(PSN)xX-GunHound-Xx Posted July 30, 2014 Share Posted July 30, 2014 (edited) Who is Oberon? What is he? A Healer, Tanker, a Damage Dealer, Goat Man, I honestly don't Know! With his skills spread across the board, it certainly limits his capabilities which is why he probably failed as a warframe in the first place. He just does everything, which limits the strength of his abilities because balance needed to be prevalent so he wouldn't be OP compared to what those 3 type of frames would be capable of on their own. I guess in some way he is 1 of the most balanced warframes. His healing couldn't be as potent as Trinity's, damage couldn't be as strong as Ember's, and tanking as effective as Valkyr, he was stretched too thin when given so many roles, such as when u put overextended on a frame, it increases their range, but ultimately lowers their damage, but in Oberon's case, his "overextended" is innate. He was given the bottom of the barrel moves of said warframes which has made him inferior in the warframe universe. Oberon was to be considered a Paladin, some one who is adept at healing, tanking, and DPS, yet, he fails at all three. None of his moves deals DPS so to speak ( both Smite and Reckoning does initial damage which can hurt u end game)besides Hallowed Ground, and it isn't a lot. Sure its capable of reaching a little over 23000 ( as read from the wiki) , but that's over a period of 51 seconds of maxed duration, within that amount of time the enemies have 1) simply walked out of the fiery pit, or 2) your teammates killed them...yay...I guess. But now that's just left u with 5 of these things on the ground with less than half of your energy pool left cause u modded for damage. His only healing move albeit can revive u from the dead ( he said in an eerie ghost voice), but u can't necessarily rely on it at all times, because it doesn't actually work when u need it to, and with his underwhelming health and shields, he definitely won't be tanking anything with renewal anytime soon, also the regen u receive from it is too low to even think about using it under heavy fire, especially with its long cast time. Smite's projectiles are too random and unreliable unless you're in an enclosed area, which is probably Never and Reckoning is gimmicky with the whole health orbs thing and performs terrible in the bedroom or like that 1 dude who can't take a &!$$ in restrooms cause they're too many people around, its just sad. Now I've been on all the forums that boasted on how to make Oberon so good, but can he really be made good, not with all his powers being split between so many mods. That means u need duration, strength, range, and efficiency to try to make him viable, most frames are just run by 2 or 1 or the other, he needs all of them, and u can't fit all of them on him and the negatives that come from the corrupted mods, will effectively lower the significance of the other. Maxed ranged for HG and Reckoning, will lower Renewal, his only REAL healing move's effectiveness, maxed duration for Renewal and HG, will lower the range on Smite and Reckoning AND make HG look like a kiddie puddle, and efficiency also lowers renewal, why so many thing have a negative effect on Renewal. Well I've stated all the bad ( and there is a lot). Now it's time to say how I think he can be made to meet his true potential. SMITE: The damage is alright for a 1st ability, but...they're kind of all over the place, how about after the initial missile hits an enemy, it'll split into the other projectiles that home in on the other targets all while damaging the initial target doing increased damage to that 1 enemy while doing less damage on the homed targets that way they aren't wasted. HALLOWED GROUND: Two words Speed reduction. That's it. Cut anything's speed by 10% ( 40% when maxed ) so it isn't too easy to leave our welcome mat from Hell. RENEWAL: For starters, why is it stopping when we get back up to maxed health, keep that engine running so we won't have to worry about starting it back up again until the duration is over and let the regen we get from it be a massive boost when we have lower health, such as how damage reduction works for trinity, but instead of the regen being a set amount by how much more or less health we have, let it be consistent, meaning, when the meter is still running, and the frame that had the most health when it started, wont get, say 100 health regen for the entire duration, but when its health reaches 40, it will get the massive health bonus.as well, the power will fluctuate with each of the frames' health, raising and lowering the health boost accordingly throughout the entire duration. increase the boost to be between the ranges of 100 health per sec when the health is lower than 33% of the frame's health to 25 if the frame's health hasn't broken past 90% also inverse the negative effect extra duration has on it so the next move will complement the high duration in stead of burden it. RECKONING: This is going to end up being a rework, but I promise, it's a DAMN good 1. How many of you guys seen This Is The End, if so, do u remember how the people were taken into rapture. Well that's what I have in mind. But instead, a flash of white will explode underneath each of the enemies feet, encasing then into a pillar of said light, shooting up in to the air, all while stunning and doing high DoT, making them susceptible to gunfire or melee damage, providing CC and good damage, while still offering the chance to drop the orbs if they are killed in the pillars. With this, I know Oberon will become top tier instead of being extra weight or unwanted baggage on any team but a valuable asset. I hope u guys like it. peace out. p.s How do guys think Oberon should be buffed. Edited July 30, 2014 by (PS4)xX-GunHound-Xx Link to comment Share on other sites More sharing options...
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