Rakshal Posted July 30, 2014 Share Posted July 30, 2014 The any sort of PvP whether it is dojo dueling, Conclave, or DS conflicts you're able to stun lock an opponent my just meleeing them repeatedly. It feels like I'm cheating when I slide attack into some they, they get stunned and I empty a magazine from my Akstilleto into them. DE, can you please remove the melee stun locking. It isn't rewarding. :/ Link to comment Share on other sites More sharing options...
Lukap99 Posted July 30, 2014 Share Posted July 30, 2014 The problem isn't stun-locking, it's the inability to fight back.In most Hack 'n' Slash games you have some way of escaping being trapped in an enemy combo.For instance, in Metal Gear Rising you can parry (melee) attacks even if you're getting hit. If you time your parry correctly you'll execute a counter attack.But, this does not mean the enemy cannot counter parry your parry. So you get stuck in a loop until one of you messes up.Basically this article here.http://platinumgames.com/2013/01/30/parrying-the-blade-mode/Ignore bits about real time cutting physics and harvesting enemy spines for health and energy. Link to comment Share on other sites More sharing options...
Azawarau Posted July 30, 2014 Share Posted July 30, 2014 Ive only had this issue with the Dual Kamas Those things stun like crazy :x Link to comment Share on other sites More sharing options...
RexSol Posted July 30, 2014 Share Posted July 30, 2014 I actually liked the stun lock. Now i can perform combos on players, not just slide attacks. But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating. Link to comment Share on other sites More sharing options...
Rakshal Posted July 30, 2014 Author Share Posted July 30, 2014 Ive only had this issue with the Dual Kamas Those things stun like crazy :x All melee weapons stun lock, the Dual Kamas just have ridiculous slide damage. :P Link to comment Share on other sites More sharing options...
Rakshal Posted July 30, 2014 Author Share Posted July 30, 2014 The problem isn't stun-locking, it's the inability to fight back. In most Hack 'n' Slash games you have some way of escaping being trapped in an enemy combo. For instance, in Metal Gear Rising you can parry (melee) attacks even if you're getting hit. If you time your parry correctly you'll execute a counter attack. But, this does not mean the enemy cannot counter parry your parry. So you get stuck in a loop until one of you messes up. Basically this article here. http://platinumgames.com/2013/01/30/parrying-the-blade-mode/ Ignore bits about real time cutting physics and harvesting enemy spines for health and energy. I wouldn't mind having an option to parry stun locking, it would at a bit more depth to melee I guess. Link to comment Share on other sites More sharing options...
Rakshal Posted July 30, 2014 Author Share Posted July 30, 2014 I actually liked the stun lock. Now i can perform combos on players, not just slide attacks. But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating. It is kinda frustrating to be stun locked but I also don't feel rewarded for it. :/ Link to comment Share on other sites More sharing options...
Cleesus Posted July 30, 2014 Share Posted July 30, 2014 I actually liked the stun lock. Now i can perform combos on players, not just slide attacks. But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating. its a problem Link to comment Share on other sites More sharing options...
Azawarau Posted July 30, 2014 Share Posted July 30, 2014 I actually liked the stun lock. Now i can perform combos on players, not just slide attacks. But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating. Id rather be stunlocked than face copter hell Theres a bit of a delay that goes with coptering and wall running that makes aim inaccurate sometimes and honestly its low risk high reward melee that most people use skillessly Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now