Hey there, just wanted to share a Volt build I really enjoy: (feel free to comment, improve, or critique)
Volt is very, very viable in endgame and tremendously fun. Here's a build I love to run in tower survivals that was *inspired* by the crazy numbers I saw in defense by shield stackers:
Slap on efficiency mods, Flow, and especially Natural Talent on Volt, so that you can cast 12-energy-cost shields from an energy pool of 300 nearly instantly.
Put on Enemy Radar, so you can see where the mobs are and plan your approach.
When facing a large mob, you can cast 3 shields in about a second thanks to natural talent ( remember to do it fast and in rhythm, which seems to make them cast faster) and thus gain that 150% electricity base damage bonus and 800% critical multiplier as well as protection from bullets.) If you are nervous about dying, use shock first to give yourself time to cast.
Use a critical based weapon. I run Amprex (heavily forma’d for DPS). When shooting through the shield, TWO ROUNDS (basically a quick mouse click, hold a tiny bit longer for three rounds) does 30-40k damage each for up to 5 enemies in the general area you aim at. So no need for ammo mutation or ammo packs, my Amprex is now ammo conservative :) Pick up energy orbs from the dead mob, and continue on.
(Oh, and don’t forget the shield boosts the range of the Amprex as well)
The best part about this build? The infinite damage scaling, since adding another shield approximately doubles (about 2.5x) your damage. Casting 4 shields gives me upwards of 75k damage, 5 shields gives 150k+, and so on. However, keep in mind there’s a value cost of casting time vs damage gained, all of which matters in survival when the clock is ticking.
This is an offensive damage build for Volt, but keep in mind the shields are great utility for defending and rescuing teammates; throw in shock or overload or speed, and you get even more utility.
(I would recommend a strong sidearm or sentinel for single targets or ones outside of your shield range)
NOTE TO CRIES OF OP: This build can be OP when played right, but its surprisingly challenging IN GAMEMODES OUTSIDE OF DEFENSE because you have to constantly make use of angles for shield placement, mob approaching, and so on. It feels very tactical, and rewarding when you get it right. I certainly hope DE does not nerf shield stacking too harshly.
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Hammithimmis
Hey there, just wanted to share a Volt build I really enjoy: (feel free to comment, improve, or critique)
Volt is very, very viable in endgame and tremendously fun. Here's a build I love to run in tower survivals that was *inspired* by the crazy numbers I saw in defense by shield stackers:
Slap on efficiency mods, Flow, and especially Natural Talent on Volt, so that you can cast 12-energy-cost shields from an energy pool of 300 nearly instantly.
Put on Enemy Radar, so you can see where the mobs are and plan your approach.
When facing a large mob, you can cast 3 shields in about a second thanks to natural talent ( remember to do it fast and in rhythm, which seems to make them cast faster) and thus gain that 150% electricity base damage bonus and 800% critical multiplier as well as protection from bullets.) If you are nervous about dying, use shock first to give yourself time to cast.
Use a critical based weapon. I run Amprex (heavily forma’d for DPS). When shooting through the shield, TWO ROUNDS (basically a quick mouse click, hold a tiny bit longer for three rounds) does 30-40k damage each for up to 5 enemies in the general area you aim at. So no need for ammo mutation or ammo packs, my Amprex is now ammo conservative :) Pick up energy orbs from the dead mob, and continue on.
(Oh, and don’t forget the shield boosts the range of the Amprex as well)
The best part about this build? The infinite damage scaling, since adding another shield approximately doubles (about 2.5x) your damage. Casting 4 shields gives me upwards of 75k damage, 5 shields gives 150k+, and so on. However, keep in mind there’s a value cost of casting time vs damage gained, all of which matters in survival when the clock is ticking.
This is an offensive damage build for Volt, but keep in mind the shields are great utility for defending and rescuing teammates; throw in shock or overload or speed, and you get even more utility.
(I would recommend a strong sidearm or sentinel for single targets or ones outside of your shield range)
NOTE TO CRIES OF OP: This build can be OP when played right, but its surprisingly challenging IN GAMEMODES OUTSIDE OF DEFENSE because you have to constantly make use of angles for shield placement, mob approaching, and so on. It feels very tactical, and rewarding when you get it right. I certainly hope DE does not nerf shield stacking too harshly.
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