Azawarau Posted August 3, 2014 Share Posted August 3, 2014 At what point did I say there should be no PvP in DS in this thread? Nowhere. All I've done is suggest PvE missions to support the conflicts to go along with the PvP so a much of the community as possible can be involved. The entire community can be involved if they choose to be Youre suggesting PvP to be cut in half or have its value lessened so more people can sit and scowl and blame what they dont know or choose to ignore with their biases PvP is here and an active part of warframe and needs to stay so it can be worked on and balanced and all the stupidity and bias can end Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted August 3, 2014 Share Posted August 3, 2014 (edited) Wasn't it said that there was going to be an option for PvE rails? Did they scrap it? Edited August 3, 2014 by 011100110110000101101101 Link to comment Share on other sites More sharing options...
Mokkania Posted August 3, 2014 Share Posted August 3, 2014 Wasn't it said that there was going to be an option for PvE rails? Did they scrap it? If I remember correctly they said that the current situation where only pvp works was temporary. Link to comment Share on other sites More sharing options...
Cleesus Posted August 3, 2014 Share Posted August 3, 2014 All they have to do is double the amount of DS and make half pve only Link to comment Share on other sites More sharing options...
Azawarau Posted August 3, 2014 Share Posted August 3, 2014 All they have to do is double the amount of DS and make half pve only Was waiting for someone to say something like this This is a better solution Or just make each node optional Either way theres a deep lying issue of PvE players not wanting DE to work on PvP at all and using PvPs imbalance as a reason why it should removed Another issue is the balancing of damages between PvE and PvP modes PvE being much faster and easier to play and beat means the damage done per win would have to be adjusted accordingly or give each conflict option a cap of 50% rail damage Link to comment Share on other sites More sharing options...
Austerity Posted August 3, 2014 Share Posted August 3, 2014 (edited) Was waiting for someone to say something like this This is a better solution Or just make each node optional Either way theres a deep lying issue of PvE players not wanting DE to work on PvP at all and using PvPs imbalance as a reason why it should removed Another issue is the balancing of damages between PvE and PvP modes PvE being much faster and easier to play and beat means the damage done per win would have to be adjusted accordingly or give each conflict option a cap of 50% rail damage Some of us have been around a long time, and still remember DE saying "It's a PVE game we will not be adding PVP" this of course was around the time they were getting ready to add combat into dojos. DE said "the PVP will stay in the Dojo" and shortly thereafter the conclaves were released. Once again DE said they would not be focusing on PVP and it would not be the endgame content. Fast forward to now. DE is now saying that PVP is the endgame content for the foreseeable future. Is it any wonder that the PVE community is upset/outraged after being repeatedly lied to? That aside. When you add PVP to a game that has been "balanced" (please hold your laughter regarding warframe balance) for PVE you end up with a vastly unbalanced PVP architecture. This isn't unique to Warframe. This is true for the majority of PVE games that add PVP once their infrastructure has already been set. Honestly I don't know why companies go this route and it ends up causing them a headache and triples their workload. And the introduction of PVP inevitably leads to hackers. Why? because whenever you have real people competing, you will have people willing to do anything it takes to win. Which will just mean more headaches for DE. Also it does not help the discussion when PVP enthusiasts poor fuel on the fire, such as earlier when AZAWARAU made a comment. "PVP players wanted more PVP and PVP haters..." Misclassifying anyone that doesn't want PVP as a "hater". This kind of ignorant statement just spreads hate and makes people combative. But i guess when you're a PVP enthusiast trying to get people to fight is just your thing. Ultimately they should have separate rail systems for PVE and for PVP. Where neither is effecting the other. Separate nodes for each type of content. EDIT: Spelling Edited August 3, 2014 by Austerity Link to comment Share on other sites More sharing options...
Azawarau Posted August 3, 2014 Share Posted August 3, 2014 (edited) Some of us have been around a long time, and still remember DE saying "It's a PVE game we will not be adding PVP" this of course was around the time they were getting ready to add combat into dojos. DE said "the PVP will stay in the Dojo" and shortly thereafter the conclaves were released. Once again DE said they would not be focusing on PVP and it would not be the endgame content. Fast forward to now. DE is now saying that PVP is the endgame content for the foreseeable future. Is it any wonder that the PVE community is upset/outraged after being repeatedly lied to? That aside. When you add PVP to a game that has been "balanced" (please hold your laughter regarding warframe balance) for PVE you end up with a vastly unbalanced PVP architecture. This isn't unique to Warframe. This is true for the majority of PVE games that add PVP once their infrastructure has already been set. Honestly I don't know why companies go this route and it ends up causing them a headache and triples their workload. And the introduction of PVP inevitably leads to hackers. Why? because whenever you have real people competing, you will have people willing to do anything it takes to win. Which will just mean more headaches for DE. Also it does not help the discussion when PVP enthusiasts poor fuel on the fire, such as earlier when AZAWARAU made a comment. "PVP players wanted more PVP and PVP haters..." Misclassifying anyone that doesn't want PVP as a "hater". This kind of ignorant statement just spreads hate and makes people combative. But i guess when you're a PVP enthusiast trying to get people to fight is just your thing. Ultimately they should have separate rail systems for PVE and for PVP. Where neither is effecting the other. Separate nodes for each type of content. EDIT: Spelling Im going to entirely ignore the post outside of a few things so excuse that DE lied about this with PvP and that about PvP And they never lie about PvE But PvP sure does get alot more focus than those things doesnt it? EDIT Youre combining two things into one When i say pvp hater i mean the people that constantly went into conclaves to make comments like we shouldnt have PvP If you dont want it you have the right to that opinion If you hate it then youre the one im talking about specifically Dont mix apples and oranges and call it orange juice Edited August 3, 2014 by Azawarau Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted August 3, 2014 Share Posted August 3, 2014 If I remember correctly they said that the current situation where only pvp works was temporary. Ah good. I hope all of you heard this right here. Link to comment Share on other sites More sharing options...
Mad-Rujia Posted August 5, 2014 Share Posted August 5, 2014 on the note of hackers i seem to found one, seraphin117, shot so many quanta bubbles at him and his health would never deplete. Link to comment Share on other sites More sharing options...
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