BioWulf777 Posted July 27, 2014 Share Posted July 27, 2014 hello to all warframe community as the title says attachments to guns. for example put some of the mods like: zoom level Eagle Eye,Hawk Eye,reduces noise generated Hush,Suppress, object/enemy penetration Metal Auger,Seeking Force,Seeker,chance of causing status Shotgun Savvy,Rifle Aptitude,Sure Shot,all Ammo Mutation in one. warframe get updated melee get updated time for the Guns to get updated what do you all think about that? what are your suggestions? Link to comment Share on other sites More sharing options...
Jeloxale Posted July 27, 2014 Share Posted July 27, 2014 No, just no. Link to comment Share on other sites More sharing options...
(PSN)kiddplay13 Posted July 27, 2014 Share Posted July 27, 2014 It's be cool to actually see attachments on your weapon depending on your mods. But each weapon would have to have it's own unique supressor/scope Link to comment Share on other sites More sharing options...
BioWulf777 Posted July 27, 2014 Author Share Posted July 27, 2014 and why not you don't want more points to the gun without using a lot of formas. Link to comment Share on other sites More sharing options...
BioWulf777 Posted July 27, 2014 Author Share Posted July 27, 2014 well i meant more for the points but this is good too. Link to comment Share on other sites More sharing options...
Ninjamander Posted July 27, 2014 Share Posted July 27, 2014 honestly, I think they should get rid of the number of slot but preserve the mod capacity/polarity. In his way..maybe we could use those utility mod? (then again, it may lead to broken build..) Link to comment Share on other sites More sharing options...
creeperZface Posted July 27, 2014 Share Posted July 27, 2014 remove zoom mods, ammo mods and noise mods. instead they are buildible parts which alter the look of your gun. they take 1 hour to build and u buy the blueprint. they should be upgradible, each upgrade taking 1 hour more than the previous Link to comment Share on other sites More sharing options...
RoboDoge Posted July 27, 2014 Share Posted July 27, 2014 Call of Warfame? Or Framefield? Thanks, but no. Link to comment Share on other sites More sharing options...
Jrgsubzero Posted July 27, 2014 Share Posted July 27, 2014 Call of Warfame? Or Framefield? Thanks, but no. Despite the fact we already have scopes, and silencers, etc in mod form. Except they're just invisible. Making them visible on the gun suddenly makes it like Call of Duty or Battlefield? Link to comment Share on other sites More sharing options...
Nachoguy5 Posted July 27, 2014 Share Posted July 27, 2014 Not much use for attachments in the like in Warframe. Unless it were like the Mass Effect 3 system where it provided stat bonuses for putting stuff in the gun (wait...wait...we have those, they're called mods!) Link to comment Share on other sites More sharing options...
Ataire Posted July 27, 2014 Share Posted July 27, 2014 Call of Warfame? Or Framefield? Thanks, but no. Yes, because CoD and Battlefield invented silencers and scopes. Link to comment Share on other sites More sharing options...
UFOLoche Posted July 27, 2014 Share Posted July 27, 2014 (edited) No, just no. What a brilliant, thought provoking post, highlighting the issues with the TC's idea. On a serious note, I think this would possibly be a good Rifle/Pistol based comparison to the Stances and Auras, but here's my problem: What about uniquely shaped weapons like the Synapse? You can't just slap a silencer onto it and be golden, something like this wouldn't be able to change/add onto the model, I feel. That and some of the ideas you posted, I feel, would be better if they stayed as mods, like the status effect mods. Edited July 27, 2014 by UFOLoche Link to comment Share on other sites More sharing options...
Theodorick Posted July 27, 2014 Share Posted July 27, 2014 (edited) I could get behind an idea like this only if we do not gain any mod points from it, as opposed to the stances and auras yes. Might solve the issue of the "never used mods". Give them some kind of purpose that way. However, if adding extra mod points disguised behind the use of these mod is the real purpose behind this suggestion I do not think it is a good idea. Despite the fact we already have scopes, and silencers, etc in mod form. Except they're just invisible. Making them visible on the gun suddenly makes it like Call of Duty or Battlefield? No it doesn't, he is exaggerating. But it would be weird looking on many of the weapons. I do not see a silencer on a boltor or almost any other weapons in Warframe. Edited July 27, 2014 by Theodorick Link to comment Share on other sites More sharing options...
