DeadVoid118 Posted July 27, 2014 Share Posted July 27, 2014 (edited) I have wondered, why are warframes limited to 4 powers? While they should be limited to four active powers, they should have more variety to choose from. I propose 2 things, warframe powers can be mixed and more powers.Lore:After much experimentation, The Lotus has found a way to combine two warframes' powers, allowing numerous combinations, these new powers can only be wielded by the powers' original owners and you can only equip one of the mixed powers that have the same base power from the warframe (Cannot use Disarming Stomp and Disarming Vortex at the same time)Reasons:Many warframes suck late game, making it hard to play as rhino or excalibur late game. And some warframes suck early game, making it hard to level. This would help make early game warframes go late game and play important roles and vice-versa. Also, this would add more strategy in the game and more fun!Advantages:More DepthMore StrategyMore OwnageMore FunMost Powers are now useful instead of that "Spam Most Useful" AbilityRhino and all those other warframes now have a point late game!Disadvantages:Makes some warframes OP (easily fixable through energy consumption or nerfing :P)High Level Towers are now easier (Easily Fixable, Add more tower tiers with better rewards, maybe T5 = 2 prime rewards?)Examples: Loki/Rhino Decoy ChargeLoki creates a decoy of rhino, which dashes forward, and has much more health/time than a normal decoy, makes all enemies within a reasonable distance automatically attack it. Something like that c:Rhino charges, while creating two decoys of himself that charge at different angles (like plus or minus 20 degrees). The decoys' charge will have a less potent effect as rhino's normal charge, like less damage and radius.Invisible StompLoki turns invisible, and creates a bunch of decoys that assassinate any enemies nearby by stomping into their backs(Yes they do damage)Rhino stomps, sending enemies flying like normal, wherever his mouse is pointing (ranged stomp) and turns invisibleInvisible SkinLoki/Rhino turns invisible, gaining a weak version of iron skin, he is invisible until his iron skin is depleted through damage (He will be more visible than normal, allowing enemies to have a chance to see him)Switch RoarLoki/Rhino switches with his target, giving a roar before switching that buffs allies, and a roar that debuffs enemies after switching.Disarming StompRhino/Loki stomps, any enemies within range are effected like normal, but lose their projectile weapons, forcing them to use melee. Loki/Vauban Tesla DecoyLoki/Vauban creates a decoy, that attracts enemies and shocks them when they come in rangeDisarming VortexLoki/Vauban creates a vortex that disarms all enemies effected, making them use melee if not killed by the vortex, if they are killed by the vortex it makes the weapon explode, dealing damage to enemies nearby.Decoy BastilleLoki/Vauban creates a decoy that attracts enemies, if they get too close they become suspended in stasis Rhino/Nova Molecular StompRhino stomps the ground, effectively priming everyone with a normal Molecular Prime while sending them flyingNova hits the ground with all her body, dispersing a molecular prime, while sending them flying Rhino/Frost SnowskinFrost/Rhino creates a coating of hard snow around him, protecting himself. Any allies within a close radius will recieve their own snowskin that has 20% of the health of the original (including cryopods and such), any enemies within melee range will be slowed by cold temperatures. Freezing Charge Frost/Rhino charge forward, any in their path being frozen and being dealt blast damage. Loki/Saryn Molting Image Saryn/Loki create a weak specter that can fight back. Frost/Oberon Hallowed WaveSends forth a wave of radioactive ice crystals, damaging enemies in the way, thenleaves behind a strip of energy (Hallowed Ground).Freezing SmiteFocuses deadly energy into an enemy then releasing ice projectiles out of the target, freezing the target and causing ice projectiles to bounce throughout the environment, dealing cold and radiation damage to enemies affected.New GlobeCreates a barrier of ice & healing energy, delivering slow health regeneration to allies within the barrier and slow to enemiesIce of JudgementFreezes enemies then lifts them up and slams them to the ground, shattering