(PSN)andyb_b5 Posted July 28, 2014 Share Posted July 28, 2014 Seen this mentioned in quite a few places but there are only so many slots and quite a few mods are very situational. The suggestion is that the dev team give us a means to hot switch between the A-B-C profiles in instances, probably with some sort of cool-down. This means you can go with your standard run build but then have two other builds which you can switch into if you feel it is appropriate or just for fun. Link to comment Share on other sites More sharing options...
manub Posted July 28, 2014 Share Posted July 28, 2014 It would seem a good idea but lore-wise mods are rather bulky & we don t go in missions with our entire collection in a backpack I also suspect the system would be too cumbersome: it would need a new menu in mission, for EACH of the 3 weapons Interesting but impractical I think Link to comment Share on other sites More sharing options...
Sixty5 Posted July 28, 2014 Share Posted July 28, 2014 I really don't see the need. The only time I can really see it being of use is during a faction swap, and given their rarity I dont see the point in spending the time coding it in over other features Link to comment Share on other sites More sharing options...
APBladeX Posted July 28, 2014 Share Posted July 28, 2014 I really don't see the need. The only time I can really see it being of use is during a faction swap, and given their rarity I dont see the point in spending the time coding it in over other features Yet there's also probability of objective changes, mistakingly bringing the wrong build etc... Link to comment Share on other sites More sharing options...
Telapoopy Posted July 28, 2014 Share Posted July 28, 2014 The thing is that they shouldn't just be for fun. Utility mods that apply to more specific situations should all have a place in a powerful build in some time or another. The issue is that they don't, because warframes are more effective focused on defensive stats and powers, while weapons are loaded up with elemental mods. Also, endgame players use all three mod configuration slots (A, B and C) for specialization against the different factions. It leaves no room for any other loadout, desirable or not. Link to comment Share on other sites More sharing options...
Greyismyname Posted July 28, 2014 Share Posted July 28, 2014 Seems kinda odd all you have to know is what mission you are gonna do and you can pick your class before hand if I understand what you mean. Link to comment Share on other sites More sharing options...
manub Posted July 28, 2014 Share Posted July 28, 2014 The thing is that they shouldn't just be for fun. Utility mods that apply to more specific situations should all have a place in a powerful build in some time or another. The issue is that they don't, because warframes are more effective focused on defensive stats and powers, while weapons are loaded up with elemental mods. Also, endgame players use all three mod configuration slots (A, B and C) for specialization against the different factions. It leaves no room for any other loadout, desirable or not. It s true that specialization is more or less the way to go (even if usually use a general build with void in mind), a simple solution would be to add another D mod config slot Link to comment Share on other sites More sharing options...
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