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Redesign The Flux Rifle


Detheroc
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I like the way you are going the design of the Quanta and the MQuanta. That made me think if we could design the Flux rifle in a similar way, and combine the behaviours of both said weapons. The idea is that theres 2 beams at both ends, like the Quanta, but those dont center in your crosshair, instead the lasers come out at a 90 degree angle of the top and bottom muzzles of the weapon. And then it spins like the MQuanta. Maybe even a spooling feature where it spins slow and gets faster and faster? That would be very awesome. And, of course, purely slash based.

Edited by Detheroc
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I like the way you are going the design of the Quanta and the MQuanta. That made me think if we could design the Flux rifle in a similar way, and combine the behaviours of both said weapons. The idea is that theres 2 beams at both ends, like the Quanta, but those dont center in your crosshair, instead the lasers come out at a 90 degree angle of the top and bottom muzzles of the weapon. And then it spins. Maybe even a spooling feature where it spins slow and gets faster and faster? That would be very awesome. And, of course, purely slash based.

*thinks of it like a Protoss Void Ray, with several beams being aimed at a focusing crystal* :D...

hmmmm.

 

What I personally want to see fixed on the Flux and derivative weapons:

- reduce ammo consumption similar to how the Phage has.

- Deal damage faster/sooner, there seems to be a weird delay between touching an enemy with the cutting laser and them taking damage, making "sweeping" attacks against even level 1 mobs ineffective and weird, and that's not how my cutting laser should work.

-Ensure that it always procs Slash's Bleeding and Death Effects, no matter that there is impact and puncture on it as well. 

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