Plorf Posted July 29, 2014 Share Posted July 29, 2014 (edited) So now that the initial shock of Update 14 has passed, I realized that a lot of my issues with the new UI aren't just a case of "different is bad". The new navigation menu and the changed party system are both less intuitive and less functional than the pre-U14 interface. Let's start with the starmap. The old UI was an overview of the Origin System, with different sized planets orbiting at different distances from the Sun. Clicking on one gave you a "web" of all the different missions in that region of space. Completed nodes were white, incomplete nodes were flashing blue, and locked nodes were black. With this interface, it was clear which missions would lead to which planets or nodes. Any active alerts and invasions were displayed in the top left corner along with the time remaining on each. The U14 star chart is drastically different. Once you approach the navigation console, you are greeted with a ring of unlabeled planets equidistant from each other, which is unhelpful considering most planets look pretty similar. When you click one, a similar ring of mission nodes appears around the planet. These nodes are mostly the same color and distance from each other, which makes it extremely difficult to tell what type of mission they are and whether or not you have completed them. In order to even see all the missions, you have to rotate the planet until you reach the right side. Additionally, there is no way to view active invasions without clicking on their respective planets. An important note is that, while you see a list of names scrolling under the name of each mission, there is no way to see how many players are in a given node at once. This makes finding a squad much more of a hassle. Moving on to the party system, I don't even know what to say here. In order to see what Warframe and loadouts are even in your party, you have to hit Escape THREE times, which shows you a horizontal list that requires hovering over each player in the party. I don't need to explain why this is a bad thing. What's more, the old Keys menu is gone, replaced by the Void mission select, which prior to a hotfix, didn't show the number of keys you owned. I understand that the update was rushed so that's not a big deal. However, ignoring the numerous joining/loading glitches I've experienced since the update, which again, I understand, we still have another problem. The party leader in Void missions seems to not have any authority. Upon accidentally clicking on a Tower mission through the chatbox, there is no way to cancel the pick except by having everyone vote Decline, or reinviting should they not respond. Other squadmates can also nominate missions using their own keys, which is admittedly convenient, but can get in the way of the leader's choice. The new Accept/Decline vote also bypasses the party leader, allowing the squad to start the mission without you. While this is fine in the regular star chart, it can be a bit stressful in Void missions where prep time is important.I apologize if this post came across as too much of a rant, but I think there remain some legitimate concerns with the Update 14 interface, specifically the starmap and party system. Thoughts? Edited July 29, 2014 by Plorf Link to comment Share on other sites More sharing options...
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