Renathy Posted July 27, 2014 Share Posted July 27, 2014 Appearance matters for the entire community, as it promotes unparalleled customization. The player can basically dye its entire equipment, and look the way they want to look. Then the Kubrows were released, and customization was severely limited thanks to the introduction of a new system called genetics, presumably to appear realistic to the nature of breeding. Although there is a small number of different customization options, they're entirely random, and based off of a percentage table, ranging from common to rare. That's not enjoyable, as my equipment doesn't feel entirely unique. That being said, below you can find a few propositions of mine: COLORS 1. Either a locked color palette, or an unlocked color palette (Could also have a limited amount of colors, mainly if unlocked.). 2. Bring back the Scrambler for Credits, either as a Blueprint, or a purchasable item. 3. Allow the owner to choose between a mix of colors, before incubation. COATS 1. Choosing a coat could be optional, but introduced as an option, while incubating. 2. Introduced in the Market, or the Dojo, as a craftable specialized tattoo gun (Either for Platinum, or Credits, in the Market, and clearly for Credits in the Dojo.). BUILD 1. Lock body builds by class (Huras to look Skinny; Sunika jacked; And so on.). 2. Special augmentation machine, that builds the Kubrow's muscle mass, as it matures (Could require resources to function.). That's pretty much it, for now. What are your suggestions? Link to comment Share on other sites More sharing options...
Angius Posted July 27, 2014 Share Posted July 27, 2014 That... Entirely defeats the purpose of DNA imprints and breeding them. Why bother if you can get your blue Sahasa with pink Lotus symbol and tiger stripes just like that, by selecting few options? Link to comment Share on other sites More sharing options...
Kinperor Posted July 27, 2014 Share Posted July 27, 2014 I'm for Kubrows being 90% about breeding personally. So disagree, I guess. I also wouldn't want body-shape to be class-locked. If anything, I'd back more control over imprints and the genes they carry. Link to comment Share on other sites More sharing options...
Renathy Posted July 27, 2014 Author Share Posted July 27, 2014 I also wouldn't want body-shape to be class-locked. It goes without saying that it's only one of the suggested options, but, you know, I could use some feedback towards that specific issue you're having trouble with. On the other hand, I dislike imprints. I don't think any player understands them fully, and it promotes Platinum whoring. Absurd prices thanks to the awesome community economy. Link to comment Share on other sites More sharing options...
Kinperor Posted July 27, 2014 Share Posted July 27, 2014 It goes without saying that it's only one of the suggested options, but, you know, I could use some feedback towards that specific issue you're having trouble with. On the other hand, I dislike imprints. I don't think any player understands them fully, and it promotes Platinum whoring. Absurd prices thanks to the awesome community economy. Well, the actual reason why I don't like body-locks is that I really want to see stealth-murder-bears Kubrows lunge at mobs from thin air, and we couldn't get that with locks. A better reason would be to give more customization, of course. As for the imprints, I agree, they need to change. I am not overly familiar with them, so I can't/won't go in details about what's wrong with them. However, I can tell from all the comments that they're too random as well as being unclear when trading. Link to comment Share on other sites More sharing options...
GeminiStigma Posted July 27, 2014 Share Posted July 27, 2014 I'm for Kubrows being 90% about breeding personally. So disagree, I guess. I also wouldn't want body-shape to be class-locked. If anything, I'd back more control over imprints and the genes they carry. I'm completely with you. Deciding which strands exactly the imprint should carry would be amazaing. right now we barely have any information how they work. the way i think it could work woudl be liek this: Parent Kubrow A: Race: Sahasa Color: White/Black Pattern: Stripes Body: Muscular (rottweiler like) Parent Kubrow B: Race: Raksa Color: Brown Pattern: Plain Body: skinny now you cna pick to make a DNa imprint of Kubrow A with Color and Pattern saved on it and a Imprint of Kubrow B with only the Race and Body saved on it. This should Increase the chance to get a Raksa with With Fur, Black Stripes and a Skinny body. Not guaranteed but increased chances. Link to comment Share on other sites More sharing options...
Taranis49 Posted July 27, 2014 Share Posted July 27, 2014 (edited) I'm completely with you. Deciding which strands exactly the imprint should carry would be amazaing. right now we barely have any information how they work. the way i think it could work woudl be liek this: Parent Kubrow A: Race: Sahasa Color: White/Black Pattern: Stripes Body: Muscular (rottweiler like) Parent Kubrow B: Race: Raksa Color: Brown Pattern: Plain Body: skinny now you cna pick to make a DNa imprint of Kubrow A with Color and Pattern saved on it and a Imprint of Kubrow B with only the Race and Body saved on it. This should Increase the chance to get a Raksa with With Fur, Black Stripes and a Skinny body. Not guaranteed but increased chances. As I've said elsewhere, the problem being that as long as the hard limit of two imprints per mutt exists, having the traits being random horribly disincentives selective breeding, increased chances or no. As it stands, even desirable traits you're deliberately trying to encourage can be completely lost with no possibility of propagation and result in the entire bloodline effectively going extinct within just one generation during any step of the process if you roll snake eyes twice... which is just plain punishing (and silly). It's why I like the system proposed in this thread: https://forums.warframe.com/index.php?/topic/271606-kubrow-breeding-could-be-better-and-it-wouldnt-be-too-hard-to-get-it-there/ While the traits you're selecting for are still random under that system (as they should be), they're never completely lost even if they're not apparent; the genes carry over into the next generation for another attempt at getting the Doge you really want. Edited July 27, 2014 by Taranis49 Link to comment Share on other sites More sharing options...
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