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Why Did You Buff The Ancients?


Fettikus
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They were walking bags of XP before this update.

Finally, they are challenging and can actually be considered threats!

 

Although, their auras stacking with each other and stuff needs to go since that crap just makes it all very, very overpowered and frustrating to go against.

 

Mostly if they are 2 ancients healer next to each other...

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They should definitely do a diminishing returns effect on the auras. Like 1 by itself would be 100% of the aura strength, 2 would be like 175% instead of 200, 3 would be 250% ect ect that way they would still grow more and more powerful but not to such a ridiculous level. That or their aura loses strength to surrounding infested the further away from the original source they are.

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Mostly if they are 2 ancients healer next to each other...

It's even worst when 4 of those things spawn together.

 

Killed one? Gotta find the other 3 before you have even a chance of getting rid of those other 20+ infested.  Doubly worse when the other ancients spawn and Mutalists.

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The only Ancient i have a problem with is the stupid Ancient Healer and Eximus variant. More then one Healer makes them near impossible to kill and the Eximus variant by itself is worse in the fact that it takes little to no damage from any type of damage. x.x Nerf the Ancient Healers

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Because they couldn't do a better job at the AI.

 

Buffing the Ancients is a band-aid, like many things here in this game.

 

Infested AI? You mean "run straight at the player and melee"?

 

Better AI means nothing, even the smartest enemy AI in the world will still make dumb mistakes, and seem a bit stupid to a player.

 

Try reading this thread: https://forums.warframe.com/index.php?/topic/268555-better-dumb-enemies-infested-analysis-u14/

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No enemy should be immune to all damage. That means the player cannot win, and we are not playing to lose. Challenge is supposed to be balanced, not leaning to one side against a combatant so heavily that it is impossible to overcome. That being said, the Ancients used to be a major hassle (there was only the Toxic Ancient to fear, the others weren't that bad). DE experimented with "weak spots" (what happened to that) around he time J3 Golem came out, which made it a little easier to kill them - but that seems to have gone bye-bye. (and it was still tough to take down an Ancient...)

 

DE made them weaker, but then they went crazy with the introduction of the cheapos, errr Eximus. Now you see PACKS of Ancients even at the lower levels of missions. I remember playing when you would see that green glow (Toxic Ancients used to own the green glow) and everyone'd be like KILL IT BEFORE IT GETS TOO CLOSE! But now, they don't even give you a chance - as soon as you see them a whole pack is rushing towards you! Where is the progression in that - sure give us a challenge - in Wave 25, not Wave 4! JEEZ!

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Yeah, I was in ODD as Vauban the other day. Not only was vortex randomly not grabbing all the mobs within range (lag?), but as soon as the next wave of Ancients came in, I had no energy left. As in, max energy to none in ~5 seconds. Pod was pretty much instantly wiped, since that was our primary form of CC. The stacking auras need to go, or at least be rebalanced.

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They were buffed because they were extremely vulnerable to degenerate tactics - jump up on a ledge, toss in a vortex/bastille, then fire away with an AoE weapon for a mission you can sleepwalk through.  This was very problematic considering Dark Sectors - with their boosted XP, credits and drop rates - were infested only.

 

It didn't make for interesting gameplay for anybody, and seriously impacted the importance of the other factions in the game.  Who's going to fight Grineer when infested  provide more XP and resources, while also being a mission that you can practically AFK?

 

They're still hardly superpowered.  But compared to the training dummies they were, they're vastly more dangerous.  Still, adjust your tactcs, loadout and expectations and you'll be fine.  Just not "I don't even need to think, lol" fine.

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They were walking bags of XP before this update.

Finally, they are challenging and can actually be considered threats!

 

Although, their auras stacking with each other and stuff needs to go since that crap just makes it all very, very overpowered and frustrating to go against.

 

The auras are stacking?

 

To quote you: "Finally, they are challenging and can actually be considered threats!" GET GOOD.

 

Though seriously, the aura stacking is really poorly done, and can leave enemies completely immune to damage.  I doubt that it was actually playtested thoroughly.

 

I think there needs to be a test server where new things are tried out by community members before being rolled out onto the production servers.

