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Login Incentives (Extractors, Kubrows, Login Rewards) Make Me Want To Not Log In


NikolaiLev
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Extractors have always had (unless they changed them without saying so) a pitiful chance to get rare resources.  Since they cost so many credits, they're clearly designed for endgame players, and yet I've scarcely ever gotten rare resources from them.

 

Login rewards are notoriously pitiful, reliant on the grace of RNG (like many things in Warframe, much to its detriment) to get anything good.  I've gotten XP (and 2400 is a horrible amount) so many times in a row I've given up on it entirely.

 

And now kubrows will die if you don't log in.  Well, frankly, at this point I'd rather just stasis him and Stop Logging In.

 

These kinds of things need to actually be rewarding for me to care.  If I got, say, an entire rank 30 out of an Affinity reward, I'd care.  If it was more along the lines of 240,000 I'd care.  Or if potatoes were actually a significant chance (not that I need any more reactors).

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Yeah, my distilling extractor has not been worth the oxium. Little disappointed on that front.

 

The xp rewards are absolutely worthless, just removing them alone would be a good step forward in the system.

 

The money sink aspect of Kubrows gives long time players something to sink money into, but it really hurts newer or more casual players.

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True.

It's bad to hear such things from long road customers of yours, Digital Extremes. Things going against simple logic and not deliver fun to people - the main goal of any game ever made: the thing they pays for.

You might need to rework or just take it away, so players don't care about wrongs.

 

Cya at the tops; with love ;)

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I can agree with Kubrows at the very least(I've long stopped caring for Login Rewards and Extractors though). 

 

The fact that I have to pay for that thing turns me off big time.  I was willing to put up with it too, back when a certain DSS was not taxed to hell.  'Think I'm just going to put a lid on Kubrows until DE gives the entire system some serious attention.

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I was thinking something about the XP gained in Login rewards: 

 

The login system rewards them as cards, which would allow the player to use on one relevant equipment of his/her choice. Once the card is used, the player must wait 8 hours and gain thrice the XP of the card by running missions in order to use another card again. An example is below: 

 

Player gets two 2,400 Primary weapon XP cards.

Player uses one of the cards in one of his/her chosen Primary weapon. 

Player must now wait 8 hours and gain 7,200 XP by running missions. 

Once both these requirements are satisfied, the player can use another card on said Primary weapon. 

 

That way, the XP does not really go to waste, and players can store them for the extra boost if need be. 

 

Of course, do increase the Tier 3 XP login to around 10,000 XP for the relevant equipment. 

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To be fair, I don't think that much of the community would consider the Kubrows a login incentive at all.  Whereas the extractors and login rewards provide positive reinforcement, the Kubrows as they are now only provide negative reinforcement: your kubrow not dying.

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To be fair, I don't think that much of the community would consider the Kubrows a login incentive at all.  Whereas the extractors and login rewards provide positive reinforcement, the Kubrows as they are now only provide negative reinforcement: your kubrow not dying.

Don't see how extractors would be an incentive.  Once you have enough built to switch them and let them repair you don't need to build them again.  Kubrow imprints could at least be sold for some plat.  DNA stabilizers/stasis chambers wouldn't be a bad reward either.

Edited by Aggh
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Extractors have always had (unless they changed them without saying so) a pitiful chance to get rare resources.  Since they cost so many credits, they're clearly designed for endgame players, and yet I've scarcely ever gotten rare resources from them.

 

Login rewards are notoriously pitiful, reliant on the grace of RNG (like many things in Warframe, much to its detriment) to get anything good.  I've gotten XP (and 2400 is a horrible amount) so many times in a row I've given up on it entirely.

 

And now kubrows will die if you don't log in.  Well, frankly, at this point I'd rather just stasis him and Stop Logging In.

 

These kinds of things need to actually be rewarding for me to care.  If I got, say, an entire rank 30 out of an Affinity reward, I'd care.  If it was more along the lines of 240,000 I'd care.  Or if potatoes were actually a significant chance (not that I need any more reactors).

 

So you want a bigger incentive to log your account in, for just 30 seconds, in order to get free rewards, for no effort at all, because the current incentive that allows you to just log in for 30 seconds to collect the current free reward is not rewarding enough.

 

... do you understand the definition of "free" or even "reward", for that matter.

 

You want MORE stuff for doing ZERO work?

 

Issues much?

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So you want a bigger incentive to log your account in, for just 30 seconds, in order to get free rewards, for no effort at all, because the current incentive that allows you to just log in for 30 seconds to collect the current free reward is not rewarding enough.

 

... do you understand the definition of "free" or even "reward", for that matter.

 

You want MORE stuff for doing ZERO work?

