Institute-Marksman Posted July 28, 2014 Share Posted July 28, 2014 We should be able to 'drink' antitoxin bottles to negate the effect of toxins, creating an effect where the toxin is being neutralized by the antitoxin. The stronger the antitoxin is, the longer it protects from toxin damage. Just gives another use to antitoxin bottles. Link to comment Share on other sites More sharing options...
TheBurritoSlayingTaco Posted July 28, 2014 Share Posted July 28, 2014 Well, the only thing I would consider a toxin would be Gas, Poison, and Viral damage. If you're not talking about proc I have no idea what you're saying. Link to comment Share on other sites More sharing options...
Institute-Marksman Posted July 28, 2014 Author Share Posted July 28, 2014 Im talking about procs, the ones that eats away health... Link to comment Share on other sites More sharing options...
TheBurritoSlayingTaco Posted July 28, 2014 Share Posted July 28, 2014 Im talking about procs, the ones that eats away health... Although this would be very helpful. the antitoxins would only help vs the poison (toxin?) and Gas procs, which are only 2 things. Link to comment Share on other sites More sharing options...
HunterHog Posted July 28, 2014 Share Posted July 28, 2014 "Only two things" that became very important ever since the annoying Toxin Ancient got buffed and the Mutalist Osprey eats health like a hungry hog eating food. You die in seconds. Anti toxins would be super helpful. Link to comment Share on other sites More sharing options...
Sedant Posted July 28, 2014 Share Posted July 28, 2014 (edited) Surgically implant them in ones stomach only to have them rupture and obtain 'Lucy' level powers!!! Edited July 28, 2014 by Sedant Link to comment Share on other sites More sharing options...
Institute-Marksman Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) Although this would be very helpful. the antitoxins would only help vs the poison (toxin?) and Gas procs, which are only 2 things. Antitoxins are only useful to the Earth sabotage missions, currently. Justs one thing. Ciphers are only used to immediately unlock a room. Or Health Restores. Kindof the same, but an applied antitoxin affects damage to health for a set amount of time(depends on antitoxin strength how long it works). Im talking about the kind of toxin dmg and proc applied via Farter Ospreys, Badbreath Ancients or Stinky Eximuses. Now were talking about having this as gear, we need hotkeys to apply whatever is in a specific gear slot. Edited July 28, 2014 by Institute-Marksman Link to comment Share on other sites More sharing options...
tahrox Posted July 28, 2014 Share Posted July 28, 2014 (edited) Interesting, it could be made so each antitoxin negates certain procs. Let's see, we have 6 antitoxins. An example could be: Low level ATs: beryl/amethyst. These could nullify the basic elemental procs (fire,ice,toxic,elect) 2 elements per AT. Mid level ATs: citrine/topaz. More difficult to craft, so these nullify the advanced elemental procs (radiation, blast, etc) 3 per AT. Blast and Magnetic are a bit tricky because once inflicted, the damage is done, in the case of magnetic, you still could use a clean screen of disruption and maybe give 25 energy on use. In the case of Blast, it could be an instant handspring and 3 seconds immunity to knockdown. High level AT: lapis. This one would nullify the physical procs, like impact, puncture, slash. Uber AT: vermillion. Ridiculous to craft, but would nullify every and all kinds of proc, grant 10 seconds of proc immunity and heal you completely (not shields tho) I think this is pretty fair and gives them a good use and a reason to go back to earth to pokemon snap plants. EDIT: Made a thread for the suggestion. https://forums.warframe.com/index.php?/topic/276829-suggestion-for-antitoxin-revamp-as-proc-cancels/ Edited July 28, 2014 by tahrox Link to comment Share on other sites More sharing options...
TheBurritoSlayingTaco Posted July 28, 2014 Share Posted July 28, 2014 "Only two things" that became very important ever since the annoying Toxin Ancient got buffed and the Mutalist Osprey eats health like a hungry hog eating food. You die in seconds. Anti toxins would be super helpful. Well, it'd be harder to die if more people used a few other strategies than your normal rambo. Link to comment Share on other sites More sharing options...
Institute-Marksman Posted July 28, 2014 Author Share Posted July 28, 2014 (edited) Interesting, it could be made so each antitoxin negates certain procs. Let's see, we have 6 antitoxins. An example could be: Low level ATs: beryl/amethyst. These could nullify the basic elemental procs (fire,ice,toxic,elect) 2 elements per AT. Mid level ATs: citrine/topaz. More difficult to craft, so these nullify the advanced elemental procs (radiation, blast, etc) 3 per AT. Blast and Magnetic are a bit tricky because once inflicted, the damage is done, in the case of magnetic, you'd still could use a clean screen of disruption and maybe give 25 energy on use. In the case of Blast, it could be an instant handspring and 3 seconds of no knockdown invulnerability. High level AT: lapis. This one would nullify the physical procs, like impact, puncture, slash. Uber AT: vermillion. Ridiculous to craft, but would nullify every and all kinds of proc, grant 10 seconds of proc immunity and heal you completely (not shields tho) I think this is pretty fair and gives them a good use and a reason to go back to earth to pokemon snap plants. Obviously, you got it wrong. Im not talking nullifying all damage, Im talking about countering Toxin damage/procs. I dont see how Antitoxins could ever aid in stopping Impact, Puncture or Slash dmg/proc Edited July 28, 2014 by Institute-Marksman Link to comment Share on other sites More sharing options...
tahrox Posted July 28, 2014 Share Posted July 28, 2014 (edited) Obviously, you got it wrong. Im not talking nullifying all damage, Im talking about countering Toxin damage/procs. I dont see how Antitoxins could ever aid in stopping Impact, Puncture or Slash dmg/proc Read again and think about who got it wrong, the only one that heals is vermillion and for good reason. They nullify on use, so if you get proced again, unless you used the vermillion you are done. Edited July 28, 2014 by tahrox Link to comment Share on other sites More sharing options...
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