Detheroc Posted July 31, 2014 Share Posted July 31, 2014 (edited) I like the way you are going the design of the Quanta and the MQuanta. That made me think if we could design the Flux rifle in a similar way, and combine the behaviours of both said weapons. The idea is that theres 2 beams at both ends, like the Quanta, but those dont center in your crosshair, instead the lasers come out at a 90 degree angle of the top and bottom muzzles of the weapon. And then it spins like the MQuanta. Maybe even a spooling feature where it spins slow and gets faster and faster? That would be very awesome. And, of course, purely slash based. Edited July 31, 2014 by Detheroc Link to comment Share on other sites More sharing options...
ScorpDK Posted July 31, 2014 Share Posted July 31, 2014 I like the way you are going the design of the Quanta and the MQuanta. That made me think if we could design the Flux rifle in a similar way, and combine the behaviours of both said weapons. The idea is that theres 2 beams at both ends, like the Quanta, but those dont center in your crosshair, instead the lasers come out at a 90 degree angle of the top and bottom muzzles of the weapon. And then it spins. Maybe even a spooling feature where it spins slow and gets faster and faster? That would be very awesome. And, of course, purely slash based. *thinks of it like a Protoss Void Ray, with several beams being aimed at a focusing crystal* :D... hmmmm. What I personally want to see fixed on the Flux and derivative weapons: - reduce ammo consumption similar to how the Phage has. - Deal damage faster/sooner, there seems to be a weird delay between touching an enemy with the cutting laser and them taking damage, making "sweeping" attacks against even level 1 mobs ineffective and weird, and that's not how my cutting laser should work. -Ensure that it always procs Slash's Bleeding and Death Effects, no matter that there is impact and puncture on it as well. Link to comment Share on other sites More sharing options...
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