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Melee Stun Locking


Rakshal
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The any sort of PvP whether it is dojo dueling, Conclave, or DS conflicts you're able to stun lock an opponent my just meleeing them repeatedly. It feels like I'm cheating when I slide attack into some they, they get stunned and I empty a magazine from my Akstilleto into them. DE, can you please remove the melee stun locking. It isn't rewarding. :/

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The problem isn't stun-locking, it's the inability to fight back.
In most Hack 'n' Slash games you have some way of escaping being trapped in an enemy combo.

For instance, in Metal Gear Rising you can parry (melee) attacks even if you're getting hit. If you time your parry correctly you'll execute a counter attack.
But, this does not mean the enemy cannot counter parry your parry. So you get stuck in a loop until one of you messes up.

Basically this article here.
http://platinumgames.com/2013/01/30/parrying-the-blade-mode/

Ignore bits about real time cutting physics and harvesting enemy spines for health and energy.

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I actually liked the stun lock. 

Now i can perform combos on players, not just slide attacks.

 

But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating.

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The problem isn't stun-locking, it's the inability to fight back.

In most Hack 'n' Slash games you have some way of escaping being trapped in an enemy combo.

For instance, in Metal Gear Rising you can parry (melee) attacks even if you're getting hit. If you time your parry correctly you'll execute a counter attack.

But, this does not mean the enemy cannot counter parry your parry. So you get stuck in a loop until one of you messes up.

Basically this article here.

http://platinumgames.com/2013/01/30/parrying-the-blade-mode/

Ignore bits about real time cutting physics and harvesting enemy spines for health and energy.

I wouldn't mind having an option to parry stun locking, it would at a bit more depth to melee I guess.

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I actually liked the stun lock. 

Now i can perform combos on players, not just slide attacks.

 

But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating.

It is kinda frustrating to be stun locked but I also don't feel rewarded for it. :/

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I actually liked the stun lock. 

Now i can perform combos on players, not just slide attacks.

 

But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating.

its a problem

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I actually liked the stun lock. 

Now i can perform combos on players, not just slide attacks.

 

But that's just me... Usually i don't get caught up on the stun lock (It's usually me that stun locks the other dude) but i can imagine it can be frustrating.

Id rather be stunlocked than face copter hell

 

Theres a bit of a delay that goes with coptering and wall running that makes aim inaccurate sometimes and honestly its low risk high reward melee that most people use skillessly

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