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Warframe + Open Terrain + Vehicles = ♥


DirtyIrishman
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So I've been watching some of the gameplay footage for Bungie's upcoming game "Destiny," and I've got to say the game looks pretty awesome. Now I know that the gameplay in Destiny versus the gameplay in Warframe are vastly different with Destiny focusing on a more Halo-esque PvP type gameplay and Warframe being more Co-Op friendly.

 

With that in mind however, I think that the two look a lot alike when you get right down too it. They are both about weird sort of Space Ninjas in power armor running around doing awesome S#&$ across the Solar System.

 

There are two things however I would really love to see, and in some of the new tilesets like on Phobos and to some degree Earth I've already sort of seen this. The first thing I would love to see in Warframe taken from Destiny would be more open world tilesets. Many times Warframe feels more like a Hallway Simulator than anything with lots of winding narrow corridors and almost no open environments. Things have been getting better over time, but I would like to see even more open environments in the future.

 

The second thing I would love to see, and I know this has been brought up before, would be vehicles. The vehicles in Destiny are totally awesome looking and something like the Sparrow (the personal speeder bike thing) would be perfect in Warframe if we had more open world maps. As things are now however, vehicles don't make a lot of sense because (as mentioned above) there are too many narrow corridors on pretty much every map for vehicles to be even remotely fun, but if we started seeing more on world maps like the ones on Mars and Earth in the future, and these started to open up with a lot more space, I could totally see vehicles being added in the future.

 

Let me know what you guys think!

Edited by Severanth
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Vehicles? Let me ride my kubrow and im set.

It is personal and it is portable and it can even fight when you are not on top of it.

 

Once we get the ice-planet-tileset we might get bigger maps. One more addition would be to get to ride the kubrow in it.

I mean THAT WOULD BE SO COOL!

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For the speeder bike thing they could just make an item you craft and then it goes into your Gear as if it were a consumable, then while you're on a mission you open your inventory, pick it, and it spawns it (similar to in Destiny for the Sparrow). Then you hop on and you're off.

 

Imagine if you will a new Mars tileset that is mostly just an open desert with a few of those ruined buildings they have on the current mars surface tileset. The mission starts, your Liset drops you off in the middle of this desert, you and your squad call your speeders out, mount up, and you're off. They could make this into an Interception mission where you have to zoom around the map on your bikes to the different spots while Grineer or Corpus troops get drop shipped in.

 

They could add new Warfare mission types where you need to fight against like a Grineer Tank or something being escorted by ground troops and other troops on faction vehicles and the objective is to take out the heavy armored, heavily defended tank while he moves through open terrain.

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No to all of this, horrible ideas across the board.

 

Destiny is nothing like Warframe, outside the obvious as both are sci-fi videogames.  They have completely different gameplay styles and everything.

 

I dig Destiny, I dig Warframe, but there's no way I'd want either one to copy the other "because reasons".

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No to all of this, horrible ideas across the board.

 

Destiny is nothing like Warframe, outside the obvious as both are sci-fi videogames.  They have completely different gameplay styles and everything.

 

I dig Destiny, I dig Warframe, but there's no way I'd want either one to copy the other "because reasons".

There is a difference between copying and using something that is in another game. Your objections are purely based on not wanting Warframe to copy Destiny, not on the proposed content itself. If I hadn't included Destiny in the title of the thread of the description of my idea and just said "Warframe needs bigger, more open maps and personal vehicles" I don't think you'd have any ground to stand on for your objection.

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No to all of this, horrible ideas across the board.

 

Destiny is nothing like Warframe, outside the obvious as both are sci-fi videogames.  They have completely different gameplay styles and everything.

 

I dig Destiny, I dig Warframe, but there's no way I'd want either one to copy the other "because reasons".

No where remotely as harsh but I do agree with the general gist of it.

 

I have over 1500 hours in Warframe and I know I'll have just as many in Destiny in ratio from time release differentials. 

 

While open world has it's promises things like the Grineer Galleon/Corpus vessels should not be in that list.

 

And the way the lore presents Earth makes the idea iffy, however in places like Venus, Mars, and the Gas City I can see some potential.

Edited by Un1337ninj4
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I played the destiny beta. and to be honest while it was fun it really still just sort of feels like halo meets mass effect and warframe.

 

While still fun  i think mass effect and warframe are still better games. the weapon variety and uniqueness is magnitudes higher in ME and WF then destiny.

dont get me wrong ill still buy it cause its definitely worth 60$ i just dont feel like it adds anything.

 

It has an event and alert system just like warframe, personal ships (that you cant do anything with (yet)) and short meaningless missions where the lore is tacked on at the start or end of mission.

 

and no i dont want vehicles in warframe. it would just be another thing behind a large grind/pay wall

Edited by Zhoyzu
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There is a difference between copying and using something that is in another game. Your objections are purely based on not wanting Warframe to copy Destiny, not on the proposed content itself. If I hadn't included Destiny in the title of the thread of the description of my idea and just said "Warframe needs bigger, more open maps and personal vehicles" I don't think you'd have any ground to stand on for your objection.