Edited by DeMeritus
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The stupid auras make infested missions unplayable for me. Infested were strong enough before, but if you HAVE to buff them, then do it in a way that makes me able to counter their "buff" i can't do anything if an infested with Energy drain aura or the toxin aura walks by me when i'm defending a crypod and in every other mission type it encourages ( GUESS WHAT ) more rushing!

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Mostly if they are 2 ancients healer next to each other...

 

They don't have reduction slapped on each other. Even with 2 healer right next to each other, I could still take them down like nothing with Brakk while dealing meh damage on Chargers.

 

I used to think it worked until I solo'd ODS nonstop for Forma BP and T I keys (to hunt for more Forma rush)

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I don't like them at all. The running smash is now nothing more than an opportunity to launch five arrows into their face, and the Auras look absolutely horrible and out-of-place on anything that isn't an Eximus unit.

 

Disruptors and Toxics should just be treated as particularly-dangerous individual Infested units, rather than supportive Leader-type units. Leave that to Healers and Eximus.

Edited by SortaRandom
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I think the solution is to have Ancients be less frequent. Maybe buff their health a tad and lessen their spawn rates. That way, you can see the threat more easily, and deal with it accordingly, without 6 more behind you.

 

-Jin

 

I guess it's time to start using Enemy Sense? You can easily deal with all the Ancients threat including the pull from behind if you use that and look at the minimap.

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Ancients seem to be too big of a problem now.  Myself and one other struggle to keep the pod alive on Dark Sector Defense on places like Venus after Wave 15 without bringing weapons that can just one-shot the Ancients most of the time.  This is Venus.  It's only level like, 10-15, how is a player who isn't more or less done with the solar chart gonna do this?

 

What really depresses me is that I used to see Infested as the enemies I get to use melee against.  They were melee, so they get close to me, and are a bit harder to hit with bullets than other enemies because they are smaller and faster in general.  But with the new Ancient changes I can't do that unless again, I am one-shotting everything to the point where it's not even interesting.  If I'm in melee now, as soon as a Disruptor shows up, I'm not allowed to have ANY energy.  A toxic will just ignore shields and kill me in the cheapest of ways.  Healers aren't so bad if there's only one or two, but if there's an Eximus, my melee attacks don't even show up as making contact or doing damage all of a sudden!  What the hell?

 

My main problem though is that they didn't add anything new to the Infested.  Didn't somebody win a contest?  You know, and made art for a new Infested called a Juggernaut or something that would have actually added new factors to fighting the Infested?  As is the "buff" is just barely more than increasing the numbers.  Healers make things even harder to kill, Disruptors take away even more energy, and Toxics ignore shields and do even more damage.  Those are not new things.  Even the stupid ripline thing they can do now is just what the Scorpions do, and it's just as terrible.  Being knocked over in this game isn't fun, it's just the game pulling the controls away from me for a while and saying "now think about what you did" while I die and have no control over it.  Worse than just being smacked by them normally since at least then I'm pushed away, and not dragged across the ground for twice as long into a group of enemies who are probably either ignoring my shields or taking all my energy away while I can do nothing about it.

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Ancients seem to be too big of a problem now.  Myself and one other struggle to keep the pod alive on Dark Sector Defense on places like Venus after Wave 15 without bringing weapons that can just one-shot the Ancients most of the time.  This is Venus.  It's only level like, 10-15, how is a player who isn't more or less done with the solar chart gonna do this?

 

It's simple. Anyone with meh gear will leave by wave 5 anyway. They don't stay after wave 5. Only organized groups will really bother to stay after wave 5 and any Nyx will tell you how much they don't really give a crap about the new Ancients, or Booben.

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It's simple. Anyone with meh gear will leave by wave 5 anyway. They don't stay after wave 5. Only organized groups will really bother to stay after wave 5 and any Nyx will tell you how much they don't really give a crap about the new Ancients, or Booben.

Until two Ancient Healers link up with each other. Then we may have a problem. 

 

Unless, of course, that was fixed. 

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Until two Ancient Healers link up with each other. Then we may have a problem. 

 

Unless, of course, that was fixed. 

 

If you have read the front page, my post pretty much stated that it was already fixed.

 

Because if it isn't, I shouldn't be able to blast a healer in the face with max damage per shot on my Brakk.

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