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[DE]Rebecca

Hotfix 14.1.2 + 14.1.2.1

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Hotfix 14.1.2.1

Additions:

  • Added ambient audio to Infested Defense mission spawn area.

Fixed:

  • Fixed matchmaking mode dropdown not being initialized to last-chosen option after restarting game.
  • Fixed Dark Sector Conflict core cover being ‘open-able’ by the Defending team, when only the Attackers should be able to use this.

 

Hotfix 14.1.2

Additions:

  • Added a ‘Legacy Palettes: On/Off’ option in the UI to give players the option to revert all colour palettes to the pre-gamma fix state (find this in Gameplay tab Options).
  • Added in new environmental hazards for Infested Ship Mobile Defense: Poison Gas will now appear and deal Damage over Time while you are defending, you will have to seek out the ‘vent gas’ panel to disperse the hazard!

Changes:

  • Cinematics will no longer forcibly close down crucial narrative critical transmission.

Fixes:

 

  • Fixed a progression stopper issue on Infested Rescue 2.0 related to destroying Hive tumors above doorways.
  • Fixed ‘blank’ spacer nodes being counting in the total number of available mission nodes - Solar Map Progress claimed there were 259 playable nodes when in fact there are 246! Completionists may sigh in relief!
  • Fixed a Dark Sector related crash.
  • Fixed an issue with Spectres becoming unresponsive in certain situations.
  • Fixed an issue certain dioramas not properly displaying the player's Warframe model.
  • Fixed a number of stuck spots in Infested Defense tilesets, many of which would have Infested rotating on the spot.
  • Fixed an issue with the channeling effects on the Dendra armor set not displaying correctly.
  • Fixed an issue with Misa Syandana visuals not appearing correctly in game.
  • Fixed a number of localization issues.
  • Fixed an issue with the destroy tumor visual effects not appearing properly.
  • Fixed a progression stopper related to falling into the Jackal room pits and not being teleported back up.
  • Fixed an issue with Desecrate working on ally Kubrows.
  • Fixed a number of map holes in the Tutorial levels.
  • Fixed an issue with rain effects in Shipyards levels appearing/disappearing abruptly when moving between tiles.
  • Fixed an issue with Infested Ancients getting stuck when attempting to navigate through tunnels on certain Defense tilesets.
  • Fixed an issue with node selections occurring when attempting to alter Squad Options while on the Solar Map.
  • Fixed legibility issues with loading screen text on the bright yellow scene.
  • Fixed opening ‘Matchmaking’ while in the Navigation menu, then subsequently opening the main menu causing matchmaking button to not function again,
  • Fixed an issue with the Quanta’s Alt Fire projectile not blowing up correctly for clients.

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So I wanted to get in game to test the current stage on Silva & Aegis and the Venka, and what do I see there? 1 minute until hotfix XD You're golden DE, really golden.

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Always good to see more fixes. Making my contribution of Redtext to thank all the previous ones...

 

xDyCKd5.png

 

And here's the 14.1.2.1

 

FfED9E8.png

Edited by Maxscart

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Let's hope it now saves my controls on exiting the game xD Thx for the update.

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Thank you so much DE. It means a lot to me, seriously. Having Legacy palettes back finally makes my life complete.

 

Lots of <3

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"Cinematics will no longer forcibly close down crucial narrative critical transmission" o.O -__-

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Ok, ya I did have all the nodes done, thought I needed to redo all the boss nodes or dark sectors. 

 

-sighs-

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Thank you 

[thank you in a different language here]

[thank you in a different language here]

[thank you in a different language here]

[thank you in a different language here]

[thank you in a different language here]

 

Somebody gotta do it.

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Are you enjoying to add poison clouds, don't ya?

BTW Thank you for the fixes!

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