Noioiy Posted July 29, 2014 Share Posted July 29, 2014 He needs pull! He actually had pull. And you could never hide from him. I once stood on top of a structure the moment the lights flickered and he pulled/almost teleported me right in front of him. A unique skill set only for the stalker would actually be nice. It would present us with a challenge to dodge his new skills. We're gonna get our asses kicked though, so be prepared for that (not previously known to us skills). But it will require actual work, so I dunno.. It's a good idea though. Link to comment Share on other sites More sharing options...
avinity8 Posted July 29, 2014 Share Posted July 29, 2014 New set of skills that DE could use to make another new frame, thus money... I doubt it. He's fine atm with the arsenal he employs. Wish they would just increase his def/health pool, not his damage though! Stalker would be cool if he was like Sylar from 'Heroes'. Give him Tornado, Tempest Barrage and that Mirage skill that makes clones and I would be happy. Link to comment Share on other sites More sharing options...
ONiMETSU_Z Posted July 29, 2014 Share Posted July 29, 2014 The problem is that he isn't a fight at all. He dies in one hit and kills you in one hit. The AI for stalker is pretty nice and if he was actually able to live for a while, he could be a fun fight, but every time they balance him, they either turn him into a bullet sponge, or give him more instant kill abilities. I think he should use the new scaling they put in place for certain bosses to your level for him, since his scaling is kind of a joke, in order to fix him being one-hit. He should also be nerfed in having nothing but instant kill attacks, but attacks that can do some decent damage still, but they're dodgeable, so it actually takes skill to get out of the way. He should still have a couple of instant kill attacks to give him that extra difficulty, however, they should be telegraphed with a taunt, or a certain pose, something like that. Also, as he still shouldn't just be a Tenno shaped bullet sponge, there should still be further improvements to his AI, to encourage him to do to stuff like wallrun and dodge, like they did for leapers (minus wallrunning). Link to comment Share on other sites More sharing options...
Ionus Posted July 29, 2014 Share Posted July 29, 2014 He needs pull! He CAN use pull. It's pretty rare though. I've only had him do it if I stand on top of crates. Link to comment Share on other sites More sharing options...
Aramanth Posted July 29, 2014 Share Posted July 29, 2014 The problem is that he isn't a fight at all. He dies in one hit and kills you in one hit. The AI for stalker is pretty nice and if he was actually able to live for a while, he could be a fun fight, but every time they balance him, they either turn him into a bullet sponge, or give him more instant kill abilities. I think he should use the new scaling they put in place for certain bosses to your level for him, since his scaling is kind of a joke, in order to fix him being one-hit. He should also be nerfed in having nothing but instant kill attacks, but attacks that can do some decent damage still, but they're dodgeable, so it actually takes skill to get out of the way. He should still have a couple of instant kill attacks to give him that extra difficulty, however, they should be telegraphed with a taunt, or a certain pose, something like that. Also, as he still shouldn't just be a Tenno shaped bullet sponge, there should still be further improvements to his AI, to encourage him to do to stuff like wallrun and dodge, like they did for leapers (minus wallrunning). I agree with everything but the instant kill attacks. Instakills are no fun, telegraphed or no telegraphed. I'd rather die because I messed up too many times versus messing up one time. The stalker should definitely be the most difficult of the three assassin groups, but right now unless you can kill him in one hit he's pretty much the same as abandoning the mission. Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted July 29, 2014 Share Posted July 29, 2014 (edited) I like how Stalker is now. I don't need a super awesome Penta to kill him, I can take him down with rolling and strafing nowadays(using a Boar Prime at medium distance). Gotta roll past the Hate swings, and stay strafing for everything else. Edited July 29, 2014 by AbaliskInfinite Link to comment Share on other sites More sharing options...
RitaVrataski Posted July 29, 2014 Share Posted July 29, 2014 No, dispel is fair. It requires creative thinking to play around. Also, being able to tap sprint helps. creative thinking doesn't work when there's 20 infested arround you, the map is dark and the stalker is black. Link to comment Share on other sites More sharing options...
WERElektro Posted July 29, 2014 Share Posted July 29, 2014 It would only make sense. But it's only a matter of time till players would ask for the same skills for their warframe. Link to comment Share on other sites More sharing options...
Hueminator Posted July 29, 2014 Share Posted July 29, 2014 He needs clones 3x slash n dash! Link to comment Share on other sites More sharing options...
ONiMETSU_Z Posted July 29, 2014 Share Posted July 29, 2014 I agree with everything but the instant kill attacks. Instakills are no fun, telegraphed or no telegraphed. I'd rather die because I messed up too many times versus messing up one time. The stalker should definitely be the most difficult of the three assassin groups, but right now unless you can kill him in one hit he's pretty much the same as abandoning the mission. I just felt that the instant kill attacks would be able to give people some actual fear factor to fighting him, but telegraphed, so you know when it's coming and you can react accordingly. That's just my opinion though. Link to comment Share on other sites More sharing options...
BluberryKnoob Posted July 29, 2014 Share Posted July 29, 2014 Who needs stalker when you have prodman Link to comment Share on other sites More sharing options...
RitaVrataski Posted July 29, 2014 Share Posted July 29, 2014 I just felt that the instant kill attacks would be able to give people some actual fear factor to fighting him, but telegraphed, so you know when it's coming and you can react accordingly. That's just my opinion though. Being one-shotted doesn't make you fear, it makes you disgust Link to comment Share on other sites More sharing options...
ONiMETSU_Z Posted July 29, 2014 Share Posted July 29, 2014 Being one-shotted doesn't make you fear, it makes you disgust Dark Souls and many other games of similar type do not have this effect on me, nor the people who play these kinds of games, so you can see how I would find this appealing. Link to comment Share on other sites More sharing options...
vaugahn Posted July 29, 2014 Share Posted July 29, 2014 creative thinking doesn't work when there's 20 infested arround you, the map is dark and the stalker is black. That's your problem, not his. He's a random encounter boss, there's no way around stuff like that happening. Also, nice username. Link to comment Share on other sites More sharing options...
Furyion Posted July 29, 2014 Share Posted July 29, 2014 stalkers mix of skills can be better .to make him/her more effectively a threat a challenge Link to comment Share on other sites More sharing options...
S0ulre4per Posted July 29, 2014 Share Posted July 29, 2014 give him smokescreen or something. he is an assassin after all Link to comment Share on other sites More sharing options...
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