Varlu Posted July 26, 2014 Share Posted July 26, 2014 Hall of Mirrors: - Up to 4 Clones surrounding Mirage - Clones reduce incoming damage to Mirage - Clones last 22 seconds - Clones are invulnerable - Clones use Mirage's weapons and do a % of Mirage's Damage - Clones can pick up nearby loot - Costs 25 energy Decoy: - Casts only 1 decoy on any surface - Distracts/lures enemies - Decoy can last up to 25 seconds - Decoy has finite health and shields - Decoy uses a Lato/Lex that occasionally procs Puncture, Slash, and Impact but does 0 damage - Can be used with Switch Teleport - Costs 25 energy Which do you think is the better skill? Link to comment Share on other sites More sharing options...
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