Zorex Posted July 31, 2014 Share Posted July 31, 2014 It was recently clarified by a redditor what happens if your let your kubrow's DNA stability drop (presumably) below 0%. I don't know if it goes lower than 0%, but that's largely irrelevant to the point I'm making here. See here: http://www.reddit.com/r/Warframe/comments/2c6ztn/psa_this_is_what_happens_if_you_let_the_dna/ The fact that DNA stability dropping to 0% causes your kubrow to die is not what irks me. The fact that I lost a kubrow I specifically breeded for because I forgot to put it into stasis is not what irks me. The fact that I lost a significant amount of platinum is not what irks me (I couldn't care less about a refund). What does irk me is the fact that the UI explicitly says "<name> has x% more health". More. Had you left out this qualifier, it would have been perfectly clear that dropping to 0% health equals death. But since you included it, I think it's safe to say that a significant amount of people understood it to mean "your kubrow has x% more health than its base health". It does in fact have this effect, but the death element is just kind of not mentioned anywhere at all. I feel cheated and ripped off. And it's not even about the platinum, it's about ethics. Whether kubrows dying from low DNA stability is good game design, or whether charging real money for stuff you can actually lose is ethical is secondary to the point I'm trying to make here, which is that we were not properly informed that kubrows -- a game element that can be paid for with real money -- die at 0% DNA stability. People have asked numerous times which events can cause permanent death for kubrows since U14 landed, and as far as I know, it's never been made clear that low DNA stability was one of them. Even if it has been mentioned somewhere, it was not made clear in the UI text. Like I said, I don't want a refund. I just want this crap fixed one way or another, whether that's by clarifying the UI text, changing the game mechanics, or something else. Link to comment Share on other sites More sharing options...
StinkyPygmy Posted July 31, 2014 Share Posted July 31, 2014 I was lead to believe it could die once you had literally no stability, not just once it hits 0%. DE should definitely clarify and if thats the case, why have the other half of the bar reaching into the negatives in the first place? Link to comment Share on other sites More sharing options...
Seox Posted July 31, 2014 Share Posted July 31, 2014 Agreed - the bar being long enough to account for -100% doesn't help much either. Link to comment Share on other sites More sharing options...
Tulzscha Posted July 31, 2014 Share Posted July 31, 2014 Please read and understand: https://forums.warframe.com/index.php?/topic/204165-read-before-posting-threads-what-is-and-isnt-a-general-discussion/ Moved to the proper section. Link to comment Share on other sites More sharing options...
Orbister Posted July 31, 2014 Share Posted July 31, 2014 I agree, the information about kubrows is not only scarce but also very misleading, i know its kinda "cool" that we discover everything ourselves, but in my personal experience i prefer to know the system before i decide to use it, and we were never give any information regarding kubrows. Link to comment Share on other sites More sharing options...
Taranis49 Posted July 31, 2014 Share Posted July 31, 2014 The UI also clearly supports negative values. Look at the gauge, there's a vertical white line in the center of blue bar with a plus and minus sign at either end. Going by that, it's not dropping to 0% that kills it, 0% is just the midway point where it's no longer receiving a bonus (once it goes negative, it'd tell you your doge is getting X% less health). In the case of guys who've deliberately starved their mutts to 20% where they're pegged as feeling "unwell", it's notable that 60% of the blue bar denoting the mutt's health is still left. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 31, 2014 Share Posted July 31, 2014 0% not -100% leads to death? Who thought of that mechanic? -.- Link to comment Share on other sites More sharing options...
AttackNitro Posted July 31, 2014 Share Posted July 31, 2014 (edited) Update 15 - The Cash Cow Edited July 31, 2014 by AttackNitro Link to comment Share on other sites More sharing options...
notlamprey Posted July 31, 2014 Share Posted July 31, 2014 I feel terrible for people who lost potatoes and formas they might have used. Was it unwise of them to do it? Probably. Could it have been prevented with a little timely disclosure? Absolutely. Link to comment Share on other sites More sharing options...
genclaymore Posted July 31, 2014 Share Posted July 31, 2014 (edited) It also worst when you don't login for a while and find your dog at 0% from 80%, so you also have to log in just to give him the DNA. I really annoyed about that. I thought the DNA would stay at the % i left it til i log back in and used him. If I knew I would have to log inevery other day to keep him alive and give him DNA's. I wouldn't even bothered to make him.Because there gonna be times when people don't log in for a whole week, and come back to see that there dog is gone. They need to change it so it only goes down when you use him or atleast during when you logged in or get rid of DNA stablizer all together. Edited July 31, 2014 by genclaymore Link to comment Share on other sites More sharing options...
notionphil Posted July 31, 2014 Share Posted July 31, 2014 0% not -100% leads to death? Who thought of that mechanic? -.- What what?? That's the worst UI mistake ever if that's correct... Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 31, 2014 Share Posted July 31, 2014 So it dies at 0% and not the -100% that the bar clearly shows?Then why does the graph show it go all the way down to -100%?Could someone please clarify explicitly if it dies at 0% or -100%? Link to comment Share on other sites More sharing options...
