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Infected need to be Buffed


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Posted (edited)

am i the only one that finds it easy when fighting infected , i find them as no challenge but more of a annoyance , yo can easy one slash them and dodge them , infected are supposed to be overpowering the players in huge swarm of numbers at the loss of weakness , however at this point i feel they are a little to weak at least for me and a couple of my mates agree

DE i hope you will be able to make some great improvments to this faction in the near future or late future

Edited by DiBBz
Posted

Yeah, I agree, they're definitely the easiest faction and a good place to farm your sword ranks since they always seem to die in one slash. xD

I mean they never even go through my shields, kinda sad because they're really cool. D:

Posted

please don't add more HP the infected in pluto are already mindless bulletsponges either improve the AI or make them do more dmg but pls no more HP

Posted

I vote that their speed is buffed just a bit. All you have to do is run around in circles and as long as there isn't a disruptor or anything big close to you, you can wipe out an entire room with very little ammo wasted.

Posted

arcane distruptor is strongest monster in the game imo and 4 healers on you solo is another madness.

infected are ok. Only buffs should be more dmg on higher levels.

Posted

I say cut their hp in half but have somthign like 400% more of them spawn at one time.. Just run in there and mow them down, but for every one you shoot 3 more spawn. So many that if you get yourself corned it should take you a minute or two to cut/shoot your way through.

Posted

please don't add more HP the infected in pluto are already mindless bulletsponges either improve the AI or make them do more dmg but pls no more HP

This! This is also the reason i cant bear to play a lot of games that use this as their main brand of difficulty. I wish developers would get away from the "we could always increase their health" as a form of balance. It's really lazy and not enjoyable.

Posted (edited)

This! This is also the reason i cant bear to play a lot of games that use this as their main brand of difficulty. I wish developers would get away from the "we could always increase their health" as a form of balance. It's really lazy and not enjoyable.

the ancients in pluto are idiot with how many bullets they take it put down without being a challange at all

Edited by b00zy
Posted

well all tho i think numbers are somewhat OK even in 17+ missions they tend to swarm alot more than usuall , but so long as something is done to them that makes them seem like a really challenging faction then il be happy

Posted

I think changing their spawn patterns would go a long way towards making them more challenging. If you encountered ancients grouped with the other infected more often you could get in some trouble. Increasing the damage runners, chargers, and leapers do would also help, as currently even if you get surrounded by a group of them it's more of an annoyance than a threat, even at the highest levels and with the lowered shields.

Posted

I think changing their spawn patterns would go a long way towards making them more challenging. If you encountered ancients grouped with the other infected more often you could get in some trouble. Increasing the damage runners, chargers, and leapers do would also help, as currently even if you get surrounded by a group of them it's more of an annoyance than a threat, even at the highest levels and with the lowered shields.

suiciders onlys do around 15-25 shielf dmg and 30 health dmg now for me my MAG WF only currently has 3 lvl 13 +123% shields and have around 470-530 shields and it no where near compared to losing youre shields to bullets i mean come on more numbers on them surround on you means you must depend on youre teammates and use your abilities more offten not just be like *oh look im surround oh well Slice,Chop.slice,chop DONE*

Posted

Make the leaper like the sneaky bastard in l4d. They jump on you, knock you on the floor and beat the hell out of you. Make the exploding ones cause poison with a long duration. There ya go. You will never want to play an infected map ever again..

Posted

Make the leaper like the sneaky bastard in l4d. They jump on you, knock you on the floor and beat the hell out of you. Make the exploding ones cause poison with a long duration. There ya go. You will never want to play an infected map ever again..

the poison one is a litle to far tbh should have just left that out and WHA-BAMB you would have had a awesome reply

Posted (edited)

Well its just brainstorming. You wanted the infested more challenging. It could splash out some kind of matter that cause you to walk slowly. Maybe that is more of your likeing.

Edited by Ryghlen

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