Austerity Posted July 30, 2014 Share Posted July 30, 2014 (edited) Just wanted to be the first to say Thank You, for giving us back our infinite wall climb. Nothing made me feel less ninja in a ninja game than losing ninja skills. Much appreciated. EDIT: Apparently I spoke too soon. After trying other tile sets appears to not work. Begs the question, why does it actually work on one tileset but not others. EDIT 2: Wonky Geometry. Here's the video. Fresh from Earth. http://youtu.be/MRlhRQTQOCk Edited July 31, 2014 by Austerity Link to comment Share on other sites More sharing options...
izzatuw Posted July 30, 2014 Share Posted July 30, 2014 YES Link to comment Share on other sites More sharing options...
Kripnex Posted July 30, 2014 Share Posted July 30, 2014 (edited) The normal wall climb was already pretty damn "ninja", but we are space ninjas! So we are far superior to the petty ninjas that once roamed earth! edit: What? It's not back? Sadfaec... Edited July 30, 2014 by Hakitojin Link to comment Share on other sites More sharing options...
vaugahn Posted July 30, 2014 Share Posted July 30, 2014 Just tested it...it's not back. Were you using crouch cancel or some other method? Link to comment Share on other sites More sharing options...
APBladeX Posted July 30, 2014 Share Posted July 30, 2014 Its back? Wat Link to comment Share on other sites More sharing options...
aoguro Posted July 30, 2014 Share Posted July 30, 2014 there are some spaces/rooms in the mines of grineers where mirages spectrum-light-ball get eaten with no result immediately after sending it out ... the kubrows dies at the wrack-missions in the lill wet poison-lakes down where this underground-tunnels reside, they cant go out because of lack of orientation, but the animation let them cry in pain and they die, i even was not able to make my kubrow move out there (fix that pls) Link to comment Share on other sites More sharing options...
SilverBones Posted July 30, 2014 Share Posted July 30, 2014 I wouldn't cling to this dream for too long. I am fairly sure it is going to be reverted again. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 30, 2014 Share Posted July 30, 2014 Not coming back, DE made that pretty clear... :c Link to comment Share on other sites More sharing options...
[DE]Momaw Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* Link to comment Share on other sites More sharing options...
vaugahn Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* Infinite wallclimb can break maps, coptering can't. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* Apparently it was the newer one that gets removed. :/ But the devs were tired of people getting in weird places (that they can still get to) Still don't agree with it. Link to comment Share on other sites More sharing options...
TheCornerMan Posted July 31, 2014 Share Posted July 31, 2014 Admittedly, i enjoyed the wall climb glitch, but i am not sad to see it go...But now i wish coptering would also bite the dust Link to comment Share on other sites More sharing options...
Azawarau Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* Novelty? It made just as many powers near pointless as coptering IMO both should be gone Link to comment Share on other sites More sharing options...
MechaKnight Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* I understand the situation and I don't have much to say about it except this: if coptering is removed from the game, there should be a new alternative to the Hobbled Dragon Key for derelict vault runs. I understand keys need to be debilitating, but that key goes too far. Coptering is the only thing that makes this key bearable on most Warframes. Else, people would have to change Warframes and/or mods (use Rush) to accomodate it. Link to comment Share on other sites More sharing options...
DSpite Posted July 31, 2014 Share Posted July 31, 2014 It is necessary to point out once again that is completely silly that infinite wall climbing get removed while zoren-coptering got official. Infinite wall climb was an occasional shortcut to get into weird places. Coptering raises mobility by an order of magnitude and measurably damages the gameplay experience of people who don't copter in copter-happy parties. One is a novelty. The other is a game-changing exploit. But which should be removed? *facepalm* * Infinite wall climb allows players to get to places where they are totally immune to damage for the entire duration of Defence missions, allowing farming into extremely high waves, with zero consequences. * Coptering allows faster movement around maps, causing possibly mild annoyance to, well, you only apparently. Please explain why you are so unable to see a difference so vast as to obscure a sun? Link to comment Share on other sites More sharing options...
Kotei Posted August 5, 2014 Share Posted August 5, 2014 I'll post this good point then... the infinite wall climb allowed one to change from a wall climb to a wall run and the main reason why I used it. The only real reason why I want it brought back. I can cope not being able to get up to some spots without Rush on with the heavier frames. Link to comment Share on other sites More sharing options...
DeMeritus Posted August 7, 2014 Share Posted August 7, 2014 I loved the infinite wall climb. Felt like one was indeed a proper space ninja. It was an amazing example of emergent gaming, where you'd have new options for motio and scaling things... like... some sort of ninja. Without it... things seem fairly... meh. I don't know anyone besides certain devs that didn't like it. Why would they remove such a beloved feature that made so many players happy? That's sort of... dumb. Oh well, we don't live in a perfect world... yet. Link to comment Share on other sites More sharing options...
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