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Network, The Hacker Frame


RocketPenguinMan
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This is another Warframe concept that I came up with. Network is supposed to be based on coding and programming, giving him control over machines, robotics and systems.

 

Health - 100(150 max)

Shield - 100(150 max)

Power - 150(225 max)

Sprint - 1.0

Stamina - 80

Armor - 65

Polarities - Attack(V), Defense (D), Ability(=)

Aura Polarity - Support(-)

 

Abilities

 

Sound Editor - 25 - Network sends out signals to all enemy communication devices, causing them to release a deafening sound that stuns enemies for a short time. Fusing increases the time stunned.

 

Decode - 50 - Network disengages the locks on doors and lockers, allowing him to access hidden storage rooms and open locked lockers. Fusing increases the unlock chance.

 

Firewall - 75 - Network deploys a shield of code, throwing back anything that touches it. Fusing increases the duration.

 

Robotic Overlord - 100 - Network calls in a multitude of robotic proxies of any faction, allowing them to wreak havoc upon enemies. Works regardless of the mission. Fusing increases number of proxies, their level and their duration.

Edited by RocketPenguinMan
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I really just wanted to make something different from the average time, ghost, and water based frames. The forums are full of great ideas, it's just that a lot of themes are commonly repeated. Also, this is a big change from the Warframes in the game. I just wanted to make something different.

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Maybe you could focus more on the enemies themselves and less on ships since just like Xerdn said there are plenty of planets which will become an obstacle to this fram.

Maybe focus a bit on like hacking grineer communications, maybe like deafening them with sound malfunctions and make them shoot everywhere out of pure confusion.

For the infested it may be an idea on making an ability which focuses on the technocyte virus within them.

 

But it`s a nice idea.

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Nice idea, now try and diversify the skill set. Think of problems Tenno encounter on their missions and elements missing from game and then try and use these elements to refocus the skill set while still keeping with the theme. For Example: Tenno hate when there sentinels die in mission and currently the only way to get them back is for the Tenno to die and use a revive. So a skill like...

 

Field Technician- 40 - Network uses available resources to repair and reactivate allied sentinels. Ranking up will increase the shield/hp the sentinels come back online with.

 

While something like this is still situational, it's not limited to tile sets, nor factions. It supports both solo and group play.

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This is another Warframe concept that I came up with. Network is supposed to be based on coding and programming, giving him control over machines, robotics and systems.

 

Health - 100(150 max)

Shield - 100(150 max)

Power - 150(225 max)

Sprint - 1.0

Stamina - 80

Armor - 65

Polarities - Attack(V), Defense (D), Ability(=)

Aura Polarity - Support(-)

 

Abilities

 

System Hack - 25 - Network gains control over all control panels and doors, causing them to explode if an enemy tries to access/enter them. Things will only explode once.

 

Ship Scramble - 65 - Network hacks into the ship's control center, deactivating most systems. Decreased gravity, fire hazards and cryogenic malfunction.

 

Malfunction - 75 - Network shuts down the enemies' special devices, robotics, and even weapons. Decrease enemy accuracy, removes all special abilities(both active and passive) and decreases shielding.

 

Cheat Code - 100 - Network hacks into the very enemies, removing all damage resistances and increasing his and his allies. All damage type resistances removed and giving himself and all allies more resistances.

Meh, doesn't seem to good. Make it so he makes the robots his allies instead! Like turrets and moa!

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