Incunabulum Posted August 2, 2014 Share Posted August 2, 2014 1. Open up the 'outside' tilesets on Earth.. What I mean is tilesets with longer sightlines and fewer tunnels. While I can accept that radiation means that most everything is underground off Earth, Earth needs more openness. 2. Variable gravity by planet. Sure we can posit some sort of gravity manipulation on a massive scale, but it does seem *inefficient* to bump the surface gravity of Mercury, Venus, Mars, Phobos to 1g. Saturn (and *sort of* Jupiter) could be explained away by saying that those platforms float at the 1g height but *Ceres*? I'd actually like to see some of these places in microgravity just to have some variety. 3. More environmental control. I like that we can now hack security alerts and MOA cabinets. Let us lockdown sections and turn off lights also. 4. Alternate vision modes. To go with 3. - IR/LL vision for when the lights go out. Give some of the enemies this vision also along with maluses (for both sides) such as IR not working well in hot environments (Mercury/Venus and the missions with fire all over the place) while LL can be blanked out with flares. 5. Extend the hacking minigame. I'm thinking that during the mobile defense missions, you have the option to have one of your guys stay logged in and he can either reduce the time needed for Lotus to finish her thing and/or control/limit the flow of enemies coming to attack the terminal. Even allow two people to work on each thing separately, forcing us to decide how to use our forces - all 4 stay and fight, 3 fight and 1 screws with the enemy, etc. Link to comment Share on other sites More sharing options...
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