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Another Use For Antitoxins.


Institute-Marksman
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Although this would be very helpful. the antitoxins would only help vs the poison (toxin?) and Gas procs, which are only 2 things.

Antitoxins are only useful to the Earth sabotage missions, currently. Justs one thing. Ciphers are only used to immediately unlock a room. Or Health Restores. Kindof the same, but an applied antitoxin affects damage to health for a set amount of time(depends on antitoxin strength how long it works). Im talking about the kind of toxin dmg and proc applied via Farter Ospreys, Badbreath Ancients or Stinky Eximuses. Now were talking about having this as gear, we need hotkeys to apply whatever is in a specific gear slot.

Edited by Institute-Marksman
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Interesting, it could be made so each antitoxin negates certain procs. Let's see, we have 6 antitoxins.

 

An example could be:

 

Low level ATs: beryl/amethyst. These could nullify the basic elemental procs (fire,ice,toxic,elect) 2 elements per AT.

 

Mid level ATs: citrine/topaz. More difficult to craft, so these nullify the advanced elemental procs (radiation, blast, etc) 3 per AT.

 

Blast and Magnetic are a bit tricky because once inflicted, the damage is done, in the case of magnetic, you still could use a clean screen of disruption and maybe give 25 energy on use. In the case of Blast, it could be an instant handspring and 3 seconds immunity to knockdown.

 

High level AT: lapis. This one would nullify the physical procs, like impact, puncture, slash.

 

Uber AT: vermillion. Ridiculous to craft, but would nullify every and all kinds of proc, grant 10 seconds of proc immunity and heal you completely (not shields tho)

 

I think this is pretty fair and gives them a good use and a reason to go back to earth to pokemon snap plants.

 

EDIT: Made a thread for the suggestion. https://forums.warframe.com/index.php?/topic/276829-suggestion-for-antitoxin-revamp-as-proc-cancels/

Edited by tahrox
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Interesting, it could be made so each antitoxin negates certain procs. Let's see, we have 6 antitoxins.

 

An example could be:

 

Low level ATs: beryl/amethyst. These could nullify the basic elemental procs (fire,ice,toxic,elect) 2 elements per AT.

 

Mid level ATs: citrine/topaz. More difficult to craft, so these nullify the advanced elemental procs (radiation, blast, etc) 3 per AT.

 

Blast and Magnetic are a bit tricky because once inflicted, the damage is done, in the case of magnetic, you'd still could use a clean screen of disruption and maybe give 25 energy on use. In the case of Blast, it could be an instant handspring and 3 seconds of no knockdown invulnerability.

 

High level AT: lapis. This one would nullify the physical procs, like impact, puncture, slash.

 

Uber AT: vermillion. Ridiculous to craft, but would nullify every and all kinds of proc, grant 10 seconds of proc immunity and heal you completely (not shields tho)

 

I think this is pretty fair and gives them a good use and a reason to go back to earth to pokemon snap plants.

Obviously, you got it wrong. Im not talking nullifying all damage, Im talking about countering Toxin damage/procs. I dont see how Antitoxins could ever aid in stopping Impact, Puncture or Slash dmg/proc

Edited by Institute-Marksman
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Obviously, you got it wrong. Im not talking nullifying all damage, Im talking about countering Toxin damage/procs. I dont see how Antitoxins could ever aid in stopping Impact, Puncture or Slash dmg/proc

Read again and think about who got it wrong, the only one that heals is vermillion and for good reason.

 

They nullify on use, so if you get proced again, unless you used the vermillion you are done.

Edited by tahrox
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