Trenggiling Posted July 30, 2014 Share Posted July 30, 2014 (edited) Hi thanks for reading! Zephyr is my favorite frame so as you can probably tell I won't be changing much. =====Stats===== Her high health, but low armor makes for an interesting combo... I don't see anything here that needs tweaking. =====Tail Wind===== This skill is probably the best mobility skill in the game, nuff said. =====Dive Bomb===== This... is zephyr's only poorly implemented skill. Its weak, its clumsy, its impossible to aim, and it makes you feel stupid for using it. The tail wind-dive bomb combo should be one heck of a spectacle when you consider all of the prerequisite for using it. I mean, anything that costs 10 mod points, 2 mod slots, 50 energy, and requires you to be fighting in an open area should be able to do... something. But all it does in smash your face into the ground, and maybe knocks a guy or two over for a second, if your lucky. So here is what I would do. First, have the impact's size, and damage increase depending on the distance traveled, if this already happens then it should be WAY more apparent, I'm thinking something like, blast size = 2/3/4/5 SWPR meters + 1/2 of distance traveled, and damage = 100/150/200/250 SWPS X 1.25 for every meter traveled. If this is too powerful (which it is) give the skill some heavy damage drop off and your good. Well... not quite, dive bomb is still too clumsy, it needs to be aimed, plain and simple. In this picture the green line represents the places to witch you could dive, and the red line represents places that you can aim for but won't hit, instead you would dive at the closes possible angle. Anything above the red line would give you a "out of range" warning. You would get more control of your dive if you start from a higher position, since it uses a cone shape for its targeting. As represented in this pic. Note that the outlines in these pictures are only to demonstrate the general idea, and only very loosely reflect on what the actual angles should be. If these changes were made to dive bomb then it would make Zephyr feel more like a true raptor! And less like a disoriented seagull... with a broken wing... and a belly full of alcohol... =====Turbulence===== This skill is awesome... maybe just a little too awesome... I'll shut up now... =====Tornado===== It should always summon 1/2/3/4 tornadoes, the tornadoes should move just a bit faster, and the loot toss is kinda annoying. Other than that it's a great skill. Click Here for a full list of my threads. Edited August 14, 2014 by Trenggiling Link to comment Share on other sites More sharing options...
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