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Make Proposed Tax Rates Visible During Conflicts!


ecchi-tomodachi
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The better way to do it would be to remove the proposed tax rates from a rail that's mobilizing. Pretty much everyone has to click like mad to get in to a rail conflict, which leaves everyone at 15% and 5%. Even if it didn't work like that, people would still immediately change it after capturing the rail, so it would really only be a form of misinformation.

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So why are Clans/Alliances allowed to change it at a whim? Maybe have a cooldown, or fixed term, where you can only change it once every x hours. And the initial period is what you originally proposed when mobilizing the rail? Wouldn't that make sense?

 

I'm not really up for a mirror image of the current political "hey i'm not ever gonna raise taxes; nek minit taxes raised." Like the player revive system, give clans/alliances a little leeway, and if they try to go over that, make it cost them.

 

This is Space Ninjas, where is the honor?

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Even if it didn't work like that, people would still immediately change it after capturing the rail, so it would really only be a form of misinformation.

deathsnacks.com/wf/

^ Tax history for competitors, among other information.

I really feel that this information should be made available ingame, but *shrug*

Also, it could be on the 'backlog/bucket list' for all I know.

 

 

This is Space Ninjas, where is the honor?

 

"Are you just mercenaries? Fighting for scraps? Where is this so-called Tenno honor?"

-- General Sargas Ruk

 

#RukWasRight, and it bothers me.

But then, I care about a game/story world's coherence, so I expect to effectively be told to go sit quietly in the corner, because 'who care about story me go shoot stuff now'. *shrug*

Edited by Chroia
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