BenzinNinJa Posted July 28, 2014 Share Posted July 28, 2014 (edited) So after U14 I've noticed some things... Suggestions and requests for change: Interface:mods - since when did anyone ever want to take a leisurely stroll through their mod list, and not actually do something with them? In other words I simply can't understand why fusing mods and selling mods has been split up in separate sub menus, og why we need an overview option, that doesn't let us do anything but look at the mods.star chart - why the need to select the mission, accept it in the pop-up box, and then accept it again in the top left corner?star chart - we used to be able to click on the alerts directly from the old star chart, without having to navigate to the planet and node. This was very clever and a nice feature.Howl of the Kubrow - considering that you are still relatively new to the game when you get this quest, it's a horrible grind wall to throw at new players. I can sort of understand why Loki Prime (or other primes) are hidden behind the grotesque mistake that is horrible grind walls, but for something that came with what you call "new player experience 2.0", this seems like a bit of a fluke. I have more than 600 hours under my belt, do I have come to terms with the grind, but it still took me two days of grinding before an egg dropped.Kubrow in combat - we need to be able to command our furry friends to return to us, and stay by our side. Right now they are all over the place, and just seem to foe on the heat of battle. We also need a message telling us that our Kubrow is down, similar to when a player goes down.more feedback will come when I get out of bed and put some pants on.All right. I'm up, got my pants on and my coffe ready. Kubrows - More clarifying information would be nice. I decided to play through the new intro, just to get a feel for it. I refused to use the forums or wiki as a source of information, just to see how easy/difficult everything was to figure out. I had no clue how long it would take my Kubrow to mature, once it hat hatched. This also goes for how the heck genetic imprints work. This kind of information needs to be available in the game.Mods - When selling and fusing mods you can see 2½ lines of mods (atleast I can on my 1680x1050 resolution). The top line of mods is cut off just so you can still read the name of the mod, and the bottom visible row, that's only half, if useless. It does look like, with a bit of clever wiggling, that it'd be possible to fit in 3 rows. Mods - Warframes take up unnecessary space on the left hand side of the screen, blocking the view of craftable items. Dark sector conflicts - This is really fun! I'm not usually into the whole TPS PVP thing, but this had me smirking all morning. Maybe a permanent conflict node would be a good idea? Sort of like how we have conclaves here and there, or the dojo, OD and Void? A node, sector, planet, whatever, where you can just go and spazz out in a never ending conflict? Dark sector conflict, Tenno powers - Valkyr hysteria invulnerability is complete and utter BS. Kubrow colors: I know this had been said a million times, but I'll say it again. Why not let us change the colors of our kubrows? I got a white one, and I named it Popcorn. Now it's more grey, but I don't want a Kubrow called concrete... Just have it cost something like 100.000 credits to change the color of your hyena/dog/cat/llama hybrid pet. Interface - When ever you press escape, or enter a menu on the liset, the camera kind of swivels around a bit.I understood from the last UI devstream, that this is done in order to remove the warframe from the picture, and make room for the menu itself. Which is all well and good. It is, however, not so good when playing solo, and you have to pause the game (for whatever reason). When you resume, the first thing that happens is the camera sliding back in to position, and this always makes me disoriented.While I'm convinced, that the swiveling is done, so that it looks like the warframe is actually looking at the menu, I will humbly request a rework/secondary option for this, that simples slides the camera sideways, but without changing the direction it faces. Compliments: Work just called... This section will contain stuff... Eventually. Work done - Resuming vacation! The overall feel and look of the new interface is very nice and sleek (although there are some tweaks left to be done). I love my Kubrow, despite it looks like it's got pubes sticking out through the regular fur (I'm being told that hair is hard to make).The quests are a great, and much needed, addition to the game. This is just begging for more content. Edited August 15, 2014 by BenzinNinJa Link to comment Share on other sites More sharing options...
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