them, also giving a chance to drop a health orb. Excalibur/Mirage Hall of SlashingDashes forward with her/his melee with clones that near mimic his/her every action, creating multiple slash dashes all at once.Radial TrapRaises up his/her melee which makes the weapon shine, pointing beams of light towards all affected items, rigging them with traps.Jumping EclipseSuper jumps into the air, giving you a great jump while giving you 2 effects afterwards, (Eclipse in darkness you glow and take less damage, in light instead you shine and deal more damage.Prismatic JavelinCreates a prism that shoots laser beams, can be deactivated which blinds enemies and shoots out deadly spears impaling enemies to walls. Mag/Nyx Magnetic Control Pulls an enemy bringing them in close and forces the enemy to turn on its own, becoming an effective shield. Shield Bolts Shoots telekinetic fragments which drains enemies' shields and deals damage to the affected enemies. Chaos Magnet Creates magnetic forces on enemies' brains which causes them to become insane and attract bullets. Psychic Smash Absorbs damage then releases it into a radial discharge, enemies affected will be dealt Magnetic damage along with being risen up and crushed into themselves. Bullet Sponge Bullet attractor is placed onto Nyx/Mag, channeling incoming damage by enemies and nearby bullets which are attracted to the Absorb, then releasing a Volatile, Radial Discharge, dealing Magnetic and Blast damage. Zephyr/Vauban Tesla Wind Plants multiple Teslas on Zephyr/Vauban then Zephyr/Vauban rises up and propels through the air, shocking enemies detected and within range with Tesla along with being blasted by energy. Spring Bomb Sets Zephyr/Vauban into a nose dive towards the ground, creating an explosion on impact then bouncing back up, for a second nose dive. Locked Wind Places Bastille while also casting Turbulence which keeps enemies locked in stasis and deflecting enemy projectiles. TwisterCreates mobile Tornadoes which contain vortexes inside, sucking enemies in and swirling them around, catching enemies at a wider radius and does 2 types of damage, Magnetic damage (Tornado & Vortex) and Blast damage (Vortex). Storm Creates a bounce pad, and a bunch of tornadoes on top of it. The tornadoes, bounce up into the sky, combining and getting larger until they become a storm. Zephyr/Hydroid Whirlpool A tornado is created, that is sucked into water by Hydroid/Zephyr turning it into a whirlpool which sucks in enemies. Tornacles Casts tornado and water tentacles appearing in the tornado, the tentacles catch enemies and swing them around as usual, if dropped automatically is sucked into the tornado to be hit again. Nova/Nekros Soul Star Causes particles to orbit around Nekros/Nova which, if it hits an enemy, the enemy's soul is forced out as a deadly projectile. Antimatter Terror Shoots antimatter that absorbs damage and terrifies enemies near the antimatter, being susceptible to extra damage. Loot Portal Changes enemy bodies into wormholes, all connected to the same end, dropping the loot at the end of the portal. Antimatter of the Dead Summons shadows of your former enemies to fight on your side while also filling them with antimatter, detonating upon organic/robotic collision. Frost/Saryn Cold Virus Shoots an icy projectile, which freezes the target, dealing cold damage, and deals Viral damage per second to the frozen enemy. Viral Crystal Puts viral damage on Saryn's/Frost's melee, sending contagious crystals forth with each melee slash, while also slowing enemies down when hit by the crystals. Frosty Scent Releases a scent in the air that freezes enemies which causes them to shatter, if they are still alive, then they start to decay/disintegrate by the corrosive effects. Acid Sphere Creates a globe/sphere of snow, which is filled with poisonous gas, protecting those that are inside with an impenetrable barrier, enemies who enter will slow down and get damaged by the corrosion. Excalibur/Loki [size=5]Mirage/Ash[/size] [size=5]Mirage/Loki[/size] Hall of Decoys Summons a bunch of decoys Invisible Hand Rigs invisible traps everywhere. Eclipse Trade Trades places with a target, whether a foe, decoy or even an ally, this gives Loki/Mirage the Eclipse effect (Light= more damage dealt, Darkness= less damage taken), if a(n) decoy/ally is traded, the decoy/ally also gets the Eclipse