 

No, actually I'd have the same opinion.  I actually had a lengthier reply typed up but then when I hit backspace to fix an error I didn't notice that I'd accidentally clicked off of the reply box... so yeah.  I'm still harshly against every one of your suggestions, so now I'll quit being bullheaded and retype a lot of my original reply.

 

Basically, vehicles are counterintuitive to what Warframe is as a game.  We're supposed to be our own mobility, hence the parkour elements of the tilesets.  "Open maps" ala the style seen in games like Destiny is also just the opposite of what Warframe is as a game.  It's effectively like a dungeon crawler, the openness of areas which already exists are completely open enough to feel fluid and appropriate.

 

Destiny has a massively different gameplay style as opposed to Warframe, the former having been built around the usage of vehicles and it shows.  The latter having been built around personal player movement, and it shows just as much.

 

Not every game needs vehicles, it's a needless addition that'll only serve to dilute a more refined player mobility system that already needs a bit of polish to begin with.

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and no i dont want vehicles in warframe. it would just be another thing behind a large grind/pay wall

There will always be more things behind large grind/pay walls, adding vehicles would be no different. If you haven't noticed, every new piece of content they have added has had some new thing you needed to grind or pay for, from Oxium, to Argon Crystals, to DNA Stabilizers and more.

 

In either case, I changed the title of the thread to keep this from being about not wanting Warframe to become Destiny, that was never my intention. I was just using Destiny as a frame of reference for similar style mechanics I would like to see added.

 

refined player mobility system

I'm sorry, I don't mean to be rude but this actually made me laugh. The mobility in Warframe is anything but refined, I'm afraid. Parkour is horrible and needs to be desperately reworked, and the current method for getting around is either treating the entire game like a slip and slide sim or "kamacoptering."

Edited by Severanth
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I'm sorry, I don't mean to be rude but this actually made me laugh. The mobility in Warframe is anything but refined, I'm afraid. Parkour is horrible and needs to be desperately reworked, and the current method for getting around is either treating the entire game like a slip and slide sim or "kamacoptering."

 

Eh, I can't say I'd take that as rude at all, as much as I do love Warframe's movement system it's a far cry from being called polished.  I should've used the term unique and swift as opposed to refined, so that's my bad there.  Anyways, I've not kept up super well on the PC's ongoing changes so I'm not sure if vaulting/slingshot has been fixed yet, but that walljump style is immensely fun.  There are countless areas on every single tileset that make great use of those jumps to traverse both horizontal gaps and vertical planes of the levels both swiftly and efficiently, so long as the player is used to it.

 

If we didn't have the vaulting I'd be clamoring for better movement like a pair of those joke chattering teeth, but with it at least I'm pretty happy.

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I don't like the idea of comparing the two, maybe you just want stuff from destiny cause we all want it so bad :F

But to be serious, I think the upcoming Corpus Glacier map will be more open world

Again, not comparing the two. Just merely suggesting that some things that we can see in Destiny be considered for Warframe. As much as I love some of the parkour puzzles in the Void missions or just being able to traverse the terrain in pretty much any dimension I want, diversity is nice and when you spend several thousand missions in cramped little quarters on ships, it could be a nice change of pace to suddenly be on an open world map where you can actually explore some of the environment more freely without feeling like a rat running through a maze looking for cheese.

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Doesn't make sense really, and I'd have to agree with Bobtm0. It would be counter intuitive to the movement style warframe is looking at.

But mainly warframe isn't an open terrain game, Tiles are randomly spawned to make the game non linear. To introduce open world elements would require

a) levels of massive tiles with very little objects in them. Which would be boring, and could overload the game.

b) one super massive tile which would never change and get boring very quickly.

 

Open world vehicles are primarily there as a mode of transport for MMO's and seeing how warframe is more of a squad based shooter it doesn't really make sense. 

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Terrible idea, completely detracting from the core elements of warframe. Time and effort should be going into making the parkour system more interesting and never, EVER into adding vehicles. The last thing we need is more videogames with their own identities becoming homogenised crap that play like everything else.

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Besides the issues that everyone else has raised lets take a quick look at the techincal side of things shall we?

I'm betting that no one here wants the game engine to be completely redone (and it would have to be completely redone to support vehicles and open world maps) just for no to very small gains.
When DE made the first outdoor tilesets we have they said that they had to do it in a *very* hackish way because that's not what their game engine is designed for.
The evolution engine is not designed for large sprawling expanses.  Its designed to randomly generate small tiles and connect them together.
In order to support large sprawling open world stuff they would need to either redesign large sections of the engine or switch over to a completely new one.
And that would cause quite a few issues such as:
-No real updates for a huge amount of time, as the more updates the put out the harder it is to switch to a new platform (and anyone in development areas know that its stupid to try to add features while you change platforms/frameworks/engines)
-Quite a few bugs that *would* happen
-Loss of some features that we are currently enjoying

Outside of the technical side of things you have Aesthetic issues, and DE has stated before that they wont be adding vehicles into missions because they aren't "ninja" enough.
Then you have the issue of where would we use them?
And then you would have the clash between using parkour and vehicles which was touched on above.

So no, this will not happen nor would I ever want it to happen.

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