Feallike Posted July 27, 2014 Share Posted July 27, 2014 (edited) If they add points no, if they are just there for a extra spot for those specific mods. YES Guns are already OP, we don't need them more OP, but it would be nice to have a way to use those useless mods. :/ I hate to call them useless, but i don't see any reason to use +Zoom, unless you have bad eyesight. :/ If +Zoom was +Accuracy then that would be useful for some weapons. Edited July 27, 2014 by Feallike Link to comment Share on other sites More sharing options...
Darealslenderman Posted July 27, 2014 Share Posted July 27, 2014 May be very OP or very good ulitity, not sure what to think of this post, seems instresting. Link to comment Share on other sites More sharing options...
RoboDoge Posted July 27, 2014 Share Posted July 27, 2014 May be very OP or very good ulitity, not sure what to think of this post, seems instresting. Except every weapon needs their model of silencers, scopes and attachments to not completely out of place. Whats the point in having them anyway? They wont do anything and will be pain to add for developers. Silence for Boltor wont work cosmetically on Grakata. Link to comment Share on other sites More sharing options...
PeripheralVisionary Posted July 27, 2014 Share Posted July 27, 2014 Call of Warfame? Or Framefield? Thanks, but no. World of Warframes. Link to comment Share on other sites More sharing options...
LoRDxDeMoN Posted July 27, 2014 Share Posted July 27, 2014 I'm sorry, but this is just one of those things that get suggested daily. 50 DKP minus. Link to comment Share on other sites More sharing options...
Leland_Gaunt Posted July 27, 2014 Share Posted July 27, 2014 Yes. Gun-Stances or Utility slots for mods that are kinda interesting, but not worth giving up the space for. That would circumvent one of the biggest flaws in the game: the ridiculous amount of pure trashmods. Link to comment Share on other sites More sharing options...
Jiggle_Physics Posted July 27, 2014 Share Posted July 27, 2014 Daily reminder that a silencer doesnt make your gun sound like a mouse fart. Also its just aesthetics. And thats endgame. So Im all for endgame content. Link to comment Share on other sites More sharing options...
kscott190 Posted July 27, 2014 Share Posted July 27, 2014 Not much use for attachments in the like in Warframe. Unless it were like the Mass Effect 3 system where it provided stat bonuses for putting stuff in the gun (wait...wait...we have those, they're called mods!) I think the point that's trying to be made is to turn those mods into attachments that affect the way the weapon looks while still giving it that stat bonus Mods that provide damage stay as they are while utility mods became attachments Either cut the available mod slot in half (from 10 to 5) and allow for 3 attachments or reduced the slots to 4 and allow 4 attechments Link to comment Share on other sites More sharing options...
Acos Posted July 27, 2014 Share Posted July 27, 2014 The "Cicero" style mods have convinced me that most of the utility mods would be far more popular if they had a sprinkling of damage on them as well. Essentially your utility mods would have 30-60% damage in something (more 30 than 60), while focused "pure damage" mods would have 90%. The biggest problem is that it is difficult to justify dropping a 90% damage modifier in favor of zooming in slightly more. My proposal allows utility mods to always be an attractive option, but for pure damage mods to remain the best choice for raw damage output. Since we're talking about it, not every mod should be a multiplier either. Critical Hit chance, for example, only favors weapons that already have a very high critical hit chance. If it was an added bonus instead of a mulitiplier it would be useful on every gun, instead of being completely useless on most weapons while being absurdly powerful on a select few. The "Reach" mod from the melee line is another good example of something that would work better as an additive instead of a multiplier: it only has a noticeable effect on weapons that don't actually need it to begin with. If it simply increased strike range by 4-5m it would instantly be useful on everything. Simple changes, really. Link to comment Share on other sites More sharing options...
GreyEnneract Posted July 27, 2014 Share Posted July 27, 2014 Just going to say I approve, it provides more choice and uses for terrible mods. Carry on with the bickering. Link to comment Share on other sites More sharing options...
BioWulf777 Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) ok guys bickering is started like GreyEnneract saz, it is not Call of Warfame or Framefield or World of Warframes it is Warfame Game, it was always the mods, you don't see visual effects on the warframe from aura or on the melee like my spider sense is tingling i see an enemy or like you see a divine spirit heals your wounds, it is all about mod points you didn't complain on extra point on warframe or melee why? Edited July 28, 2014 by BioWulf777 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now