Casardis Posted July 31, 2014 Share Posted July 31, 2014 (edited) This happens especially to enemies who fell on the ground, or Chargers in general. Some attacks, most noticeably slide attacks, can make your character "slide over" the enemy instead of colliding properly to connect the attack. This can be extremely annoying when in a mob since you want to create an AoE attack with a single spin, but instead slide over ALL OVER THEM and hit none. This also happens to lots of combos where the Tenno is pushed forward, such as Eleventh Storm's Striking Thunder combo (Sword and Shield) with its last shield bash. My suggestion is simple: make the collision box more appropriate so that this kind of sliding over doesn't occur, so that when we use our makeshift distance closing attacks, they actually hit enemies. EDIT: This also makes you slide over some crates. Edited July 31, 2014 by Casardis Link to comment Share on other sites More sharing options...
TheErebus. Posted July 31, 2014 Share Posted July 31, 2014 Man I'm just thinking of dark souls 2 hitboxes…*shivers* Link to comment Share on other sites More sharing options...
Casardis Posted July 31, 2014 Author Share Posted July 31, 2014 Man I'm just thinking of dark souls 2 hitboxes…*shivers* Oh lord don't even get to that. http://youtu.be/nLzJGemQ3H4?t=2m59s Link to comment Share on other sites More sharing options...
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