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What's Wrong With The New Ancients?


faresamir7
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I should've started a topic earlyer but,

Seriously, what teh f**k is theese new Effects such as INVINCIBILITY, SUDDEN DEATH AT CONTACT, ENERGY ROBBERS EVERY F***ING WHERE

EDIT: Oh and they can grap you like a scorpion
 

Edited by faresamir7
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I should've started a topic earlyer but,

Seriously, what teh f**k is theese new Effects such as INVINCIBILITY, SUDDEN DEATH AT CONTACT, ENERGY ROBBERS EVERY F***ING WHERE

Invincibility: 

Healers heal themselves and infested around them. They aren't invincible, you just gotta kill them with a really powerful weapon

Sudden contact death: Here's a hint. Don't go near toxic ancients. They tend to emit really stinky gases.

Energy robbers: It is annoying, but they added that to make them more tough as an enemy instead of just a mindless ant who gets squashed in an instant.

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There's no invincibility (severe damage reduction, yes, but just target the Healer), nothing (ncluding Toxics) damages you on contact anymore, and having everything energy steal around a Disruptor just makes them a bigger threat.

In short, bring a weapon with Corrosive on it and target the Ancients. The Infested needed a serious buff, and they got it.

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Invincibility: 

Healers heal themselves and infested around them. They aren't invincible, you just gotta kill them with a really powerful weapon

Sudden contact death: Here's a hint. Don't go near toxic ancients. They tend to emit really stinky gases.

Energy robbers: It is annoying, but they added that to make them more tough as an enemy instead of just a mindless ant who gets squashed in an instant.

All the ancients have buffs but the toxic ones to near by infested. And ancients can now spawn in hordes, more then before U14

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There's no invincibility (severe damage reduction, yes, but just target the Healer), nothing (ncluding Toxics) damages you on contact anymore, and having everything energy steal around a Disruptor just makes them a bigger threat.

In short, bring a weapon with Corrosive on it and target the Ancients. The Infested needed a serious buff, and they got it.

couldn't have said it better myself

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-snip- INVINCIBILITY,

 

Ancient Healers provide some damage resistance and healing to nearby Infested (not including themselves). Simply target the Healer first.

 

SUDDEN DEATH AT CONTACT,

 

"Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage."

 

"Physically touching a Toxic Ancient will inflict a DoT of poison as long as you are touching it, and has a chance to inflict a more deadly toxin Proc, which will leave you with an 8 second poison DoT that can easily kill players with low health."

 

"Their longer range melee attacks do not inflict toxin or toxin procs."

 

-Three bullet-points about toxic ancients, straight from http://warframe.wikia.com/wiki/Toxic_Ancient

 

(In other words, don't touch 'em, and when fighting Infested, make sure you have more than 100-300 health.)

 

ENERGY ROBBERS EVERY F***ING WHERE

 

Ancient Disruptors were changed from having an attack that drains all of your energy, to having an aura that makes all attacks from affected enemies drain some of your energy.

-snip-

 

Edited by Knight3169
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The main problem with them is that Gas is no longer a valid weaon against them, which makes it no longer a valid weapon against anything. The toxics give complete gas immunity to everything nearby, and that's more than a little absurd.

 

Otherwise they're reasonable. They needed a buff, they got it.

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The main problem with them is that Gas is no longer a valid weaon against them, which makes it no longer a valid weapon against anything. The toxics give complete gas immunity to everything nearby, and that's more than a little absurd.

 

Otherwise they're reasonable. They needed a buff, they got it.

 

Make Gas good against Corrupted. :P

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Well, people were complaining that the Infested were too easy (got to agree with them there). So DE went cross eyed when they buffed them, big whoop. They're not used to buffing things you know, can't really blame them for going overboard here.^^'

They'll probably come back on the Infested, given enough people complain that they're too stronk.

 

There is a bug with the Healers' buff stacking and basically making them and every other Infested in range invulnerable. Which can indeed be a pain in the... neck. But it should be fixed soon, if it's not already.

It's true that the "focus on X enemy" trend is getting old for some though...

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The new ancients and mutalist ospreys make melee much worse than guns against the one faction you could have argued they were equal against, but since I've made my peace with the lack of a practical reason to go melee only and just go with what's fun, I'm digging the extra challenge.

