Sojorn Posted August 2, 2014 Share Posted August 2, 2014 I don't really post in the forums often, but I felt like this little aggregate of ideas I've collected might be interesting to read. I do enjoy Warframe as a game, but I feel like there's more that can be done with it to both streamline the experience and improve upon existing facets. I designed this post as kind of an...update 15 wishlist. Seeing as how it encompasses a large number of aspects of the game, general feedback seems to be the place to post it. --- Update 15: Into the Void! -New Warframe: Faust! Tear your enemies apart with this methodical and vicious melee-oriented frame! Use STRANGLE to grapple an enemy by the throat and choke them for damage, incapacitating them for a few seconds afterwards. PHASE BEAM launches from Faust’s palm to tear through enemies and briefly ignite them. UPHEAVAL causes Faust to slam his melee weapon into the ground and send out ripples of energy to throw all enemies into the air. CRUELTY grants a massive melee swing speed boost, increased ragdolling, weapon reach, and a moderate damage bonus. (I feel like there needs to be more of a place for melee in this game, and while Valkyr is a fine option, I feel that this hypothetical frame could provide a counterbalance to Valkyr's rage.) -New melee weapon: WARMONGER, a shield capable of launching rockets on successful blocks and parries! (With the newly introduced Silva and Aegis, it'd be cool to see more shield weapons and weapons with interesting effects.) -New mission type: DUEL! Fight against a corrupted warframe of equal skill in a one-on-one to four-on-four battle arena! (Think of it as PVP for people who don't like to fight other players, enjoy solo / cinematic boss battles, or just enjoy battle arenas for fun.) -New quest: THE STORY CONTINUES! A mysterious message from deep in the Void promises to reveal more about the Tenno and the Orokin... (I have my own ideas and speculations about Tenno lore, but it'd be a good time to start introducing more lore with the newly added quest system.) -Ready the cargo bays! Common and uncommon components no longer drop off regular enemies or out of containers, but are instead found through a different type of defense mission: mineral extraction. Protect the mineral extractor in an Endless Defense style mission to gain increasing rewards! Rare components are still found on bosses for the most part, but can very rarely drop in Duel missions and can be found in Mineral Extraction Defense missions with a higher chance as waves go on. (It could just be a new defense mission type that replaces mod / void key rewards with quantities of components.) -Warframe, weapon, and sentinel slots can now be bought with credits. The first slot is 50k credits, with each new slot increasing by 50k up to 200k a piece. (Provides an alternate way to get inventory slots for those who can't afford platinum and are unlucky with drop rates. This bridges one of the last gaps to making pretty much everything available in normal game play.) -Something wicked this way comes! Once a certain number of Death Marks have been achieved, players now have a choice to directly confront the G3, Harvester or Stalker on their own for increased chance at their current loot tables and new, secret items! (Upon gaining say, 5 or 10 or something marks from the Stalker, if you haven't run into him yet, you can confront him on your own on your ship or on a neutral tileset (Orokin Void?). He'll be tuned for four people and a massive pain to bring down, but with better chances at blueprints and such, maybe new items.) -Status helms have returned in a new way: customizable stats! Players are given a number of points to allot to their custom helms. Increasing one stat past a certain point has a negative effect on another, so be mindful! (This one is really controversial, but it was an interesting thought I had. It allows people to have the bonuses and negatives from Arcane helmets or to keep it strictly aesthetic.) Here are some ideas for some general fixes and changes I've had, too. -After some review, damage-based Warframe powers felt too weak in higher levels of play. Damaging abilities now scale based on the average rank, mod rank and damage of all equipped weapons. (Playing at higher levels basically negates the usefulness in many Warframe's damaging abilities. Kinda pointless to use Shock if I can just spray my gun for 5x damage.) -Components, regular blueprints, credits and pretty much everything are now tradeable! (This could stay or go, but I feel like it'd be more of a community bonding thing if you could say 'hey I'll give you 2 neurodes if you give me the blueprint for the Dagger Axe skin'.) -Who's a good boy? Kubrows can now be maintained by taking them three successful missions in a row of appropriate level and not letting them perish. This interaction and bonding counteracts genetic decay. (Provides a fun little challenge in keeping your somewhat fragile dog alive and gives incentive.) -Systems online. Sentinels now respawn after 30 seconds. Any existing REGEN mods will be converted to a new mod called EXPLOSION, which causes a Sentinel to explode for Burst damage upon their first defeat. (I feel like sentinels, for the time and materials that go into them, die too often at even medium levels of play and become useless.) -Get out your books, class. Codex entries, additional lore and new quests can be discovered by progressing through the planets and by doing Orokin Void / Derelict tileset missions. (Instead of having to bring the scanner, players can learn more about the Grineer/Corpus/Infested/Corrupted enemies as they fight and progress through the planets. It makes sense from an 'experience' point of view, being that you'd learn their weaknesses as you fight. New quests could provide a more interactive story and keep people interested beyond grinding out the newest weapons.) --- Now, that was a long read, and I appreciate it if you made it through. This post is not intended to be an attack or to slander anything, it's just a collection of ideas both fun and functional that I've had that could bring some new life into Warframe as it progresses and grows through the beta. Link to comment Share on other sites More sharing options...
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