Vaskadar Posted July 31, 2014 Share Posted July 31, 2014 However, balancing weapons has slowed to a crawl. Buffs, nerfs, fixes, balance passes, and regulation are all a regular thing in most MMOs, online games, shooters, MOBAs, and co-op games. While they are less frequent in PvE games, they're still necessary to maintain the 'just right' porridge of the difficulty curve. More stuff just keeps on getting piled on without it being appropriated to its 'supposed' power level. There seems to be little rhyme or reason, and I've been posting about it for a year now, and it seems that I could go on until I'm blue in the face, but really? There's a near limitless amount of potential content for the game, yes, but it's all meaningless if the weapons you enjoyed playing with don't do much. Are we going to really have to wait until the Focus system is implemented before we see any regularity and reasoning with the balancing? Or is it just going to be the usual dart-board of power levels? Warframe, a game without frontiers, weapons without tiers. I realize that I'm being a tad condescending, but your player telemetry (statistics, preferred weapons, etc.) usage curves are probably all out of order. I've checked many profiles, and the most-used weapons are clearly the most powerful ones, not because they're fun, but because the game mandates a particular playstyle, breaking the difficulty curve, to obtain more loot, and so the path of least resistance is usually chosen. I've used every primary in the game (bar the quanta) and there are a few anomalies that should be given drawbacks for their incredible power output, because right now, there are a couple (I won't name them, for they're pretty obvious) that are just point click and done, while there are so many that have fallen to the wayside in favor of these select few. We're back to where we started before damage 2.0, in the sense that there are just a few top weapons with valleys and gorges between them and others. There needs to be a floor, a bottom line for a weapon's performance, that allows players to remain competitive up to level 35 or even 50 enemies. Close the gaps. Balance has become such a stigmatized word on the forums that any posts are usually vitriolic and contain vast amounts of backlash for even whispering the four letter N word, pertaining to those yellow foam darts that people enjoy shooting at each other. I doubt that there's anyone looking at it, given that the resources have been diverted to more recent things. There has to be more than just one person who has the final say on balance, or even just the balance tuning. It doesn't seem like there is, and there's little to no communication on the issue. Just a few nods here and there in the livestreams, paltry and dismissive nods. So, this is merely my frustration coming to a head. I've tolerated it for a very long time, but it's a wound that's festered for so long that its gangrenous pustules are bursting. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now