NearlyDedicated Posted July 29, 2014 Share Posted July 29, 2014 (edited) See the original post here: https://forums.warframe.com/index.php?/topic/276658-a-darker-side-to-warframe/#entry3187872 This is not a DE-pounding thread. Reasoning is well provided for the proposed changes/reversions, with criticism being giving in a constructive manner. Whilst browsing YouTube, I found the "Warframe Open Beta Launch Trailer". After watching, I was reminded of a time when Warframe seemed more mysterious...and elusive. When the Grineer were frightening marines, countless and terrifying. Not to mention there was a wild merchant cult called the Corpus, wishing to tear us apart nanospore by nanospore to sell off our parts to the highest bidder; and the kicker was, both factions were being ravaged by a plague called the Technocyte virus. In my case for a reversion to the older style, I will bring out three major points: a) The role of the Tenno in the solar system. b) The role of the other factions in the solar system. c) The art styles surrounding the factions, and game as a whole. I. - The Tenno From the Alpha Trailer : "The Warframes: ancient weapons from the old Earth. Only the Tenno can wield their power. But the Tenno are on the brink of extinction...the Grineer hunt for those Tenno that remain...they hunt for you." Source: ( ) The Tenno are a dying race. Back when I began playing around Easter 2013, the game felt like I was on the brink of extinction. We were silent warriors using fossilized-looking weapons from an ancient past. I don't know why, but the word "ancient" sticks in my head. Now my question for the readers (and DE) is: does Valkyr feel ancient? What about Nova? Mirage? No. Compare the mentioned frames to older ones, such as Banshee and Rhino. They looked like they fit the description of ancient. Even the weapons reflect this. Consider the Bolto and the AkZani. Both are secondary weapons crafted by Tenno - yet look at the difference in their styles. Doesn't the AkZani seem more...Corpus in design? The Tenno used to have their own unique ancient flare, which stemmed from the wooden-esque, clacking guns which they used, which differed from the sleek design of Corpus rifles and the gratata of Grineer Grakatas. Summary: The Tenno need to revert to their own style, rather than giving a similar look to the Corpus. II. - The Grineer, Corpus, and Infested Your ship roars towards the Grineer cruiser just ahead, and allows you to enter through one of the exposed vents. You thrust your leg into the grate, and enter the mighty beast with a clank of metal-on-metal. This is how almost every mission begins. For such a dramatic entrance, what Warframe now fails to deliver is the sense of being on the brink of extinction. When I first began playing around update 7, every ship I entered felt like a death trap. They were filled with either Grineer marines, whose eyes glowed from the shadows; Corpus crewmen, whose mysterious nature and fascination with robotics provided endless armies; or the infested: mindless, animalistic mutants who showed intelligence as a whole. All of the above were terrifying. I found myself clinging to the shadows, for if a spotlight shined on me, I was sure to die! Now there is no fear. Even with a base Warframe, newly crafted and unmodded, the factions all feel dull, boring, and too similar. With the recent release of the infested tileset and rework, they have taken a step in the right direction, but they're not there yet. Case #2: The factions need to become scarier, and embrace their own unique roles through gameplay, rather than backstory. III. - Art Styles This is the big one. The rework of the infested tileset astounded me. I won't lie; I was impressed. But then came U14. What in the HEK is Mirage? Are you kidding? Compare Banshee to Mirage. Banshee uses the power of sound, able to create sonic booms and silence weapons/enemies at will. That is truly frightening. Imagine what the average Grineer marine must think of such power! Mirage. I guess she uses light? Confusion? That must be it. Because I'm hella confused at her abilities. We've got: a decoy repaint, with a damage buff; jack in a box; and here's the big one, the ace in the hole, the ultimate ability: A DISCO BALL THAT SHOOTS LASERS? Are you fraking kidding me? If I were a Grineer marine, I'd die. Because I'd be laughing in the middle of a firefight. Now I know why the Grineer want to kill all of us. Case #3: Warframe has become too cartoonish. The game is rated M, and fails to deliver the gritty style it used to. Now, Case #3 can be solved. Kinda. I tweaked with the contrast settings, and was able to at least give the game some of the shadowy nature it used to have. Comparison: Default contrast: Tweaked contrast (resembles the older Warframe): I can't be the only one who sees the difference. If you don't believe Warframe used to have a darker style, refer to the old Warframe Open Beta Launch Trailer ( ). The game was darker. Not dark as in dungeons and candlelight; dark as in shadowy and...quieter. it was ultimately the quiet that made the atmosphere. Case #4: Warframe needs to revert to a darker, quieter style with less explosions and flashy lights. Without it, the game will feel less like the age-of-extinction style it was truly meant to be. Even Steve has stated he wants the game to appear darker. IV. - tl;dr Go back and read, you lazy schmuck. I can't be alone with this opinion. Thoughts? I'd really like to hear some feedback from the DE sound team, art team, etc., as well as the community, who seems to be very divided about this topic by a very fine line. Edited July 29, 2014 by NearlyDedicated Link to comment Share on other sites More sharing options...
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