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reading the pach notes does wonders:

 

 

 

Infested Faction Changes:

  • All Crawlers move speed has been increased.
  • New animations for Infested Ancient reach attack.
  • Electric Crawler Attack range fixed, now more likely to attack with his lightning.
  • Lobber Crawler has new effects on his lobbed grenade, making it easier to see.
  • Infested Charger move speed increased.
  • Suicide Runners will no longer explode on death if killed by melee. The death explosion causes stagger, and damage scales up with their level.
  • Infested Leapers: Their leaping attack can be parried to nullify the stagger. Leap damage scales with their level.
  • All Ancients can pull targets (Pull can be blocked or dodged).
  • All Ancients - better anticipation of knockdown attack. It can now be parried to nullify damage and the knockdown.
  • Toxic Ancients - Do poison damage and gives all nearby enemies poison damage. Ancient and nearby enemies are resistant to poison and gas damage.
  • Healing Ancients - Links with nearby allies, any damage they take heals the Ancient up to 150% health, and it scales up to reflect having health > 100%. Also reduces damage that nearby allies take.
  • Healing Ancient now has Fossilized health, to be consistent with the other Ancients (was Infested Armour).
  • Leaper infested can dodge.
  • Disruptor Ancients - Aura that reduces radial and power damage taken by nearby allies. Attack damage energy, rather than completely drain it. Attacks of nearby allies have the same effect.
Edited by -ExT-Schalimah
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DE does not like the infested, they removed them from the startchart entirely, but due to popular demand brought them back but they buffed them so much they are now @(*()$ annoying to play. Too bad, was most fun faction before U14 now they are just the most frustrating imo.

Edited by Tr1ples1xer
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DE does not like the infested, they removed them from the startchart entirely, but due to popular demand brought them back but they buffed them so much they are now @(*()$ annoying to play. Too bad, was most fun faction before U14 now they are just the most frustrating imo.

 

^ scrub

 

They are probably the most fun, they are sooo strong, and if you get in close with them your screwed, but if you stay far away (if you can manage) your in a good position.

 

They take thought to actually kill unlike other factions. 

 

Instead of simply killing everyone, with the infested, you have to aim at the anctients to actually get anywhere in the mobs, if you don't then your #*($%%@.

Edited by Feallike
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^ scrub

They are probably the most fun, they are sooo strong, and if you get in close with them your screwed, but if you stay far away (if you can manage) your in a good position.

They take thought to actually kill unlike other factions.

Instead of simply killing everyone, with the infested, you have to aim at the anctients to actually get anywhere in the mobs, if you don't then your #*($%%@.

They got tired of being something you just stood on a wall shooting missles at I guess... Edited by (PS4)geomancer1980
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reading the pach notes does wonders:

 

Except that Ancient Disruptors still have their trademark drain attack, it's uncommon to have happen though, but it has affected me a few times, complete with its infernal HUD scramble.

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Except that Ancient Disruptors still have their trademark drain attack, it's uncommon to have happen though, but it has affected me a few times, complete with its infernal HUD scramble.

apperently they deal magnetic damage (also indicated by them not charging nyx absorb. it is immun to magnetic damage). what you describe is a magnetic proc. i guess they just lowered the proc chance.

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apperently they deal magnetic damage (also indicated by them not charging nyx absorb. it is immun to magnetic damage). what you describe is a magnetic proc. i guess they just lowered the proc chance.

That's bloody ridiculous then.

 

"Oh hey, Ancient Disruptors no longer insta-murder your energy." 

Instead, they make their allies drain energy while still secretly retaining the chance to slap a  Magnetic proc on your @$$ and drain it anyways.

C'mon DE.

Edited by Talithan
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Actually I noticed one thing about toxic ancients - they no longer have poison aura/cloud around them (aka you can cuddle and hug them as much as you want, there won't be any insta poison proc). Kinda explains why kubrow don't die left and right against high level infested.

But they still do toxic damage by punching/hooking/slapping and, what's even worse, they allow nearby infested bypass shields (though I'm not sure if it works with runners and their explosion).

Edited by Re6ellion
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