effect. Prism Disarm Releases a laser-emitting prism that shoots out laser beams, if this is deactivated, it blinds nearby enemies and also releases an aura that removes enemy firearms, reverting them to melee combat. You get the point. While energy levels and my ideas are all inter-changeable, I hope this becomes a thing! I shall add more powers as available. But I also said more abilities so...Rhino ScreechThis is a roar that debuffs nearby enemiesPlatinum SkinGives more defense, but debuffs attackSteel SkinGives more defense at the cost of speedSilver SkinGives additional offense capability, at the cost of some of the abilitiy's healthCompressed Titanium SkinGives insanely high health, but slows rhino to a walk(no sprinting) and his attacks only do 1 damage (speed debuff only active when enemy is within 50 meters) Toggle-able by using the buttonsAttack ChargeDoes more damage, but doesn't knock down enemiesVanguard's ChargeDoes little damage, but knocks enemies away farther and has a bigger radiusUnending RoarRhino roars until the roar is canceled or he is knocked down, any allies that enter the roar area shall be buffed until a certain time after the roar stopsUnending ScreechRhino screeches until the screech is canceled or he is knocked down, any enemies that enter the screech area shall be debuffed until a certain time after the roar stopsLiberty CryRhino roars, giving an iron skin to all allies within a radius, the iron skin's hp is divided between the allies in the radiusTauntRhino yells, making all enemies attack him Frost Igloo Frost creates an Igloo, impenetrable with no duration, that is toggle-able. It cannot be shot through or exited from any direction, as it is solid ice. There is one exit, that enemies/allies can go through. Yeti Frost summons a yeti, paired with 2 snowmen, that fight your enemies. Personal Globe Frost creates a small snow globe, that is mobile, as it is attached to his body. It is extremely small, only protecting most of his body, so he can still be shot/attacked. Eternal Frost Frost freezes an enemy, dealing no damage but freezing them for an incredible amount of time. Snow Storm Frost summons a snow-storm, slowing enemies within a very large radius and dealing minor damage as long as they are slowed. And so many more variants shall appear as I think of them. Also, So many Rhino powers because I am most familiar with him.These do not all have to be implemented at once(although that would be nice) Maybe 1 new ability for each warframe per update. But wait, how would you acquire such fun abilities? Acquiring: A especially expensive lab in the clan dojo, and the clan must research each ability! The lab would require a lot of stuff from void and derelict missions. Maybe a quest to obtain all or some of the parts? Remember, I am not the only one to create this idea, nor the only one to modify it, as other people have posted, helped and contributed. P.S. Please help contribute! We need variants of abilities especially! Shuriken Massacre Creates doppelgangers to mimic Mirage's/Ash's every action while also throwing 1-3 shurikens to nearby enemies. Smoke Trap Turn nearby items into irresistible traps that create smoke everywhere, turning you invisible and dealing damage to enemies. Teleport Buff Teleports to an enemy,bringing in Ash/Mirage for melee close combat, while also creating a double effect, in darkness Ash/Mirage takes less damage, in light he/she deals more damage. Prism Storm Attaches a laser emitting prism onto enemies, dealing damage to everyone but the enemy it is attached to and tenno. Hall of Blades Creates blades everywhere, dealing damage equal to Blade Storm. Decoy Dash Dashes forward with his melee, leaving behind a clone to draw away enemy fire and dealing damage by dashing. Disappearance Blinds nearby enemies, while also turning Excalibur/Loki invisible for a duration. Switch Jump Switches with a target whether an enemy, decoy or even an ally, switching and appearing above the location of where the target was (the Super Jump effect). Disarming Spears Shoots outwards deadly spears, impaling enemies to walls, and any enemies who survived, in a radius around a spear, will lose their firearm, reverting them to melee combat. Edited August 11, 2014 by Keylan118 Link to comment Share on other sites More sharing options...
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