Kaisty Posted July 29, 2014 Share Posted July 29, 2014 Since plenty of people hate how the Dark Sectors have changed, maybe the system could get a rework. Instead of the Dark Sectors being clan controlled, why not have them be Faction controlled and leave it up to the clans and players to assist whatever faction they want to have the node. By this we could have (as of this moment) three factions fighting over the rails (Grineer, Corpus, and Red Veil) which each faction offering something different for the players who complete the Sectors under their control. If the Red Veil is in control, players get full credits from the mission (plus a bit extra), but the material drops and mods are less than normal. Under Grineer control, credits from the mission (both inside and from the total amount) are less as is mods, but materials are higher than normal. Finally, Corpus gives less credits and materials, but there are plenty of mods. Now if it is hard to code this into the mission, maybe it could be set up where players get random mods as mission rewards (Corpus control), more Materials (Grinner), or a boost in credits (Red Veil.) As for the players who already have rails and other things to hold the nodes, they could "donate" their resources to the faction of their choosing for the node they want said faction to hold. The more rails and troops they get, the stronger they are. Finally during certain times of the month (or week), when either two of the factions have reached enough support, they fight over the node and it turns into a mission that players run to weaken the opposing force in order to help the side they want to win gain control. If anyone else has things to add, please feel free to do so. Link to comment Share on other sites More sharing options...
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