Semshol Posted July 31, 2014 Share Posted July 31, 2014 It dies at 0% I do believe: Excerpt from the Warframe Wiki: "Genetic Stability refers to the Kubrow's physical vitality, which affects its maximum health. A newly hatched Kubrow starts out with 100% Genetic Stability, giving it a +100% bonus to its maximum health; i.e. a Kubrow with 150 base health will have 300 health at 100% stability. Their Genetic Stability degrades by 20% every 24 hours, which reduces the amount of bonus health and even reduce their maximum health beyond its base if left alone for too long. The Kubrow will eventually die if its Genetic Stability drops to 0%. This degradation can be countered by using DNA Stabilizers available from the Market, which restores lost Genetic Stability by 40% per use." Link to comment Share on other sites More sharing options...
Tsukinoki Posted July 31, 2014 Share Posted July 31, 2014 (edited) It dies at 0% I do believe: Excerpt from the Warframe Wiki: "Genetic Stability refers to the Kubrow's physical vitality, which affects its maximum health. A newly hatched Kubrow starts out with 100% Genetic Stability, giving it a +100% bonus to its maximum health; i.e. a Kubrow with 150 base health will have 300 health at 100% stability. Their Genetic Stability degrades by 20% every 24 hours, which reduces the amount of bonus health and even reduce their maximum health beyond its base if left alone for too long. The Kubrow will eventually die if its Genetic Stability drops to 0%. This degradation can be countered by using DNA Stabilizers available from the Market, which restores lost Genetic Stability by 40% per use." Then why does the UI show it ranging from 100% to -100%? And why is it worded like it is? This honestly makes no real sense when you consider everything being shown to the player. Right now I'm hoping that dying at 0% is a glitch and they are supposed to die at -100%. And if it's not, then hopefully they'll at least fix the UI or something. Edited July 31, 2014 by Tsukinoki Link to comment Share on other sites More sharing options...
Taranis49 Posted July 31, 2014 Share Posted July 31, 2014 Then why does the UI show it ranging from 100% to -100%? And why is it worded like it is? This honestly makes no real sense when you consider everything being shown to the player. Right now I'm hoping that dying at 0% is a glitch and they are supposed to die at -100%. And if it's not, then hopefully they'll at least fix the UI or something. It doesn't help that the wiki's text is self-contradictory, it says "0%", but it also confirms that degradation eventually eats into base health (i.e. it goes negative). https://forums.warframe.com/index.php?/topic/278199-starvation-strike-until-de-reacts-day-2/ - obviously not my screenshot, but note that at 20%, it's still considered bonus health. I'm inclined to think the wiki simply made a mistake when they say "0", given that at 20% over half of the health gauge is still left. Link to comment Share on other sites More sharing options...
EirikAura Posted July 31, 2014 Share Posted July 31, 2014 I stick mine in stasis every night because of this. Then each morning I wait till after the tick (10am here) and get him out for the evening play. PITA but it's the only way I can afford to do it! Link to comment Share on other sites More sharing options...
Detruncate Posted July 31, 2014 Share Posted July 31, 2014 Then why does the UI show it ranging from 100% to -100%? And why is it worded like it is? This honestly makes no real sense when you consider everything being shown to the player. Right now I'm hoping that dying at 0% is a glitch and they are supposed to die at -100%. And if it's not, then hopefully they'll at least fix the UI or something. As Severanth explained it to me the (-1..1) HP modifier range is tied together with the (0..1) DNA stability. It works just like the US alcohol proofing system. ;) y=2x-100, where (x) is the DNA stability and (y) is the HP modifier. In any case it's vague at best both in game and on the wiki. It dies as far as I'm aware when DNA stability reaches 0% which creates a -100% HP modifier. Hopefully in the future DE will do a second pass and make this easier to grasp at a glance. I feel cheated and ripped off. And it's not even about the platinum, it's about ethics. Whether kubrows dying from low DNA stability is good game design, or whether charging real money for stuff you can actually lose is ethical is secondary to the point I'm trying to make here, which is that we were not properly informed that kubrows -- a game element that can be paid for with real money -- die at 0% DNA stability. People have asked numerous times which events can cause permanent death for kubrows since U14 landed, and as far as I know, it's never been made clear that low DNA stability was one of them. Even if it has been mentioned somewhere, it was not made clear in the UI text. I concur. You will be hard pressed to find a larger proponent for transparency and detailed explanations than myself. I'm sorry for you loss Zorex. On a personal aside when my Tenngu reached 40% I shipped him into stasis. I hope that one day I'll be able to bring him out and play with him without fear that he'll decay into a primordial goo in a few short sunrises. Here's hoping for a pet friendly tomorrow *cheers* Link to comment Share on other sites More sharing options...
BrazilianJoe Posted July 31, 2014 Share Posted July 31, 2014 ... What does irk me is the fact that the UI explicitly says "<name> has x% more health". More. Had you left out this qualifier, it would have been perfectly clear that dropping to 0% health equals death. But since you included it, I think it's safe to say that a significant amount of people understood it to mean "your kubrow has x% more health than its base health". It does in fact have this effect, but the death element is just kind of not mentioned anywhere at all. ... THIS. Link to comment Share on other sites More sharing options...
TheBlack525 Posted July 31, 2014 Share Posted July 31, 2014 (edited) hay !! cheak this glitch out ! best glitch ever 10/10 XD Edited July 31, 2014 by TheBlack525 Link to comment Share on other sites More sharing options...
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