Seox Posted August 2, 2014 Share Posted August 2, 2014 (edited) Hello all, Just hit mastery 16 today and have used essentially ever weapon and warframe in the game. Put quickly and simply, the potential advantages of the mod system are wasted on the absence of mods that alter gameplay rather than stats. DE Steve mentioned this briefly in a previous livestream, and I'm concerned that we haven't seen this to the degree that we ought to since then. Outside of the four abilities that warframes have, playstyles do not differ as much as they could under a more flexible system. For weapons and warframes, this could be easily fixed by mods like heavy impact that alter the way that weapons and frames play instead of simply modifying stats. Currently, a player could take a lex and make it fire and reload very quickly to enhance its flexibility and comfort in close range. Alternatively, they could add zoom and focus on alpha. This is about as deep as the system ever gets. What we need are more mods like: Ricochet: Bullets bounce off of walls. Bonus points if only alt fire rounds bounce off walls under some tradeoff. While not so hot on the miter, imagine this on a karak/etc. Charge: Warframe sprints that run into enemies result in a shoulder tackle, knocking the enemy to the ground as long as the ground covered was long enough. Acid Trail: Warframe slides leave behind a trail of toxins that poison enemies who pass through them. Flying Colors: Sliding quickly beside enemies can cause them to follow you with their eyes in surprise - can be used to build a quick "distraction" based build/etc Mods like these that add passive abilities to existing equipment will have amazing synergy and really expand what can be done to create creative and fun builds. I'm hopeful that even if DE does not take steps to move towards a system like this, necessity will bring it out as less ideas for stat based mods emerge. While I'm sure that this is not the first time anyone has mentioned this idea, I feel that this is an amazing opportunity to really expand the depth of warframe builds and bring player customization to a new level and needs discussion. TL;DR current weapon and warframe builds are too similar due to the "numbers" nature of mods. Mods could easily add to the capabilities and mechanics of warframes in the same way that Heavy Impact does, and they ought to do so in order to truly expand what can be done to create colorful and exciting builds. Mods that currently exemplify this concept: Heavy Impact Equilibrium Aviator Reflection Provoked (Dying on purpose = best build ever) Edited August 2, 2014 by Seox Link to comment Share on other sites More sharing options...
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