 

Issues much?

so 2400 XP for a maxed item is a reward? What? I actually want something from login rewards

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Login reward is just frustrating. Since it's completely worthless and unskippable it's basically a loading time extender, no more, no less. They arbitrarily put gorgon and glaive there, but for people who have those reward is truly awful.

My prime extractors brought cells, neural sensors and neurodes from time to time. They are mostly a common resource farming thing. They get you free plastids and you always need more of those.

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Login reward was made to make people login, take their attention. You want to be rewarded for attention. That's how it's work. I don't really care about any login reward at all, I've all I need and come in just because I like it. But I see that idea of login rewarding doesn't work well, it's all about improving.

Just like extractors issue... What's the point to collect garbage resources at amount of nothing, spending 10 hours, especially if you have maximum of it, can't use it for anything and it stuck at 999,999 in your inventory? Other way: you are newb, and build your expensive extractor just to realize how you fail with that, it doesn't worth that?

Ok, why can't you spend some of common res. to craft some +0.01 stat bullets, cook dinner for your junkie pet to reabilitize it from 3 hours anastesia of stasis to 2.5 hours or another attrs, whatever?? :D

Edited by Archorokin
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So you want a bigger incentive to log your account in, for just 30 seconds, in order to get free rewards, for no effort at all, because the current incentive that allows you to just log in for 30 seconds to collect the current free reward is not rewarding enough.

 

... do you understand the definition of "free" or even "reward", for that matter.

 

You want MORE stuff for doing ZERO work?

 

Issues much?

 

The problem is that in most cases the "rewards" isnt even worth the 30 second log in time. And no I do not think the rewards should be massive but they should be valuable enough so you dont want to miss it.

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There was a proposal on a DevStream recently that they seemed to like the sound of -- turn the crappy affinity and credit login rewards into 30 minute ~ 1 hour boosters to Affinity, Credit, or Resources.

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There was a proposal on a DevStream recently that they seemed to like the sound of -- turn the crappy affinity and credit login rewards into 30 minute ~ 1 hour boosters to Affinity, Credit, or Resources.

 

Now THAT would be an incentive to log in and play!

Edited by VikingoX
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There was a proposal on a DevStream recently that they seemed to like the sound of -- turn the crappy affinity and credit login rewards into 30 minute ~ 1 hour boosters to Affinity, Credit, or Resources.

Maybe not on the resources, but the others are fine. 

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Maybe not on the resources, but the others are fine. 

Why not resources, though? It'd only last for an hour, that's only enough to net, say, 2 or 3 more rare resources than usual.

 

I think a resource booster should be a rarer reward than the others, for sure, but it's still perfectly reasonable to include.

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Why not resources, though? It'd only last for an hour, that's only enough to net, say, 2 or 3 more rare resources than usual.

 

I think a resource booster should be a rarer reward than the others, for sure, but it's still perfectly reasonable to include.

I was referring to the resource drop chance booster, not the resource drop multiplier booster. 

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Ah, ok.

Although I do think still having the experience/credit reward chances being in the login rewards is fine, but replace the discontinued weapons and place them on the Market (and maybe remove the Warframe blueprints). 

 

After all, it kind of is a kick to the teeth to those discontinued weapons when their blueprints can only be obtained through login rewards (and the fact that Warframe blueprints as a reward is also a slight kick to the teeth for players, unless the Warframe blueprints are just Warframe research blueprints or Warframe alert blueprints [which is the current reward, if I remember correctly], then maybe).

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I think RNG for login rewards follows this algorithm:

 

1) Is frame max rank? Yes: Give frame xp. No: Skip to 2.

2) Is primary weapon max rank? Yes: Give primary xp. No: Skip to 3.

3) Is secondary weapon max rank? Yes: Give secondary xp. No: Skip to 4.

4) Do they already have Dual Zoren, etc. bp? Yes: Give another duplicate bp. No: Skip to 5.

5) Does the player have a lot of credits? Yes: Give 10k credits. No: Pick something at random.

 

I almost never get anything useful from login rewards and it seems like usually most other people I've spoken to don't either...

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DE has mentioned on one of  the last few live streams that login rewards need updating.

 

Personally I feel a complete overhaul is needed.

 

One thing people were asking for would be short Exp booster items rather than flat exp.

 

However DE has completely overhauled almost the entire game. We even finally have a decent end of misson reward screen.

 

I am sure login rewards will get a look in soon.

 

IF you really want to help make a difference and make them change then I recommend you put your request in the next DE live-stream thread. There should be a update about it either today or tomorrow. The next live-stream should be this Friday, so when Rebecca puts up the thread put your question/comments in there and it might get put to the devs.

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