Dark_Entity Posted July 27, 2014 Share Posted July 27, 2014 I was playing a t4 survival and I was the warframe loki prime, I used invisibility around 5 minutes into the game and when the timer went off and the decloack animation went off I was running around noticing none of the enemies were shooting at me. I stood in front of a heavy gunner and it ran right passed me XD. An Ash warframe on my team then got the same issue and we were permanently invisible even if e fell off the map or died. This has happened 4 times so far (four different t4 matches), and mainly occurs when there is a slight bit of lag. Speaking of falling off maps, when do a slide on the ground going through a cylinder type door in void it makes me fall of the map. Their is also a map where the is a huge white circle that can be jumped through if someone has a valkyr, if done you can walk on top of the map and possible fall off the map, when falling of you die and when you revive you fall off again. (I have a screen shot but no idea how to post it here :D) <------- tell me how to post image! Next has to do with ui, whenever i'm hosting orkin derelict exterminate and i try to invite people, I cant move or do anything in the player ship but use the chat box, so to regain control i get someone to enter a random match and leave. Next is a glitch with Nyx and Ash in the dojo, whenever you duel and Ash uses bladestorm while Nyx has her absorb activated, it causes Nyx to stagger although she is invincible with her absorb. Thats not all, when Nyx gets staggered she is allowed to walk around with her absorb activated and she can use her weapons, making her a valkyr with permanent hysteria but with every weapon. (I was Nyx, Ash was a random guy i was trading with but then duelled). I don't know if they were fixed, i noticed this in a span of 2 weeks ago but didnt have time to report it XD, however majority was this week. Thank you for your time! - Dark_Entity :D Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 also can anyone tell me if carier not only sucks items in but dmg, volatile runner keep killing my carier and not me, btw its only carier, none of my other sentinels dont do this Link to comment Share on other sites More sharing options...
Liantedan Posted July 27, 2014 Share Posted July 27, 2014 (edited) I was playing a t4 survival and I was the warframe loki prime, I used invisibility around 5 minutes into the game and when the timer went off and the decloack animation went off I was running around noticing none of the enemies were shooting at me. I stood in front of a heavy gunner and it ran right passed me XD. An Ash warframe on my team then got the same issue and we were permanently invisible even if e fell off the map or died. This has happened 4 times so far (four different t4 matches), and mainly occurs when there is a slight bit of lag. If you were Rhino and standing in front of that same Gunner, she still would not have seen you. This is caused by the lag, and has nothing to do with invis at all. Has been in the game for a long time, mostly because it's entirely out of DE's control. If you join a game of a host that has a high enough latency to you, this can and will happen. Matchmaking has been improved so this shouldn't happen for random missions anymore, or at least only rarely. Since you say this was in a T4, I can only assume it was a pre-formed Squad, and you had the same person hosting each time. Edit ( to reply to your second post ): Carrier not sucking things up is proof that it's the lag/latency. ;) Edited July 27, 2014 by Liantedan Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 If you were Rhino and standing in front of that same Gunner, she still would not have seen you. This is caused by the lag, and has nothing to do with invis at all. Has been in the game for a long time, mostly because it's entirely out of DE's control. If you join a game of a host that has a high enough latency to you, this can and will happen. Matchmaking has been improved so this shouldn't happen for random missions anymore, or at least only rarely. Since you say this was in a T4, I can only assume it was a pre-formed Squad, and you had the same person hosting each time. Edit ( to reply to your second post ): Carrier not sucking things up is proof that it's the lag/latency. ;) um for the t4 hosting, i hosted one of them, the rest were random people from recruiting tab, and my carier does suck up items, but it it seems to absorb dmg from volatile runners Link to comment Share on other sites More sharing options...
Rydian Posted July 27, 2014 Share Posted July 27, 2014 https://forums.warframe.com/index.php?/topic/163679-guide-posting-pictures-spoilers-and-more/ I'd like to see where these holes are. Link to comment Share on other sites More sharing options...
Liantedan Posted July 27, 2014 Share Posted July 27, 2014 (edited) Carrier taking too much damage from explosions ( Feral Kubrow's charges, Volatile Runner's suicide, etc ) has been tweaked last update. Does he still do that, or was this one of the "the past two weeks" you mentioned ? Not entirely sure about this, but there was talk about the game choosing a host instead of the person forming the Squad being the host. initially this was for everything except Keys, but now that the mechanic of forming lobbies for Keys was altered, you may not have been the host on your own Key, which might explain some potential lag. Maybe someone else knows more about this than me, though. ;) PS: You may actually want to break up your post into multiple bug reports, as requested here: https://forums.warframe.com/index.php?/topic/260146-ui-bug-report-guidelines-please-read/ That should make it easier for the Devs to keep track of them, and you may get replies for each, instead of just for some ( like I just did ). Edited July 27, 2014 by Liantedan Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 um the imagur didnt work so i link it, it was on steam, http://cloud-4.steampowered.com/ugc/50981802014221146/2FB5714D6A6E9420C86E57056E233DE5EAD41501/ <----- the white thing is where u enter http://cloud-4.steampowered.com/ugc/50981802014232072/3CD7E4DD134A2169035D49F82C23BB1D9E0D84D6/ <----- me walking through it http://cloud-4.steampowered.com/ugc/50981802014229204/31F437C1E66BB6870B50E4C1F27D523E675BF2C3/ <--- what u see when u enter http://cloud-4.steampowered.com/ugc/50981802014227286/F9C29B8A4099B200677C2E2253394A5FF5979EF2/ <---- what u see when u look out the entrance http://cloud-4.steampowered.com/ugc/50981802014224749/70B37F298DCA5D97E34281B335D3B0EB2913DE57/ <----- what u see when u look down Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 Carrier taking too much damage from explosions ( Feral Kubrow's charges, Volatile Runner's suicide, etc ) has been tweaked last update. Does he still do that, or was this one of the "the past two weeks" you mentioned ? Not entirely sure about this, but there was talk about the game choosing a host instead of the person forming the Squad being the host. initially this was for everything except Keys, but now that the mechanic of forming lobbies for Keys was altered, you may not have been the host on your own Key, which might explain some potential lag. Maybe someone else knows more about this than me, though. ;) PS: You may actually want to break up your post into multiple bug reports, as requested here: https://forums.warframe.com/index.php?/topic/260146-ui-bug-report-guidelines-please-read/ That should make it easier for the Devs to keep track of them, and you may get replies for each, instead of just for some ( like I just did ). this was 2 days ago, (carier thing) Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 um the imagur didnt work so i link it, it was on steam, http://cloud-4.steampowered.com/ugc/50981802014221146/2FB5714D6A6E9420C86E57056E233DE5EAD41501/ <----- the white thing is where u enter http://cloud-4.steampowered.com/ugc/50981802014232072/3CD7E4DD134A2169035D49F82C23BB1D9E0D84D6/ <----- me walking through it http://cloud-4.steampowered.com/ugc/50981802014229204/31F437C1E66BB6870B50E4C1F27D523E675BF2C3/ <--- what u see when u enter http://cloud-4.steampowered.com/ugc/50981802014227286/F9C29B8A4099B200677C2E2253394A5FF5979EF2/ <---- what u see when u look out the entrance http://cloud-4.steampowered.com/ugc/50981802014224749/70B37F298DCA5D97E34281B335D3B0EB2913DE57/ <----- what u see when u look down srry bout the images, this was the best i could do Link to comment Share on other sites More sharing options...
Dark_Entity Posted July 27, 2014 Author Share Posted July 27, 2014 can anyone confirm if DE seen these bugs, or fixed them, or working on them? Link to comment Share on other sites More sharing options...
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