Renegade343 Posted July 31, 2014 Share Posted July 31, 2014 (edited) Hello all, This thread will detail a small tweak to the Mutalist Quanta so that it would be more of a side-grade with its cousin, the Quanta. The suggestion is below: The Mutalist Quanta is a weapon where it can shoot a cube that deals Radiation and shoots a laser machine gun, while the Quanta is the same weapon, but shoots out twin Electric damage lasers and shoots cubes that deal Blast damage. While the cubes are fine and such, the power difference between the Mutalist Quanta laser machine rifle and the Quanta twin electric laser does make them a bit less of a side-grade (which should be, given the massive similarities of their structure and attacks), not to mention that it does feel weird for a laser to suddenly turn to machine gun when the Infested biology latched onto the Quanta. Thus, to change it, the Mutalist Quanta will now shoot out two lasers from its tips (like the Quanta) instead of the machine gun, but the non-Infested part will shoot out an Electric damage laser, while the Infested part will shoot out a Toxic damage laser. These lasers will converge at a hard point of 25.0m (converging point will not change based on distance between the player and the targeted enemy, meaning if close enough, enemies will look as though they are hit by two separate lasers). Both lasers will deal 80 damage over time separately, and if enemies are hit with the last 5.0m of the 25.0m laser (from the converging point), then they would be dealt 190 Corrosive damage over time (meaning if the player hits the enemies with the converging point, or up to 5.0m from the converging point, enemies are dealt Corrosive damage). That means if enemies are < 20.0m away from the player shooting the Mutalist Quanta lasers and are hit, they will be dealt both Electric and Toxic damage at the same time (if both lasers hit. If only Electric laser hits, then only deal Electric damage, and the same for the Toxic laser). For modding, here is the list: Fire: Gas + Radiation, converging = Corrosive + Fire Ice: Viral + Magnetic, converging = Corrosive + Ice Electric: Corrosive + Electric, converging = Corrosive (will add damage from the Electric mod card) Toxic: Toxic + Corrosive, converging = Corrosive (will add damage from the Toxic mod card) Ice + Fire: Blast (damage split evenly between the two lasers) + Toxic + Electric, converging = Corrosive + Blast Ice + Electric: Toxic + Magnetic, converging = Corrosive (will add damage from the Electric mod card) + Magnetic Ice + Toxic: Viral + Electric, converging = Corrosive (will add damage from the Toxic mod card) + Viral Fire + Toxic: Gas + Electric, converging = Corrosive (will add damage from the Toxic mod card) + Gas Electric + Fire: Toxic + Radiation, converging = Corrosive (will add damage from the Electric mod card) + Radiation Electric + Toxic: Corrosive (split evenly between the two lasers and adding on to both lasers), converging = Corrosive (will add damage from both Toxic and Electric mod cards) With this change, I hope to make the Mutalist Quanta be more of a side-grade compared to the Quanta, while giving it its own niche and unique mechanic for more varied use. Please take the time to read this thread, and give constructive criticism and feedback. Renegade343 Edited August 1, 2014 by Renegade343 Link to comment Share on other sites More sharing options...
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