurrence, it happens to me all the time. Ah, okay. I haven't used Ash in a while so I did not know. Well either way its a bug they are probably looking into. Link to comment Share on other sites More sharing options...
Baldnr Posted April 15, 2013 Share Posted April 15, 2013 Is it just me or they put ignore armor on the wrong weapon? They put it on Dual Ether instead of Ether Daggers. Is it really like that or mistake? Because the Dual Ether looks too strong compared to the other weapons. Link to comment Share on other sites More sharing options...
sgtmelton69 Posted April 15, 2013 Share Posted April 15, 2013 Absorb on nyx needs to be recalibrated off by good 6 ft from host nyx Link to comment Share on other sites More sharing options...
DozzBozz Posted April 15, 2013 Share Posted April 15, 2013 у меня вопрос почему .у меня экскалибур до качался до 30 уровня и больше не качается .что делать Link to comment Share on other sites More sharing options...
Ganwybas Posted April 15, 2013 Share Posted April 15, 2013 mORE DIFFENT LOCATION! Link to comment Share on other sites More sharing options...
Ganwybas Posted April 15, 2013 Share Posted April 15, 2013 у меня вопрос почему .у меня экскалибур до качался до 30 уровня и больше не качается .что делать 30 потолок развития,ждем подьема уровня в апдейтах) или нет) Link to comment Share on other sites More sharing options...
DozzBozz Posted April 15, 2013 Share Posted April 15, 2013 30 ур мало на больших уровнях быстро убивают . Link to comment Share on other sites More sharing options...
Ganwybas Posted April 15, 2013 Share Posted April 15, 2013 30 ур мало на больших уровнях быстро убивают . в принципе согласен, даже с реактором орокин нельзя вставить варфрейму последние необходимые моды. хотя бы 35. А чтобы не убивали быстро,надо играть командой и использовать возможности варфрейма. Link to comment Share on other sites More sharing options...
TNNOP Posted April 15, 2013 Share Posted April 15, 2013 ... Link to comment Share on other sites More sharing options...
TehAnkh Posted April 15, 2013 Share Posted April 15, 2013 (edited) у меня вопрос почему .у меня экскалибур до качался до 30 уровня и больше не качается .что делать 30 потолок развития,ждем подьема уровня в апдейтах) или нет) 30 ур мало на больших уровнях быстро убивают . в принципе согласен, даже с реактором орокин нельзя вставить варфрейму последние необходимые моды. хотя бы 35. А чтобы не убивали быстро,надо играть командой и использовать возможности варфрейма. There's a whole russian section here https://forums.warframe.com/index.php?/forum/63-russian/ for a reason. Discuss your matters there, otherwise use English here. Edited April 15, 2013 by TehAnkh Link to comment Share on other sites More sharing options...
kizame Posted April 15, 2013 Share Posted April 15, 2013 great update. keep it up guys. if possible add more endgame boss fights! Link to comment Share on other sites More sharing options...
Pairadix Posted April 15, 2013 Share Posted April 15, 2013 I hate to sound like an &#! and to be the one to say this..but can we tone down the melee weapons for a bit? There is a massive difference between the amount of melee and ranged weapons in the game, I woudln't even mind some modified rifles like how you have a lot of melee weapons that are slower but do more damage than another of the same type. Link to comment Share on other sites More sharing options...
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