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Kubrows Will Activate Lasers In Infested Rescue Mission


Casardis
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As the topic said, Kubrows will immediately jeopardize your stealth because they will jump right in the lasers and activate the infested gas.

 

I guess I'll just unequip my Kubrow for now when doing these missions, but I'd like to ask, is it really reasonable to restrict ourselves from a new gameplay feature just because we're doing those missions? Maybe, but I guess it's arguable. Many people avoid Rescue missions already, so if you're going to make it even more restrictive in a way, I'm not sure it's going to help in mission popularity.

Edited by Casardis
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As the topic said, Kubrows will immediately jeopardize your stealth because they will jump right in the lasers and activate the infested gas.

 

I guess I'll just unequip my Kubrow for now when doing these missions, but I'd like to ask, is it really reasonable to restrict ourselves from a new gameplay feature just because we're doing those missions? Maybe, but I guess it's arguable. Many people avoid Rescue missions already, so if you're going to make it even more restrictive in a way, I'm not sure it's going to help in mission popularity.

 

I really don't understand why every tool has to work in every situation. If you know you are going to go into a long distance engagement, you would not bring a shotgun. If you are going to go walking through a minefield, you would bring your flying pet dragon, and not your 8 legged war mount. If you KNOW your Kubrow sets off lasers ... yes, stop bringing the damn dog.

 

You are doing it to yourself. There in nothing to fix.

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I really don't understand why every tool has to work in every situation. If you know you are going to go into a long distance engagement, you would not bring a shotgun. If you are going to go walking through a minefield, you would bring your flying pet dragon, and not your 8 legged war mount. If you KNOW your Kubrow sets off lasers ... yes, stop bringing the damn dog.

You are doing it to yourself. There in nothing to fix.

 

That may work in some context, which is why i said it's arguable, but just like I said in the last paragraph, why make a new content only to tell you that you can't use it right after because of another one? There's also the fact that rescue missions are among the least played missions, and now they make it even more restrictive, which could discourage people from playing it quite easily.

 

Why did they change sentinels so they would fire only when enemies are alert (pretty sure they did that but correct me if I'm wrong)? So that a player don't need to have Shade to do stealth (Shade will make it easier though). Why did they make Kubrows immune to arc traps and Void Lasers? Because their AI can't avoid them properly, just like how they can't avoid infested lasers.

 

The difference of course is that the Kubrow doesn't DIE from those lasers. My first point still stands though: I won't be surprised if people play Rescue even LESS now if they like keeping their Kubrow company. It's not a major issue of course, but it's still something as devs, they could think about I believe, just like they did before by doing the poll. Do they really want an unpopular mission type to become potentially even less popular because of a design choice that could easily use more depth?

Lastly, your comparison with the shotguns and the like is reasonable, but the fact is that you have in promptu OPTIONS in those example. If my primary is a shotgun, I'll bring a marksman sidearm, and so I can switch and adapt. If I don't have to kill all enemies, I can just dodge them since my shotgun can't reach them. Can I dismount my 8 legged war mount to decrease the chance of exploding while still running a heavy risk? Of course. The path will still be perilous but likely better than going with my mount.

 

Now, can I order a Kubrow to stay put and guard a point while I do my stealth, even if by logic of what a Kubrow is, should be possible? No I can't, but that would be a good feature wouldn't it? Or simply make the Kubrow not traverse the tile to the "wardens room so you can stealth? Straightforward changes like this could help make gameplay more flexible and adaptable more reasonably in the midst of action I think, instead of making you prepare everything before the mission so that everything's a walk in the park all the time (Prosecutors).

 

I'm not asking for a fix. I'm suggesting more depth in control with Kubrows. I'm not really disagreeing with you here, since I even said I can just unequip the Kubrow and that's really not a problem. Even so, there are aspects to consider with Kubrow AI and Rescue missions (and their unpopularity), and how the two go together/could go together. Improving control over Kubrows will help instead of adding an "immune to infested lasers" thing or leaving as it is.

Edited by Casardis
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