SPplayer76 Posted July 27, 2014 Share Posted July 27, 2014 Leveling warframes and weapons is a main aspect of the game and it should be, but I think some things should be adjusted. Since pretty much forever, the best way to level something has been survival, defense, and a few missions like kappa. That's fine, but other missions like exterminate rescue or capture give ABYSMAL experience in comparison. Because of this, there is a point where a rank takes so much experience that doing anything other then defense or survival is almost pointless (as far as ranking up goes). Am I saying that exterminate or capture should give as much experience as survival or defense? No, definitely not, but I do think that something should be done to help out the other mission types. What do you guys think? Link to comment Share on other sites More sharing options...
Brynslustafir Posted July 27, 2014 Share Posted July 27, 2014 (edited) Add optional objectives to the missions that are lacking XP. Like perhaps lotus calls you on a capture mission and tells you there's an important enemy officer onboard and you will recieve a bonus if you kill it. Like a mini-assassination mission in the middle of your cap run. Edited July 27, 2014 by Plasmaface Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 That sounds like it would be a great idea, you might even be able to reward stealth with something like that. Link to comment Share on other sites More sharing options...
HitPointPredator Posted July 27, 2014 Share Posted July 27, 2014 (edited) Leveling up a Sentinel is outright impossible unless you go leech-mode in some high level defense or dark sector. I am all up for more ways to gain a solid amount of XP without having to go to a defense/survival somewhere. Edited July 27, 2014 by HitPointPredator Link to comment Share on other sites More sharing options...
Zeitzbach Posted July 27, 2014 Share Posted July 27, 2014 (edited) Exterminate is the only bad mode due to limited kills unless they turn 50% of the units into heavies, in which it will become too annoying (or hard) for newer players while being too good for grinding purpose. Capture is just as good. Enemies spawn nonstop there. The thing is, we just rush to the end right after capture. It's like rescue. It actually gives lot of exp if you kill everything but nope, we just want the darn useless captive away asap. Edited July 27, 2014 by Zeitzbach Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 Capture is still nowhere near as effecient as defense or survival and while enemes do continually spawn, it's nothing like survival's continual spawning. Link to comment Share on other sites More sharing options...
7grims Posted July 27, 2014 Share Posted July 27, 2014 You play at kappa? ouch... how is the noob kingdom? Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 You play at kappa? ouch... how is the noob kingdom? I listed kappa becuase it can give not terrible experience. survival and defense are still better, but kappa isn't miles behind it. Link to comment Share on other sites More sharing options...
Somedude1000 Posted July 27, 2014 Share Posted July 27, 2014 Some would argue if you want to level up faster, you should invest in the game and get an affinity booster. If there wasn't a decent amount of grind involved in leveling things, DE couldn't make a profit from the game. Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 Some would argue if you want to level up faster, you should invest in the game and get an affinity booster. If there wasn't a decent amount of grind involved in leveling things, DE couldn't make a profit from the game. That's fine, affinity boosters are a seperate thing entirely and I don't think they are a problem. I'm trying to call attention to how defense and survival are basically superior to everything else. Link to comment Share on other sites More sharing options...
Somedude1000 Posted July 27, 2014 Share Posted July 27, 2014 That's fine, affinity boosters are a seperate thing entirely and I don't think they are a problem. I'm trying to call attention to how defense and survival are basically superior to everything else. I guess they are, but the biggest problem is probably how enemy spawns in missions other than those dont give more xp over time. Perhaps enemies leveling up the longer we stay in a mission then? >.< Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 I guess they are, but the biggest problem is probably how enemy spawns in missions other than those dont give more xp over time. Perhaps enemies leveling up the longer we stay in a mission then? >.< I don't know if that would be a good idea, It would only punish new players for not flying through the mission. I think actual secondary objectives would be the best solution. Link to comment Share on other sites More sharing options...
Phatose Posted July 27, 2014 Share Posted July 27, 2014 You might be able to equalize things a bit by changing the way XP orbs from containers function. If instead of being a flat amount of affinity, they function as very short duration affinity boosters - say 20 seconds - you might be able to push things a bit more towards the non-endless modes favor. Endless modes wouldn't get anywhere near the boost, since those only drop from containers and there's a finite amount of those, no matter how long the mission lasts. Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 You might be able to equalize things a bit by changing the way XP orbs from containers function. If instead of being a flat amount of affinity, they function as very short duration affinity boosters - say 20 seconds - you might be able to push things a bit more towards the non-endless modes favor. Endless modes wouldn't get anywhere near the boost, since those only drop from containers and there's a finite amount of those, no matter how long the mission lasts. What if it was for next X enemies? that way you could use all of them and not have to worry about frantically sprinting into the nearest group of enemies. Link to comment Share on other sites More sharing options...
HitPointPredator Posted July 27, 2014 Share Posted July 27, 2014 What if it was for next X enemies? that way you could use all of them and not have to worry about frantically sprinting into the nearest group of enemies. This would be much better, yeah. Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 27, 2014 Author Share Posted July 27, 2014 How do you guys feel about the overall experience curve? Part of the reason this is a problem in the first place is because of how much experience the later ranks cost. Link to comment Share on other sites More sharing options...
Latronico Posted July 27, 2014 Share Posted July 27, 2014 (edited) I level up gears while I farm for mods/BP/items/credits. I usually don't play defense and survival missions. I don't like to be forced to defend a pod or to run Kms just to activate a capsule. I take my time, playing Capture, Deception, Spy and Sabotage missions. I enjoy the tileset, I search for hidden places, I explore and have fun this way.Ah, and I'm rank 10 now. When I started to play Warframe again, I was Rank 4. So.... it's not impossible to level up things in this way. Ah, and I have all Mods (except 10 circa) and all Frames. I just need to level up the enormous quantity of weapons now. EDIT: I forgot, I also have enough resources to be able to build 2 or 3 complete Ghost-Dojos alone (except for Formas). Edited July 27, 2014 by Latronico Link to comment Share on other sites More sharing options...
Phatose Posted July 27, 2014 Share Posted July 27, 2014 What if it was for next X enemies? that way you could use all of them and not have to worry about frantically sprinting into the nearest group of enemies. That might work too, but it has it's own issue. There would be a tendency to avoiding killing low value enemies while a boost is burning. Link to comment Share on other sites More sharing options...
Incunabulum Posted July 27, 2014 Share Posted July 27, 2014 An option would be to increase the drop rates on the low-XP missions. Need XP, go do defense or survival. Need mods/materials, do Extermination. Link to comment Share on other sites More sharing options...
SPplayer76 Posted July 28, 2014 Author Share Posted July 28, 2014 An option would be to increase the drop rates on the low-XP missions. Need XP, go do defense or survival. Need mods/materials, do Extermination. Im not sure if this actually solves the problem though. Link to comment Share on other sites More sharing options...
(PSN)DanteVincent Posted July 28, 2014 Share Posted July 28, 2014 You play at kappa? ouch... how is the noob kingdom? Old habits die hard, it's like xini i guess, but since the exp is as terrible as already described and there is no reward at all, that habit is very well dead to me. Only T4S's to rack up on R5s till we get u14, and eximis are still giving that sweet 8k here. Link to comment Share on other sites More sharing options...
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