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Why Did You Buff The Ancients?


Fettikus
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Because they were slightly boring beforehand. It's good that they're trying to make Ancients more of a force to be careful around.

 

 

They should definitely do a diminishing returns effect on the auras. Like 1 by itself would be 100% of the aura strength, 2 would be like 175% instead of 200, 3 would be 250% ect ect that way they would still grow more and more powerful but not to such a ridiculous level. That or their aura loses strength to surrounding infested the further away from the original source they are.

 

 

They were buffed because they were extremely vulnerable to degenerate tactics - jump up on a ledge, toss in a vortex/bastille, then fire away with an AoE weapon for a mission you can sleepwalk through.  This was very problematic considering Dark Sectors - with their boosted XP, credits and drop rates - were infested only.

 

It didn't make for interesting gameplay for anybody, and seriously impacted the importance of the other factions in the game.  Who's going to fight Grineer when infested  provide more XP and resources, while also being a mission that you can practically AFK?

 

They're still hardly superpowered.  But compared to the training dummies they were, they're vastly more dangerous.  Still, adjust your tactcs, loadout and expectations and you'll be fine.  Just not "I don't even need to think, lol" fine.

 

^^^^^^^^^^

 

KEEP THE INFESTED DANGEROUS 2014!!!!

Edited by CY13ERPUNK
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