k8Faust Posted August 1, 2014 Share Posted August 1, 2014 I think it would take far too long to tweak and balance every ability, weapon, warframe, and mod to a point where DS Conflict PVP feels fair, which is the first step towards making it an enjoyable experience. So, I propose an overhaul: Every combatant could begin the match with fists only (as seen in the tutorial). They would be allowed to choose either one weapon, or all three weapons (either works for me) at the start. This can be done by making the initial spawn point a transport ship hovering above the battlefield, with a fully stocked armory housing weapons and possibly even warframes. Placing the spawn in a safer location keeps the one side from camping it, which is currently a huge issue. After completing their loadout, they are allowed to pass through the barrier leading outside the ship and to the battlefield. Weapons go up in level with the player and receive mods as they do now. All weapons should be pre-defined and not draw from a player's loadout. Players should be allowed to change weapons and warframes in the spawn. Levels should be capped at 30; there's no reason for this to be different than normal. At the start of a match, a player should be allowed one point to put in to any ability. Every 10 levels, a player is allowed another point to put in to a new ability, or power up an existing ability. At level 30, a player will have a total of four points to spend, enough to bring any ability to its maximum potential, or to have all four abilities. All abilities should be pre-modded/defined for balance. Players could gain one level every one to two minutes, and bonus points for kills and objectives allows a player to accelerate leveling. Energy should be replenished over time. This can be easily adjusted for balance and pacing. Health should regenerate outside of combat. Ammo should regenerate outside of combat (rate dependent on weapon). Respawn tickets should be removed. A timer is all that is really necessary; initial time could be 10 minutes, with every completed objective rewarding the attackers an extra 5 minutes. This completely sidesteps the current exploitation of leaving before dying, or worrying about dying too often when you're stuck in a match that's 1v4. Objectives should all/mostly be concurrent; any objective can be attacked at any time, some more difficult than others unless tackled one after the other. No objective should be able to be brute-forced (like the reactor objective). Not all objectives should be necessary; majority wins. Objectives should be allowed to be re-taken; this way, regardless of which side you fight for, you have the opportunity to play both offensively and defensively. Objective types can range from capture the flag (or data node... thing), king of the hill (Interception), VIP escort (like Rescue/Capture), objective delivery (Hijack), etc. There's no reason not to borrow from the many mission types already seen in Warframe, just so long as they aren't Survival, Defense, or Sabotage and such. Any damage done in a match counts towards the rail's health, though the fewer players there are in a match--average number of players during entirety of the match determines multiplier--the lower the damage. Thus, defenders want to mitigate as much damage as possible by holding as many objectives as they can until time runs out. As each objective is completed, perhaps the level of the AI units on the defensive side could gain a multiplier (e.g. +0.1x per objective). Maps should have a good mix of tight corridors and open areas, with multiple routes. Currently, the map is mostly open and feels quite empty and plain. They simply do not have any personality to them. Perhaps clans/alliances could be allowed to design their own Solar Rail layout. Perhaps use a standardized color scheme for warframes, so that they are more easily identifiable. Or, better yet, give each side its own flag worn on their back (like ye olde honorable samurai of yore). I feel that the glow, currently, is buggy and a real eyesore. I think this would be far more enjoyable, especially for new players and even for veteran players. As a veteran player, the challenge of facing down other players is a welcome addition, but doing so on uneven footing completely ruins the experience. In my opinion, a much more homogenized and even playing field would make PVP in Dark Sectors--a competitive function that has lasting impact on the game--a far more enjoyable, fair, and less frustrating experience for all. Link to comment Share on other sites More sharing options...
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