AuraDesru Posted July 27, 2014 Share Posted July 27, 2014 What mods should I put on the Karak to make the best use out of it? Link to comment Share on other sites More sharing options...
Jeloxale Posted July 27, 2014 Share Posted July 27, 2014 I suggest damage. Link to comment Share on other sites More sharing options...
AuraDesru Posted July 27, 2014 Author Share Posted July 27, 2014 Could you be more specific about it. I'm kinda of a noob and don't know what I'm doing. So like + Extra posion damage +X% Damage +X% Crit Damage Link to comment Share on other sites More sharing options...
unit104 Posted July 27, 2014 Share Posted July 27, 2014 Also add Magazine Warp, since it has lower bullets per magazine than most weapons. Link to comment Share on other sites More sharing options...
Orbister Posted July 27, 2014 Share Posted July 27, 2014 Could you be more specific about it. I'm kinda of a noob and don't know what I'm doing. So like + Extra posion damage +X% Damage +X% Crit Damage He probably means raw base damage, because Karak doesn't really have a good crit chance/crit damage base, so as you can't really rely on crit building for raw base damage seems the most convenient option. Link to comment Share on other sites More sharing options...
xlraistlx Posted July 27, 2014 Share Posted July 27, 2014 Is not a great weapon to make a crit build nor a status build, so going after full damage is the best. That would be: Serration Split chamber Faction bane mod Plus the best elemental combo per faction I personally use shred on most of my weapons due to the punch through. Link to comment Share on other sites More sharing options...
AuraDesru Posted July 27, 2014 Author Share Posted July 27, 2014 What about puncture damage? Should I fuse that for the karak Link to comment Share on other sites More sharing options...
xlraistlx Posted July 27, 2014 Share Posted July 27, 2014 (edited) What about puncture damage? Should I fuse that for the karak You get better results from a elemental mod that from a IPS (Impact, Puncture, Slash) base damage type mod, as the elemental takes in account all the three values whilst the base IPS damage mod only takes the one it is from. [size=2]I hope is undestandable, if not I can elaborate further.[/size] Edited July 27, 2014 by xlraistlx Link to comment Share on other sites More sharing options...
AuraDesru Posted July 27, 2014 Author Share Posted July 27, 2014 You get better results from a elemental mod that from a IPS (Impact, Puncture, Slash) base damage type mod, as the elemental takes in account all the three values whilst the base IPS damage mod only takes the one it is from. I hope is undestandable, if not I can elaborate further. Uh so I should use Infected clip, Magazine Warp, and Pierecing hit with my serration mod? Is that a good build Link to comment Share on other sites More sharing options...
OkamiMilo Posted July 27, 2014 Share Posted July 27, 2014 Is a Impact Base weapon, because has more impact than puncture and slash, so is anti-corpus. put electric+ice = magnetic, and poison to attack directly to the life. Link to comment Share on other sites More sharing options...
Darzk Posted July 27, 2014 Share Posted July 27, 2014 (edited) Edit: Tenno'd While Mag and Toxin is the best combo, while leveling you should probably use only Toxin to spare some mod points. The base impact will do well enough against shields on its own, although you will do not as much damage against most robots. Edited July 27, 2014 by Darzk Link to comment Share on other sites More sharing options...
xlraistlx Posted July 27, 2014 Share Posted July 27, 2014 Uh so I should use Infected clip, Magazine Warp, and Pierecing hit with my serration mod? Is that a good build To be honest is not a very good one but is something that can take you throught the starchart. I'd ditch both, piercing hit and magazine warp for another elemental mods. Piercing hit because, as I tried to explain before you would only receibe a +30% damage (when maxed) on the base puncture damage type (8.1 in the Karak case), while with an elemental one, you'd receibe another +90%(apart from the given from the infected clip mod) of the total physical damage of the weapon, (27 on the karak's case). Magazine Warp because you'll be used to the time it takes to finish the clip and recharge after a while and you could get more damage in that mod slot. Link to comment Share on other sites More sharing options...
AuraDesru Posted July 27, 2014 Author Share Posted July 27, 2014 To be honest is not a very good one but is something that can take you throught the starchart. I'd ditch both, piercing hit and magazine warp for another elemental mods. Piercing hit because, as I tried to explain before you would only receibe a +30% damage (when maxed) on the base puncture damage type (8.1 in the Karak case), while with an elemental one, you'd receibe another +90%(apart from the given from the infected clip mod) of the total physical damage of the weapon, (27 on the karak's case). Magazine Warp because you'll be used to the time it takes to finish the clip and recharge after a while and you could get more damage in that mod slot. Should I use infected clip Link to comment Share on other sites More sharing options...
Jamestec Posted July 28, 2014 Share Posted July 28, 2014 (edited) Should I use infected clip Yes, pretty much shove in these kinds of mods in this order; 1. Base damage mods (Serration) 2. Multishot (Split Chamber) 3. Elemental mods 4. Impact, Puncture and Slash mods 5. Fire rate, Magazine, Reload mods. Don't forget to upgrade your mods. Upgrading is good :) (for 1 to 3; hopefully you'll get enough elemental mods that you won't have to shove in 4 and 5). If you can't upgrade your multishot to rank 2 or 3, I'd say skip it for an elemental mod. Try to shove the elemental mod to suit the kind of enemies you'll be facing, use this to figure out what order; http://warframe.wikia.com/wiki/Damage_2.0 Edited July 28, 2014 by Jamestec Link to comment Share on other sites More sharing options...
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AuraDesru
What mods should I put on the Karak to make the best use out of it?
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