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Defense Needs Minibosses During Milestones To Make Them Lucrative Versus Survival


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I've suggested a double or nothing approach at defense awards.




I don't know if this has been suggested before, or if I have last year and got shot down with the old NO! responses.. but we'll see.


I had an idea on how to make defense (or maybe DS defense? could also do this with DS Surv) more lucrative. Please by all means, critique this idea if you can think of a better way.




Every 20 waves, you have an option. Take all the rewards thus far. Or risk them until the next 20, if you do choose to continue, you will get two of the following, or one..let's leave this up for discussion. Boosts  XP boost, Credit Boost, Mod Rarity Boost, Resource Rarity Boost or Resource Boost. I get it. People will stack paid boosters. (More money for DE?)


So for instance


Wave 20, you can leave with the 4 rewards. Or double down get 1-2 boosts.


But the catch is. YOU MUST MAKE IT TO 40. If you fail before 40. YOU LOSE EVERYTHING.


When you hit 40, same thing as before. Now the boosters are a little better. And they stack on top of the previous ones.


But to make it more realistic, in terms of scale, the higher level planets will go from say 40-50. And 10 level increments.  Or not, I'm just spitballing guys. Could even work in the Void.


This would make defense a contender for Survival. I get that. A little shuffling of rewards would fix that.


I'll leave it open here. Hopefully you guys like it.


That didn't seem to gain any traction.


What about at 5,15,30,45 waves we get a mini boss, either an existing boss, or maybe really strong heavy unit. And they have a chance to drop something within the drop table. Existing bosses would be the same faction as whom you are fighting of course.


The Vor idea in T4 was awesome, let's expand on it.

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